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Re: MineTest Browser

Maybe it's possible to compile Minetest to WebAssembly (wasm) and include that to a website?
by webdesigner97
Sun Aug 05, 2018 17:56
 
Forum: Partly official engine development
Topic: MineTest Browser
Replies: 3
Views: 247

Re: Projekt Mountain City

Phoenixflo44 wrote:Mein Park ist größer geworden.
(...)

Und jetzt bitte ein Theming wie im Phantasialand ^^
by webdesigner97
Mon Jun 18, 2018 20:18
 
Forum: Deutsch
Topic: Mountain City 0.2
Replies: 88
Views: 2312

Re: Minetest 0.5.0 is on the road

Wuzzy wrote:This is already possible with Ctrl+C and Ctrl+V. Mark text with Shift+Left/Right

Not exactly what most people would consider good UX.
by webdesigner97
Mon Jun 11, 2018 08:06
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 193
Views: 45816

Re: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader

Good work, this is really useful!
by webdesigner97
Sun Nov 05, 2017 21:52
 
Forum: Mod Releases
Topic: [Mod] Prometheus [v1.0.0][prometheus] - Metric uploader
Replies: 2
Views: 704

[Docker] Minetest Docker images

Minetest Docker images I'm publishing some Docker images containing a Minetest server on Docker Hub . Please excuse the short description there, I'll extend it later. Launching a simple "throw away" server without any persistence: $ sudo docker run --rm -p 30000:30000/udp webd97/minetests...
by webdesigner97
Thu Sep 21, 2017 11:47
 
Forum: Builds
Topic: [Docker] Minetest Docker images
Replies: 1
Views: 688

Re: New menu design for Minetest

It's not going to happen, the core devs like there boring gray GUIs too much Besides developers, designer is needed , so everybody does what he should, and does not do extraneous things. Now MT developer is a man-orchestra. This is not good. That's why the impressions of MT — not so much. And MT is...
by webdesigner97
Wed Sep 20, 2017 21:05
 
Forum: Feature Discussion
Topic: New menu design for Minetest
Replies: 58
Views: 5951

Re: Recomend your fav text editor!

I really like Visual Studio Code, especially its Git support.
by webdesigner97
Sun Sep 17, 2017 15:11
 
Forum: General Discussion
Topic: Recomend your fav text editor!
Replies: 24
Views: 844

Re: Vorstellung meines blogs

blog wurde neu gestartet. http://www.siederer.eu Kleiner Tipp: Versuch mal die Links durch "anständige" Permalinks zu ersetzen. Man sagt, dass Suchmaschinen, inbs. Google, kein Freund des Musters "/cms/?page_id=6" sind. Optimal wäre z.B. "/ueber-mich". Das gleiche dann...
by webdesigner97
Tue Aug 22, 2017 12:46
 
Forum: Deutsch
Topic: Vorstellung meines blogs
Replies: 8
Views: 3395

Re: [Mod] StreetsMod [2.0.1] – create modern cities

A normale Asphalt node is streets:asphalt WOW! You have a lot of good reasons to keep mods programming (...or whatever you want!) You are very good at doing it and in the support!!! http://i.imgur.com/MMHSfuY.jpg Many thanks again! R Thank you! But it's not me alone, there's also cheapie and Thomas...
by webdesigner97
Sat Aug 12, 2017 21:03
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 348
Views: 116858

Re: [Mod] StreetsMod [2.0.1] – create modern cities

A normale Asphalt node is streets:asphalt
by webdesigner97
Sat Aug 12, 2017 20:42
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 348
Views: 116858

Re: Is there any documentation on mapgen parameters?

paramat wrote:Somewhere in here https://forum.minetest.net/viewtopic.php?f=47&t=15272 i describe what each mgv7 noise controls, also in that thread i link to an explanation of what the noise parameters (offset, scale ..) do.

Thank you very much, paramat! I'll take a look at it :)
by webdesigner97
Fri Aug 11, 2017 12:08
 
Forum: General Discussion
Topic: Is there any documentation on mapgen parameters?
Replies: 11
Views: 581

Is there any documentation on mapgen parameters?

