Search found 126 matches

by daret
Fri Jul 22, 2022 14:39
Forum: WIP Games
Topic: [Game] A Planet Alive
Replies: 30
Views: 6383

Re: [Game] A Planet Alive

This is an error that I've been receiving as I walk through the world. ... Instead of hacking away at it, I was wondering how to debug it. Advanced_npc mod is a mess. It was hard to make it work, but it is still very buggy. If you can repeat the error, than you can try to look what is happening on ...
by daret
Thu Dec 02, 2021 11:27
Forum: News
Topic: 2021 Minetest GAME JAM [December 1st-21st] [$720 prize pool] [POST-MORTEM!]
Replies: 133
Views: 144509

Re: 2021 Minetest GAME JAM [December 1st-21st] [$500+ prize pool] [IT HAS BEGUN]

you should explain why crypto is not allowed. it is after all the most widely available platform for transferring money - it meets this requirement better than paypal. and is fully transparent. Crypto currency was an interesting idea, but what is going on nowadays with it, is a crime against humani...
by daret
Mon Nov 29, 2021 09:36
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

I'm writing Minetest engine on purpose, to not be confused between engine and game . I'm well aware, and I haven't confused them. I'm talking about the engine features too. (BTW we already have a game that implements most of the Minecraft gameplay, Mineclone2, but that's not what we're talking abou...
by daret
Mon Nov 29, 2021 09:23
Forum: General Discussion
Topic: Discord is official now?!
Replies: 44
Views: 7036

Re: Discord is official now?!

Jesus fucking wet, can you cry any harder that people are using what they want to use rather than what you want people to use . It's not up to your complaining ass to solve project related social media out. That falls to c55 and those within the Minetest organisation on GitHub. This is why software...
by daret
Sat Nov 13, 2021 18:35
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

Maybe some "small" goal could be, that Minetest engine should support everything and more than Minecraft does. I never said "implementing everything that Minecraft does". If "Minetest should support everything that Minecraft does" does not mean implementing all of its ...
by daret
Sat Nov 13, 2021 09:40
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

I distinguish between engine features and their implementation. You were talking about "implementing everything that Minecraft does", I was reflecting on that you legally cannot do. Of course you can implement similar features, no problem with that. (To be perfectly correct, you can imple...
by daret
Fri Nov 12, 2021 13:04
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

You actually can "create a 100% perfect Minecraft clone" with C or Java o Python or anything. Yeah, technically you can, but legally you can't. Not quite, they would show up if you actually made the Minecraft clone and not if you made something else entirely that just happens to have the ...
by daret
Thu Nov 11, 2021 16:30
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

No, that's not so. You legally can't do that. If you would create an engine that would allow you to create a 100% perfect Minecraft clone, then Microsoft's lawyers would be on your doorstep in no time. You don't want to get in a court fight with one of the richest corp who pays more to lawyers than...
by daret
Sat Nov 06, 2021 16:27
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

Dynamic tools / animated - like bows, compass, ... - item picture change without the animation Not sure what you mean by "without the animation". Item pictures can already change. I mean this: https://youtu.be/eVVqdGcnMcM - look at the compas - if you change the compas image, then the dra...
by daret
Sat Nov 06, 2021 16:00
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

Minetest engine should support everything and more than Minecraft does. I strongly disagree, and I believe the devs and most of the modders would too. The MTE should support everything that an arbitrary voxel world needs without any Minecraft specifics. Then a mod on top of it can make it look and ...
by daret
Wed Oct 27, 2021 21:54
Forum: General Discussion
Topic: The future of Minetest
Replies: 55
Views: 11375

Re: The future of Minetest

I like Minetest very much, but some think are hard to do. Maybe some "small" goal could be, that Minetest engine should support everything and more than Minecraft does. This would at least help games like Mineclone. Minetest engine is in many ways better, but sometimes unreasonably limited...
by daret
Fri Oct 15, 2021 14:34
Forum: General Discussion
Topic: Should we "advertise" Minetest better ?
Replies: 224
Views: 40255

Re: Should we "advertise" Minetest better ?

this is why you cant run modern linux kernels on older hardware configurations I don't know. I use Linux since 2005 and I was never forced to upgrade. I just wanted to :D For very-very-very old HW, you have to use some lightweight distro with old HW support. But not only because of drivers, but mor...
by daret
Thu Oct 14, 2021 15:57
Forum: General Discussion
Topic: WORLD edge (viable alternative)?
Replies: 15
Views: 2394

Re: WORLD edge (viable alternative)?

