Search found 191 matches

by Bastrabun
Sat Mar 23, 2024 15:24
Forum: General Discussion
Topic: The best name instead of Minetest is...
Replies: 219
Views: 18500

Re: The best name instead of Minetest is...

Please do not pick a ridiculous name or one that is hard to pronounce or one that leads to an unhappy abbreviation.

Please prefer simplicity and memorability over tongue twisters and wedging in FOSS or dev terms.
by Bastrabun
Fri Mar 08, 2024 06:33
Forum: Modding Discussion
Topic: delete symbol from string (SOLVED)
Replies: 10
Views: 294

Re: delete symbol from string

Use your native language and add the english translation, then both native speakers and the rest of us can try to help

Используйте свой родной язык и добавьте английский перевод, затем носители языка и все остальные смогут попробовать помочь.
by Bastrabun
Sun Feb 18, 2024 14:13
Forum: Deutsch
Topic: Stadt nachbauen
Replies: 6
Views: 347

Re: Stadt nachbauen

Kannst du uns das Ausgangsbild zur Verfügung stellen? Möglichst inklusive Höhenangaben?
by Bastrabun
Thu Jan 25, 2024 19:15
Forum: General Discussion
Topic: Show Total Number Of Registered Nodes?
Replies: 9
Views: 495

Re: Show Total Number Of Registered Nodes?

If you have worldedit installed and the appropriate privs, you could do

```
//lua local myname="TechnoWolf" local n = 0 for _,_ in pairs(minetest.registered_nodes) do n=n+1 end core.chat_send_player(myname,n.."")
```

Works from a running server. The snippets mod also might help.
by Bastrabun
Sun Dec 31, 2023 17:45
Forum: News
Topic: Forum is now hosted by celeron55 (report issues here)
Replies: 177
Views: 113263

Re: Forum is now hosted by celeron55 (report issues here)

What does the database say? Can you compare what's saved in a working post with spoiler tags and a defunct one?
by Bastrabun
Sat Dec 09, 2023 21:46
Forum: General Discussion
Topic: Forums Loading Speed
Replies: 6
Views: 1261

Re: Forums Loading Speed

Credit where due: It really appears to be faster. What happened? Solar flare hit it? Borg took over? Forum maintainer is on vacation? :P
by Bastrabun
Sat Dec 09, 2023 21:40
Forum: General Discussion
Topic: Leaves not falling.
Replies: 8
Views: 1411

Re: Leaves not falling.

Could you please test with https://github.com/fluxionary/minetest-choppy and report whether it works with this one?
by Bastrabun
Tue Dec 05, 2023 01:27
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 635407

Re: [Mod] Mobs Redo [1.61] [mobs]

I can't have mobs with nametags anymore, most likely since - Changed nametags from self.nametag to self._nametag with backwards compatibility check or - Moved nametag variable to self._nametag How would I add nametags to monsters? Neither the old nametag = "Mobname" nor the new _nametag = ...
by Bastrabun
Sun Nov 26, 2023 02:28
Forum: General Discussion
Topic: Defragmenting the Minetest community
Replies: 36
Views: 8647

Re: Defragmenting the Minetest community

My go-to place for asking questions like yours is discord. I feel like not only are the the most competent users on discord but also those most willing to help/answer. I dare you try it and post your question in all of those places and see where you get the fastest and most correct answer. Remember ...
by Bastrabun
Fri Nov 24, 2023 01:39
Forum: Feature Discussion
Topic: Ideas for an in-world mod editor
Replies: 14
Views: 2112

Re: Ideas for an in-world mod editor

Did you see https://gitlab.com/luk3yx/minetest-snippets ? Not sure if that fills all your use cases. For oneliners, there's also Worldedit's //lua
by Bastrabun
Sun Nov 19, 2023 05:20
Forum: General Discussion
Topic: How do we increase modder involvement in engine development?
Replies: 25
Views: 4371

Re: How do we increase modder involvement in engine development?

Unfortunately I share a couple of the experiences ancientmariner had, although by far not to the extent he describes. Anecdotal and the person who caused it unfortunately is not in the MTE project anymore, but my first interaction with MTE bug reporting was that I presented a usecase and asked for a...
by Bastrabun
Fri Sep 01, 2023 17:48
Forum: Deutsch
Topic: Server stürtzt einfach bei start ab (Speicherzugrifsfehler)
Replies: 12
Views: 1174

Re: Server stürtzt einfach bei start ab (Speicherzugrifsfehler)

Ist der segfault 100% reproduzierbar?
by Bastrabun
Fri Aug 18, 2023 22:39
Forum: General Discussion
Topic: Why do so many modders never update their mod on ContentDB
Replies: 16
Views: 1595

