Search found 1198 matches

by webdesigner97
Tue Apr 14, 2020 18:31
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 635
Views: 89429

Re: [Server] VanessaE's Survival Server [0.4.16]

aracnus wrote:
twoelk wrote:some old picture from spawn in 2013
(image)
And look! It's me on top of my future house, in the background! :-D
Oh, I am there, too! Amazing picture!
by webdesigner97
Mon Apr 13, 2020 18:14
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 635
Views: 89429

Re: [Server] VanessaE's Survival Server [5.1.0-dev]

The city center construction site in Woodgarden has not seen any progress for about three years. Thought I could work on it again. Good to see that the server is still there and in a good condition, thank you for that, VanessaE!

Image
by webdesigner97
Sat Jan 19, 2019 07:45
Forum: Deutsch
Topic: Lizenz für die Texturen
Replies: 9
Views: 690

Re: Lizenz für die Texturen

Das war nicht generell auf Lizenzen bezogen. Lizenzen machen durchaus Sinn, wenn man ein 3000x3000 Pixelbild malt oder mehrere tausend Zeilen Quellcode veröffentlicht. In MT ist das aber sehr übertrieben mit den Lizenzen. Und hier liegt das Dilemma. Ab wann ist etwas so wertvoll, dass es geschützt ...
by webdesigner97
Thu Jan 17, 2019 16:14
Forum: Deutsch
Topic: Lizenz für die Texturen
Replies: 9
Views: 690

Re: Lizenz für die Texturen

Sollten die Texturen eine Lizenz mit Share Alike haben(z.B. CC BY-NC-SA, SA steht dabei für Share Alike), dann musst du dein Bild unter der selben Lizenz veröffentlichen. Zumindest rein rechtlich & theoretisch. Ohne eine Lizenz mit Share Alike, müsstest du nur den Namen des Texturerstellers nennen(...
by webdesigner97
Sun Aug 05, 2018 17:56
Forum: Partly official engine development
Topic: MineTest Browser
Replies: 13
Views: 4256

Re: MineTest Browser

Maybe it's possible to compile Minetest to WebAssembly (wasm) and include that to a website?
by webdesigner97
Mon Jun 18, 2018 20:18
Forum: Deutsch
Topic: Mountain City 0.3
Replies: 155
Views: 8087

Re: Projekt Mountain City

Phoenixflo44 wrote:Mein Park ist größer geworden.
(...)
Und jetzt bitte ein Theming wie im Phantasialand ^^
by webdesigner97
Mon Jun 11, 2018 08:06
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 77851

Re: Minetest 0.5.0 is on the road

Wuzzy wrote:This is already possible with Ctrl+C and Ctrl+V. Mark text with Shift+Left/Right
Not exactly what most people would consider good UX.
by webdesigner97
Sun Nov 05, 2017 21:52
Forum: Old Mods
Topic: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader
Replies: 2
Views: 1106

Re: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader

Good work, this is really useful!
by webdesigner97
Thu Sep 21, 2017 11:47
Forum: Builds
Topic: [Docker] Minetest Docker images
Replies: 1
Views: 1418

[Docker] Minetest Docker images

Minetest Docker images I'm publishing some Docker images containing a Minetest server on Docker Hub . Please excuse the short description there, I'll extend it later. Launching a simple "throw away" server without any persistence: $ sudo docker run --rm -p 30000:30000/udp webd97/minetestserver:<tag...
by webdesigner97
Wed Sep 20, 2017 21:05
Forum: Feature Discussion
Topic: New menu design for Minetest
Replies: 58
Views: 7859

Re: New menu design for Minetest

It's not going to happen, the core devs like there boring gray GUIs too much Besides developers, designer is needed , so everybody does what he should, and does not do extraneous things. Now MT developer is a man-orchestra. This is not good. That's why the impressions of MT — not so much. And MT is...
by webdesigner97
Sun Sep 17, 2017 15:11
Forum: General Discussion
Topic: Recomend your fav text editor!
Replies: 24
Views: 1582

Re: Recomend your fav text editor!