I wonder if there is any documentation on how to change certain parameters of map generation. Mgv7 is nice, but for some projects, you might need a little different world, e.g. a bit more flat (though not completely flat). I'd like to do the following: ⋅ a more flat terrain (5-10m height d...
by webdesigner97
Fri Aug 11, 2017 06:43
 
Forum: General Discussion
Topic: Is there any documentation on mapgen parameters?
Replies: 11
Views: 581

Building Minetest with Postgres support

I'm trying to build Minetest with Postgres support using the following Dockerfile. The postgres part is based on this post . FROM ubuntu:16.04 RUN apt update && apt install -y build-essential cmake wget libirrlicht-dev libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlit...
by webdesigner97
Mon Aug 07, 2017 19:27
 
Forum: Problems
Topic: Building Minetest with Postgres support
Replies: 0
Views: 344

Re: Minetest Content Database

I think Minetest needs a proper package manager, with a web interface, online storage, an ingame GUI and a CLI (like npm). We had nice attempts before, but I think there should be a more or less official project for this :)
by webdesigner97
Sun Aug 06, 2017 21:00
 
Forum: Minetest-related projects
Topic: Minetest Content Database
Replies: 37
Views: 2278

Re: [Mod] StreetsMod [2.0.1] – create modern cities

The users seem to be faster ^^
by webdesigner97
Fri Aug 04, 2017 06:36
 
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 348
Views: 116858

Re: Add support for tilesets

I think we used to have something like this in earlier versions (correct me if I'm wrong). It was called Texture Atlas and caused a lot of problems...
by webdesigner97
Wed Jul 19, 2017 06:46
 
Forum: Feature Discussion
Topic: Add support for tilesets
Replies: 15
Views: 1211

Re: Minetest 0.5 is on the road

Thanks for the announcement. I think that it's a good step to drop compatibility with old operating systems in favor of using more modern technologies. It will open new possibilities!
by webdesigner97
Tue Jun 20, 2017 15:19
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 193
Views: 45816

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Thank you for this build!
by webdesigner97
Wed Mar 08, 2017 11:55
 
Forum: Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 693
Views: 143724

Re: How I learned to start worrying and hate above-water cit

Thats kinda offtopic :p, Jordach has high-end PC with i7 and AMD RX480 (8gb) Is it? Modern hardware has better IPC and, late 2000s hardware don't stand up as well as they used to. Minetest is more dependent on CPU than GPU due to Irrlicht doing all mesh operations in RAM, not VRAM . This is why pre...
by webdesigner97
Fri Mar 03, 2017 06:48
 
Forum: General Discussion
Topic: How I learned to start worrying and hate above-water cities
Replies: 16
Views: 1383

Re: How I learned to start worrying and hate above-water cit

This is really interesting! I always thought that the low FPS at VE-Survival were because of the many different nodes, meshes and textures there, but according to what you wrote here, I know better now...
by webdesigner97
Thu Mar 02, 2017 22:05
 
Forum: General Discussion
Topic: How I learned to start worrying and hate above-water cities
Replies: 16
Views: 1383

Re: [Server] VanessaE's Survival Server [0.4.13]

VanessaE wrote:Glad you enjoyed it, webdesigner. Hopefully we'll see more of you. :)

Cannot promise that, but I'll try. I'm busy with my studies ^^
by webdesigner97
Thu Feb 16, 2017 15:23
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 601
Views: 61930

Re: [Server] VanessaE's Survival Server [git-dev]

I have brought this server back online, with the map that was in place before the 2015-12-15 reset, since there just wasn't much built between then and the day I shut it down. Since this uses current Dreambuilder, you will need a Minetest development build dated 2017-01-24 or later, otherwise a lot...
by webdesigner97
Thu Feb 16, 2017 08:26
 
Forum: Servers
Topic: [Server] VanessaE's Survival Server [0.4.16]
Replies: 601
Views: 61930

Re: [Map] Karsthafen - Diskussionsthread

"Jeija-minetest-mod-mesecons-d95ccf8"? Auch wenn Mesecons ein Modpack ist und somit afaik nicht ganz so strenge Namenskonventionen hat, würde ich es mal mit einer Umbenennung des Ordners in "mesecons" versuchen...
by webdesigner97
Mon Jun 20, 2016 07:28
 
Forum: Deutsch
Topic: [Map] Karsthafen - Diskussionsthread
Replies: 289
Views: 23762
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