Search found 104 matches

by Bastrabun
Sat Aug 08, 2020 19:21
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11779

Re: [mod] water_life - mobs for mobkit - V080820[water_life]

It's not a dedicated, but a virtual private server, all on SSD. I had hoped it was more on the ferrari and highway side of things than on the dirt road one. At least compared to a raspberry pi, right? I did as you suggested and added the monitoring thingy: https://monitoring.minetest.land/d/YUpouLmW...
by Bastrabun
Sat Aug 08, 2020 11:12
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11779

Re: [mod] water_life - mobs for mobkit - V080820[water_life]

No, it's a rented VPS. I have a MT testserver on the same hardware as the live one. I can disable a mod, then try to recreate what the user does. If I disable water_life and generate new terrain, there's way less lag than with it. I disabled the seagulls, will do so with the whales, too. Only for te...
by Bastrabun
Sat Aug 08, 2020 10:51
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v15.8] [petz]

I know it because when I disable petz on my testserver that runs on the same machine and do what a player did before, I can compare(*). Lag with petz, less lag without. Take a look at the 4th columen of the profiler. The more, the worse. Some on_rightclick take a lot of time, some ABM does, some on_...
by Bastrabun
Sat Aug 08, 2020 00:54
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v15.8] [petz]

When players go out into the countryside, where non-emerged or non-loaded blocks need to get loaded :D

If you want, I can show you. It's reproducible
by Bastrabun
Fri Aug 07, 2020 22:28
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11779

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

I believe my machine is not too bad (Intel(R) Xeon(R) CPU E5-2630 v4 @ 2.20GHz, 6 cores and 24 GB memory), I have no idea how you can run water_life on a raspberry pi. In the example I posted, water_life caused 19 seconds of lag/cpu_busy_time Of course, other processes need the CPU, too. On my machi...
by Bastrabun
Fri Aug 07, 2020 22:20
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v15.8] [petz]

is there a way to tune down the enormous lag petz produces when players emerge new blocks? It's not too bad when you have 30 petz somewhere in a cage, but as soon as players go scouting the area, petz creates a lot of lag. (Same goes for waterlife, so maybe a mobkit thing?) All I can do is relay the...
by Bastrabun
Tue Aug 04, 2020 22:44
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11779

Re: [mod] water_life - mobs for mobkit - V250720[water_life]

I voted yes! Can you get me the phone number of your boss? :D Meanwhile: water_life: | 548 | 261331 | 19227 | 0.0 | 98.1 | 53.8 - on_step[2] ........................................ | 38 | 45519 | 1437 | 0.0 | 32.3 | 2.1 - on_activate[15] ................................... | 29 | 54 | 41 | 0.0 | 0....
by Bastrabun
Tue Aug 04, 2020 17:09
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v3.20)
Replies: 84
Views: 6586

Re: [ModPack] Cool Trees [cool_trees] (v3.20)

I already have the mahagony tree mod installed. Is this modpack a drop-in replacement?

This one: https://content.minetest.net/packages/runs/mahogany/
by Bastrabun
Mon Aug 03, 2020 10:27
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v15.3] [petz]

Minor issue :P

Code: Select all

2020-08-03 12:04:04: WARNING[Server]: Assignment to undeclared global "head_rotation" inside a function at /home/mt-test/.minetest/mods/petz/petz/mobkit/bh_head.lua:56.
20
by Bastrabun
Tue Jul 28, 2020 21:01
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v15.1] [petz]

Thanks, that's exactly what I needed :)

Another thing:

How do we breed cows? Can I change such a behaviour via user.conf/petz.conf, just by looking at

lamb_breed = default:blueberries

and inserting

calf_breed = default:blueberries

If so, is that true for the other settings as well?
by Bastrabun
Fri Jul 24, 2020 00:19
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v14.5] [petz]

Look like I finally need an account on content db :P Three things meanwhile: 1. Could you make the drops changeable from the outside or at least from petz.conf? Use case is that I usually update early and often, especially petz has a very quick release cycle :) I'd like to keep it as default as poss...
by Bastrabun
Fri Jul 24, 2020 00:12
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V080820[water_life]
Replies: 221
Views: 11779

Re: [mod] water_life - mobs for mobkit - V190720[water_life]

Two things: 1. Is there a simple method of changing things like spawns and drops from the outside? Use case is that I usually update early and often. I'd like to keep it as default as possible and rather make a mod that changes those values from outside, like exchange the diamonds of sharks with hal...
by Bastrabun
Thu Jul 23, 2020 23:40
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2046
Views: 372152

Re: [Mod] Mobs Redo [1.52] [mobs]

