Search found 3 matches

by tvtd
Tue Dec 31, 2019 10:06
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 139
Views: 38961

Re: [Mod] Boost cart [boost_cart]

Ideally the rail node would be swapped between a fixed curve and the regular junction. Hmmmm... Would that break the track where it previously offered a straight path through? Carts coming the other way down the broken track would not roll through the switch (the way they do in real life). I would ...
by tvtd
Fri Dec 27, 2019 08:42
Forum: Mod Releases
Topic: [Mod] Boost cart [boost_cart]
Replies: 139
Views: 38961

Re: [Mod] Boost cart [boost_cart]

This is a great mod! I would like to see switch points controlled by mesecons, that way I can control carts from a distance. Right now I use a method with sticky pistons. It works but looks ugly. I would propose a track type that allows you to place a mesecon on either or both sides. If the mesecon ...
by tvtd
Thu Oct 31, 2019 07:44
Forum: Mod Releases
Topic: [Mod] Visual Bots [1.2] [vbots]
Replies: 21
Views: 2969

Re: [Mod] Visual Bots [1.2] [vbots]

This mod is incredibly cool! I've written several Logo-like games before but this one beats most of them! It would be easy to overwhelm Nigel with suggestions so I will try not to, knowing that time and effort are precious. First, a bug observation. I'm not sure if this mod is supposed to work in a ...