The most natural way to create a sense of infinity, imo., is to blend the height at the map edges of x to -x, and z to -z. And a player walks past 32767 automatically emerge at -32767. But I think it requires modification to mapgen code and is beyond LUA modding capabilities. You also need to mirro...
by daret
Tue Oct 12, 2021 10:09
Forum: General Discussion
Topic: How to start with Minetest
Replies: 8
Views: 1249

Re: How to start with Minetest

1) what's the best way to start? single player? creator mode? I am totally new to this kind of games. what's your favorite? Hi, it is actually a good question. Minetest itself is a game engine. So you need game installed. By default you get "Minetest Game", which is basic game, but no mob...
by daret
Thu Jul 08, 2021 07:16
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 47675

Re: [Mod] i3 [1.3.2] [i3]

Thanx, I would like to create my own mod depended on i3 only, but I'm only a hobby programmer and this is my first experiment with formspec. I'm not sure how to change some behavior on delete some elements in inventory from other mod, like: Creative - progresive mode. I can't accept that I have to g...
by daret
Wed Jul 07, 2021 15:30
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 47675

Re: [Mod] i3 [1.3.1] [i3]

Hi, I just crated a tab version of skinsdb for i3. https://i.postimg.cc/kRb8gPW1/screenshot-20210707-164906.png If someone interested, you can find it here: https://github.com/daretmavi/i3 You can enable and disable it with i3_skinsdb_tab setting. Other changes: progresive mode is not available in c...
by daret
Sun Jul 04, 2021 08:47
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 47675

Re: [Mod] i3 [1.3] [i3]

There is a variable HOTBAR_COUNT in the code. Maybe jp is going to give us some nice surprise :)
by daret
Tue Jun 01, 2021 08:57
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 47675

Re: [Mod] i3 [1.2] [i3]

About the inventory size: no, it's not going to change, I don't care what other mods do, they are inferior to i3 in every way and people should start adapting their mods to a 9-slots wide inventory. This might take years, but it'll eventually get there. MTG storages/inventory are not "standard...
by daret
Mon May 10, 2021 06:52
Forum: WIP Mods
Topic: [Mod] Wilhelmines People [people]
Replies: 34
Views: 9067

Re: [Mod] Wilhelmines People [people]

superfloh wrote:
Sun May 09, 2021 12:13
My children mode is this:
creative_mode = true
enable_damage = false
enable_pvp = false
enable_tnt = true
disable_fire = false
This is based on "mobs" mode, so for "children mod" you can set "only_peaceful_mobs".
- monsters should no longer spawn in world
by daret
Mon May 03, 2021 16:17
Forum: Mod Releases
Topic: [Mod] X Bows [x_bows]
Replies: 73
Views: 15115

Re: [Mod] X Bows [x_bows]

Finally good bow mod with working arrows.
Great work.
by daret
Sun May 02, 2021 16:00
Forum: Mod Releases
Topic: [Mod] i3 [1.16] [i3]
Replies: 174
Views: 47675

Re: [Mod] i3 [1.2] [i3]

Hi,

now, after I change the skin, the focus changes to search field.

Is it possible to let the focus on the skins combo box?
It is much easier to go through skins with keyboard arrow keys.
by daret
Mon Apr 12, 2021 15:02
Forum: WIP Mods
Topic: [Mod] Native Villages [nativevillages][v0.5]
Replies: 29
Views: 7694

Re: [Mod] Native Villages [nativevillages][v0.5]

Nice mod. It looks really great. I found one more issue. You can not open chest, bookcase, ... places by schematic. It looks like this issue https://github.com/minetest/minetest_game/issues/1926 - looks like engine devs are ignoring this issue and "Won't add" the solution to the engine - y...
by daret
Wed Apr 07, 2021 19:49
Forum: WIP Games
Topic: [Game] A Planet Alive
Replies: 30
Views: 6383

Work in Progress 0.8.1

Work in Progress 0.8.1

  • Mods update
  • Doors patch update
by daret
Wed Apr 07, 2021 19:47
Forum: WIP Games
Topic: [Game] A Planet Alive
Replies: 30
Views: 6383

Re: [Game] A Planet Alive

Hello. I have two crashes in the game ------------- Separator ------------- 2021-04-03 14:01:07: [Main]: Game initialisation 2021-04-03 14:42:07: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'doors' in callback node_on_dig(): Runtime error from mod 'doors' in ca...