I really like Visual Studio Code, especially its Git support.
by webdesigner97
Tue Aug 22, 2017 12:46
Forum: Deutsch
Topic: Vorstellung meines blogs
Replies: 8
Views: 3824

Re: Vorstellung meines blogs

cHyper wrote:blog wurde neu gestartet. http://www.siederer.eu
Kleiner Tipp: Versuch mal die Links durch "anständige" Permalinks zu ersetzen. Man sagt, dass Suchmaschinen, inbs. Google, kein Freund des Musters "/cms/?page_id=6" sind. Optimal wäre z.B. "/ueber-mich". Das gleiche dann auch für die Posts.
by webdesigner97
Sat Aug 12, 2017 21:03
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 143728

Re: [Mod] StreetsMod [2.0.1] – create modern cities

A normale Asphalt node is streets:asphalt WOW! You have a lot of good reasons to keep mods programming (...or whatever you want!) You are very good at doing it and in the support!!! http://i.imgur.com/MMHSfuY.jpg Many thanks again! R Thank you! But it's not me alone, there's also cheapie and Thomas...
by webdesigner97
Sat Aug 12, 2017 20:42
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 143728

Re: [Mod] StreetsMod [2.0.1] – create modern cities

A normale Asphalt node is streets:asphalt
by webdesigner97
Fri Aug 11, 2017 12:08
Forum: General Discussion
Topic: Is there any documentation on mapgen parameters?
Replies: 11
Views: 1022

Re: Is there any documentation on mapgen parameters?

paramat wrote:Somewhere in here viewtopic.php?f=47&t=15272 i describe what each mgv7 noise controls, also in that thread i link to an explanation of what the noise parameters (offset, scale ..) do.
Thank you very much, paramat! I'll take a look at it :)
by webdesigner97
Fri Aug 11, 2017 06:43
Forum: General Discussion
Topic: Is there any documentation on mapgen parameters?
Replies: 11
Views: 1022

Is there any documentation on mapgen parameters?

I wonder if there is any documentation on how to change certain parameters of map generation. Mgv7 is nice, but for some projects, you might need a little different world, e.g. a bit more flat (though not completely flat). I'd like to do the following: a more flat terrain (5-10m height difference fo...
by webdesigner97
Mon Aug 07, 2017 19:27
Forum: Problems
Topic: Building Minetest with Postgres support
Replies: 0
Views: 526

Building Minetest with Postgres support

I'm trying to build Minetest with Postgres support using the following Dockerfile. The postgres part is based on this post . FROM ubuntu:16.04 RUN apt update && apt install -y build-essential cmake wget libirrlicht-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev l...
by webdesigner97
Sun Aug 06, 2017 21:00
Forum: Minetest-related projects
Topic: Minetest Content Database
Replies: 38
Views: 4812

Re: Minetest Content Database

I think Minetest needs a proper package manager, with a web interface, online storage, an ingame GUI and a CLI (like npm). We had nice attempts before, but I think there should be a more or less official project for this :)
by webdesigner97
Fri Aug 04, 2017 06:36
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 350
Views: 143728

Re: [Mod] StreetsMod [2.0.1] – create modern cities

The users seem to be faster ^^
by webdesigner97
Wed Jul 19, 2017 06:46
Forum: Feature Discussion
Topic: Add support for tilesets
Replies: 15
Views: 1596

Re: Add support for tilesets

I think we used to have something like this in earlier versions (correct me if I'm wrong). It was called Texture Atlas and caused a lot of problems...
by webdesigner97
Tue Jun 20, 2017 15:19
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 77851

Re: Minetest 0.5 is on the road

Thanks for the announcement. I think that it's a good step to drop compatibility with old operating systems in favor of using more modern technologies. It will open new possibilities!
by webdesigner97
Fri Mar 03, 2017 06:48
Forum: General Discussion
Topic: How I learned to start worrying and hate above-water cities
Replies: 16
Views: 2181

Re: How I learned to start worrying and hate above-water cit

Thats kinda offtopic :p, Jordach has high-end PC with i7 and AMD RX480 (8gb) Is it? Modern hardware has better IPC and, late 2000s hardware don't stand up as well as they used to. Minetest is more dependent on CPU than GPU due to Irrlicht doing all mesh operations in RAM, not VRAM . This is why pre...
by webdesigner97
Thu Mar 02, 2017 22:05
Forum: General Discussion
Topic: How I learned to start worrying and hate above-water cities
Replies: 16
Views: 2181

Re: How I learned to start worrying and hate above-water cit

This is really interesting! I always thought that the low FPS at VE-Survival were because of the many different nodes, meshes and textures there, but according to what you wrote here, I know better now...