Re: Why do so many modders never update their mod on ContentDB

If it were an ideal world, there would be a "report bug" button on content DB website for each mod. This button would hand over bugs to the git repo the mod is hosted on. If a modmaker does not want to receive bugreports this way, he may happily disable that feature. If it were an even mor...
by Bastrabun
Fri Aug 04, 2023 10:04
Forum: Modding Discussion
Topic: Project X
Replies: 7
Views: 725

Re: Project X

I like your project, but can you please use a git provider? Otherwise your work may get lost or buried here.
by Bastrabun
Fri Aug 04, 2023 09:57
Forum: Feature Discussion
Topic: minetestserver -migrate and postgresql?
Replies: 15
Views: 6268

Re: minetestserver -migrate and postgresql?

Like so:

pgsql_connection = postgresql:///DATABASENAME?host=/var/run/postgresql&user=USERNAME&password=PASSWORD&dbname=DATABASENAME
by Bastrabun
Sat Jul 29, 2023 10:32
Forum: Deutsch
Topic: Froscon
Replies: 5
Views: 1689

Re: Froscon

Wäre vielleicht mal sinnvoll, alle derartigen Veranstaltungen zu sammeln und nach Region und Datum zu sortieren. Sonst kriegt man immer erst dann alles mit, wenns schon gelaufen ist.
by Bastrabun
Tue Jul 11, 2023 10:43
Forum: Feature Discussion
Topic: Why don't more games provide custom player character models?
Replies: 12
Views: 1808

Re: Why don't more games provide custom player character models?

Is there a rasonably accurate/modern tutorial how to make your own player model?
by Bastrabun
Fri Jun 30, 2023 21:46
Forum: Mod Releases
Topic: [Mod] Petz [DEPRECATED] [petz]
Replies: 1496
Views: 242491

Re: [Mod] Petz [z62] [petz]

Thanks, people already wondered why they never saw beavers building a dam!

Once again, this will make the server Slightly cooler :)
by Bastrabun
Fri Jun 23, 2023 10:14
Forum: General Discussion
Topic: Minetest Mapper
Replies: 2
Views: 332

Re: Minetest Mapper

Assuming you're talking about https://github.com/minetest/minetestmapper : 1. Add this mod to your mods https://github.com/minetest/minetestmapper/tree/master/util/dumpnodes 2. Enable that mod, either by having it in the worldmods or via world.mt 3. Start your world 4. Check if the mod is loaded 5. ...
by Bastrabun
Mon Jun 05, 2023 20:41
Forum: Mod Releases
Topic: [Mod] Alphabet [alphabet]
Replies: 17
Views: 13173

Re: [Mod] Alphabet [alphabet]

by Bastrabun
Mon May 29, 2023 20:50
Forum: Deutsch
Topic: Mod-Kompatibilität und eigene(s) Mod(s)
Replies: 6
Views: 942

Re: Mod-Kompatibilität und eigene(s) Mod(s)

Wir haben auf unserem Server ähnliche Probleme und ein Großteil unserer Zeit geht dafür drauf, mods zu integrieren oder upstream issues zu melden oder zu beheben. Viele der mods sind auch veraltet, haben keinen Maintainer mehr oder sind komplex. In ganz wenigen Fällen hat sich auch eine dependency w...
by Bastrabun
Mon May 15, 2023 10:25
Forum: Problems
Topic: How to detect if player's inventory formspec is currently opened?
Replies: 4
Views: 416

Re: How to detect if player's inventory formspec is currently opened?

Does minetest.register_on_player_receive_fields(function(player, formname, fields)) solve your problem? formname should contain the formspec that is open right now.

https://github.com/minetest/minetest/bl ... in=1#L5415
by Bastrabun
Sun Apr 23, 2023 13:29
Forum: General Discussion
Topic: Need help with running commands using Lua
Replies: 6
Views: 648

Re: Need help with running commands using Lua

Still not sure if that's what you're asking, but this is how you execute chatcommands via luacode: minetest.chatcommands["kill"].func("kill","Bastrabun") Also no clue whether this is "the minetest way to do it" or just some ugly hack someone came up with and n...
by Bastrabun
Thu Apr 20, 2023 10:10
Forum: General Discussion
Topic: Need help with running commands using Lua
Replies: 6
Views: 648

Re: Need help with running commands using Lua

Do you intend to automatically run code when a player joins? That could be done via `minetest.register_on_joinplayer(function(ObjectRef, last_login))` (https://github.com/minetest/minetest/blob/master/doc/lua_api.md#global-callback-registration-functions) Or do you intend to run a chatcommand manual...