Is there a simple method of changing things like spawns and drops from the outside? Use case is that I usually update early and often. If I wanted to change the drops and spawns on every mobs_redo mob I'd everytime need to change files on the freshly downloaded mob. I'd like to keep the mods as defa...
by Bastrabun
Thu Jul 23, 2020 23:34
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1864
Views: 534273

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Are the vertical mesecons not already insulated in a way? I can have 2 lines next to each other and they do not connect. You only have to have the "ends" of those vertical lines in different heights.
by Bastrabun
Mon Jul 20, 2020 15:56
Forum: WIP Mods
Topic: Mobkit - Entity API [mobkit][alpha]
Replies: 487
Views: 33283

Re: Mobkit - Entity API [mobkit][alpha]

It's from here: https://github.com/t-affeldt/climate

And there's mobkit included
by Bastrabun
Mon Jul 20, 2020 15:44
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 206
Views: 90356

Re: [Mod] Advanced area protection [areas]

What privs do your players have?
by Bastrabun
Fri Jul 17, 2020 23:04
Forum: WIP Mods
Topic: [Mod] Mobs Mime [0.3.1] [mobs_mime]
Replies: 4
Views: 299

Re: [mod] Mobs Mime [0.1.0] [mobs_mime]

Thanks for making that thing. My players will either love or hate it :)

Evil laughter: *Goes to bring mimics to his server*
by Bastrabun
Thu Jul 16, 2020 23:39
Forum: General Discussion
Topic: Karma mod?
Replies: 3
Views: 167

Re: Karma mod?

I guess Nino refers to the alignment system from RPGs like DnD. You may want to give Lord of the Test a try, although there's no real Karma system in there.
by Bastrabun
Thu Jul 16, 2020 15:19
Forum: General Discussion
Topic: Minetest console client
Replies: 10
Views: 293

Re: Minetest console client

How would I start the console client? Edit: And I guess the "logindata" in the syncclient.py need to be exchanged for my login stuff? When I do python3 syncclient.py Then this is the whole conversation: Requesting peer... Sending init... Sending init... Got Hello Auth Method: legacy/srp s s2 bytes a...
by Bastrabun
Thu Jul 16, 2020 11:53
Forum: General Discussion
Topic: Minetest console client
Replies: 10
Views: 293

Re: Minetest console client

Would be interested in such a bot, too. Especially if it could simulate simple tasks like digging, building, walking and such. Use case is to gauge how many players my hardware can take, depending on what they do.

I'll take a look at your repo, thanks :)
by Bastrabun
Fri Jul 03, 2020 21:39
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2046
Views: 372152

Re: [Mod] Mobs Redo [1.52] [mobs]

I was riding in a cart, same track as always. I do not know what would have caused a force-detach or anything related, I just sat silently in the cart riding down to the mine, twiddling my finger.

Is there anything I can do to help find the cause?
by Bastrabun
Fri Jul 03, 2020 07:43
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.52] [mobs]
Replies: 2046
Views: 372152

Re: [Mod] Mobs Redo [1.52] [mobs]

I have a strange behaviour when it comes to default carts. Didn't know they were governed by mobs_redo :D 2020-07-02 00:25:50: ACTION[Server]: Testuser right-clicks object 4435: LuaEntitySAO at (2171,14,1289) 2020-07-02 00:25:51: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing Object...
by Bastrabun
Wed Jul 01, 2020 02:05
Forum: Problems
Topic: Partially out of sync client. What do?
Replies: 15
Views: 646

Re: Partially out of sync client. What do?

You may be right, I have a boatload of messages like this one in the logs, while the package count looked more reasonable: 2020-07-01 03:52:30: INFO[Main]: Client packetcounter (30s): sum=443 avg=14.7667/s 2020-07-01 03:52:32: VERBOSE[ConnectionSend]: con(14/14)RE-SENDING timed-out RELIABLE to 1234:...
by Bastrabun
Fri Jun 26, 2020 09:02
Forum: Modding Discussion
Topic: Lua documentation on Minetest Developer Wiki is wrong
Replies: 26
Views: 1582

Re: Lua documentation on Minetest Developer Wiki is wrong

Compared to all of you, I'm fairly new to Minetest, so I lack the knowledge of how stuff works in this universe. How it worked for me: I was motivated 10 month ago to change some pages I found outdated. Couldn't edit. Found there's an account to be requested in the forums. Did so. Forgot what I want...
by Bastrabun
Sun Jun 21, 2020 21:49
Forum: Mod Releases
Topic: [Mod] Petz [v15.9] [petz]
Replies: 1087
Views: 60422

Re: [Mod] Petz [v14.8] [petz]

17 minutes from bug report to fix. Awesome :)

You could also let the mobs_redo shears be crafted from the petz shears and vice versa. I am using unified inventory, it does not seem to have such an option you mentioned?