Search found 116 matches

by Echo
Mon Jul 26, 2021 12:36
Forum: Mod Releases
Topic: [Mod] Maze [0.5.5] [maze]
Replies: 27
Views: 19611

Re: [Mod] Maze [0.5.5] [maze]

so, 8.5 years after last release. back again. my kids are now old enough to play minetest on their own. so I updated the last one using Napiophelios hint.
glad to see minetest is still alive :-)
by Echo
Tue Jul 01, 2014 22:05
Forum: Mod Releases
Topic: [Mod] Compass GPS [compassgps]
Replies: 132
Views: 75123

Re: [Mod] Compass GPS [compassgps]

Kudos!
by Echo
Fri Apr 19, 2013 18:31
Forum: Mod Releases
Topic: [Mod] Watch [0.2] [watch]
Replies: 11
Views: 8452

The watch is now watch by deivan
The walking-light is night vision goggles by Aqua

Giveayway! There is a compass-mod and a maze generator :-)

First come first serve!
by Echo
Fri Apr 19, 2013 18:20
Forum: Mod Releases
Topic: [Mod] Watch [watch]
Replies: 12
Views: 8303

I think it's great that this mod is being further developed.
by Echo
Fri Feb 15, 2013 20:07
Forum: General Discussion
Topic: I'm lost >.>
Replies: 12
Views: 4261

Or install the compass mod. It directs to 0/0/0 or the sethome-mod-position or the bed-position.
by Echo
Thu Jan 03, 2013 17:49
Forum: Mod Releases
Topic: [Mod] Night Vision Goggles! See Day In The Dark! [4.1] [night_vision]
Replies: 51
Views: 20815

I think its now (since 0.4.4?) possible to update/remove the lightsource without placing the cobble. At least in my local copy my walking-light mod works without a lost light node.
by Echo
Tue Jan 01, 2013 19:28
Forum: Deutsch
Topic: Ich hasse minecraft
Replies: 69
Views: 16600

Der Grund, warum ich nicht wie Minecraft ist, weil einige Leute, die ich kenne, die es spielen besessen sind, und sind wie, OH NO! Ich bin gestorben! Jetzt muss ich es wieder bauen! Und Im dort wie ich wirklich kümmern sich nicht und darauf beziehen kann. Auch Minetest ist kostenlos, aber MineCRAFT...
by Echo
Sun Dec 23, 2012 11:31
Forum: Mod Releases
Topic: [Mod] Suicide Boots [sboots]
Replies: 10
Views: 6627

The booth should drop Soylent Green for every suicide candidate. :-)
by Echo
Sun Dec 23, 2012 11:25
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

VanessaE wrote:Mese behavior has changed:

http://minetest.net/forum/viewtopic.php?id=4154

Suggest using Mese Crystal Fragments in place of the old mese object.
I like the new behaviour of mese. Changed the recipe.
by Echo
Sun Dec 23, 2012 11:17
Forum: Mod Releases
Topic: [Mod] Watch [0.2] [watch]
Replies: 11
Views: 8452

Good idea, changed the recipe.
by Echo
Thu Dec 06, 2012 20:49
Forum: Feature Discussion
Topic: Navigational tool
Replies: 9
Views: 3515

RAPHAEL wrote: I personally didn't have much luck with the compass mod, it crashed the server on user logout for me.
I updated my mod so it doesn't crash the server anymore.
Next time it would be nice if you just leave a message in the topic, so the author knows about the problem and can fix the bug.
by Echo
Thu Dec 06, 2012 20:44
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

Update to version 0.4

Fixed crash when a player left server-game.
Fixed crash when sethome-mod wasn't installed.
by Echo
Fri Nov 30, 2012 20:15
Forum: Feature Discussion
Topic: Compass
Replies: 3
Views: 1079

My compass-mod isn't pointing north, because I think that's useless. You know where the sun/moon rises and where it sets. So it's obvious where north is. The compass points to your beds position (PilzAdams bed-mod) alternatively to the sethome-position alternatively to the static-spawnpoint alternat...
by Echo
Sat Nov 24, 2012 22:06
Forum: Deutsch
Topic: kann mir jemand tipps für minetest geben?
Replies: 12
Views: 4058

genau deswegen hab ich neuer als 0.4.3 geschrieben...
by Echo
Tue Nov 20, 2012 21:28
Forum: WIP Mods
Topic: [Mod] Papyrus Bed [20190219-01] [papyrus_bed]
Replies: 41
Views: 29835

How about setting the spawn-point just like in PilzAdams bed-mod? http://minetest.net/forum/viewtopic.php?id=2625
I would like to support that position in the compass-mod, too.
by Echo
Tue Nov 20, 2012 19:14
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

Echo: I think that's the right one, but I'm accustomed to using it from someone else's server (e.g. redcrab's) so I can't be 100% sure. It looks right, however. Added support for sethome-mod. The order is now: 0/0/0 -> static spawnpoint from minetest.conf -> sethome-mod position -> PilzAdams bed-mo...
by Echo
Tue Nov 20, 2012 18:32
Forum: Feature Discussion
Topic: Defined file and fileformat for player spawns
Replies: 1
Views: 874

Defined file and fileformat for player spawns

It could be useful that the players spawn-points are saved in a specific file in the worlds folder. So modder could rely on that file to save a spawn-position (like in some bed-mods) or read that position (like my compass mod). Of cause the format in the file should be determined, too. In "defa...
by Echo
Tue Nov 20, 2012 18:25
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

ruskie wrote:Also add support for the papyrus bed.
Sorry, no spawn-point is set for the player in the papyrus bed-mod when going to sleep.
by Echo
Mon Nov 19, 2012 18:32
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

since the update to 0.2 it points to 0/0/0 or the static spawnpoint defined in the minetest.conf.

@VanessaE
I will add support for "sethome", but PilzAdams bed-mod will be preferred. Oh btw. is this: https://github.com/xyzz/minetest-mods/t ... er/sethome the right sethome-mod?
by Echo
Mon Nov 19, 2012 18:28
Forum: Deutsch
Topic: kann mir jemand tipps für minetest geben?
Replies: 12
Views: 4058

Viele Mods gehen nur mit dem neuesten Build, also neuer als 0.4.3
http://sfan.sf.funpic.de/minetest-builds/c55/?C=M;O=D
by Echo
Sun Nov 18, 2012 06:54
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

I will check your wishlist.
The default to 0/0/0 or the spawn-point in the config file will be no problem.
Haven't ever tried the Sethome-mod. If it's not colliding with PilzAdams bed-mod, I will add it.

But I want the compass to be a tool, not a node.
by Echo
Sat Nov 17, 2012 18:55
Forum: Mod Releases
Topic: [Mod] Watch [0.2] [watch]
Replies: 11
Views: 8452

PilzAdam wrote:You should remove the semi-transparent pixels at the side of the textures (as I did in the modified compass mod) to fix the wrong looking wielditem.
Done. Updated the mod, in same version number as it's no change to the code.
by Echo
Sat Nov 17, 2012 18:31
Forum: Mod Releases
Topic: [Mod] Watch [0.2] [watch]
Replies: 11
Views: 8452

[Mod] Watch [0.2] [watch]

Hold a watch in your hand or have it just in the visible inventory. Accuracy by the hour. Then build your watch steel_ingot steel_ingot mese_crystal steel_ingot steel_ingot License Code: WTFPL, textures: CC BY-SA Mod dependencies default Download 0.2 watch_0_2.zip 0.1 watch_0_1.zip http://s12.postim...
by Echo
Sat Nov 17, 2012 07:49
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2324
Views: 441746

CaKeSs wrote:Time clock =D

It shows the time, like it's time 6000(morning) then it shows like /
Can be done just like my compass-mod (or PilzAdams Version of my mod). Even the textures can be used (if accouracy by the hour is enough)
by Echo
Fri Nov 16, 2012 23:38
Forum: Old Mods
Topic: [Mod] Compass [0.5] [compass]
Replies: 43
Views: 30550

Hell, I knew it could be done better :-)

My version for everybody to see how it works and understand the code, your version... amazing to see what can be done in LUA.