Search found 189 matches

by goats
Fri Jan 15, 2021 19:56
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

They are posting to the mod's/owner's thread. They know what they are doing.
by goats
Thu Jan 14, 2021 22:59
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.41 [xaenvironment]

Honestly i am amazed how much you add to this game.

Short note: Your repo says it is compatible with MT 3.4. :)
by goats
Sat Jan 09, 2021 22:19
Forum: Minetest-related projects
Topic: Map unexplore python script
Replies: 16
Views: 4174

Re: Map unexplore python script

maikerumine wrote:
Sat Jan 09, 2021 06:17
Was this an old post
:D
by goats
Fri Jan 08, 2021 01:34
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.35 [xaenvironment]

Hooray for special cubes! :D
by goats
Tue Jan 05, 2021 01:11
Forum: WIP Games
Topic: [Game] Juanchi Game (v3.19) [NOW OpenSource]
Replies: 150
Views: 24015

Re: [Game] Juanchi Game (v3.18) [NOW OpenSource]

@MHL Probably more on the order of (H)WONCHEE just a wild wild guess. Could be entirely wrong.
by goats
Tue Jan 05, 2021 01:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.69.1]
Replies: 2185
Views: 365994

Re: [Game] MineClone 2 [0.69.1]

@Leun You didn't mention testing and and others also confirming, you said "like a huge explosion happened," in reference to one instance which sounds like "it could be anything i don't know," so i merely offered what i have already observed many times in recent releases and Kay's...
by goats
Mon Jan 04, 2021 04:47
Forum: Partly official engine development
Topic: @Mainmenu issues audit
Replies: 1
Views: 201

Re: @Mainmenu issues audit

8367 - Unimportant settings in the main menu: move 3D clouds to advanced settings. There is uncertainty about opaque water and waving water. Core devs feed please Have to dig through Advanced Settings trees to adjust obvious items (and resource hogs)? Hard pass. 9932 -Ability to nickname favourite ...
by goats
Mon Jan 04, 2021 04:30
Forum: Partly official engine development
Topic: New main menu design - feedback requested
Replies: 60
Views: 6759

Re: New main menu design - feedback requested

Honestly, i would just fix the "Special"=climb dowr on the keybindings screen. ;)
by goats
Sun Jan 03, 2021 18:14
Forum: General Discussion
Topic: Background music mod
Replies: 10
Views: 419

Re: Background music mod

It's such an easily implemented option. This is pretty much a case of, "if you want it, then make it," particularly if it is so easy, and nothing available satisfies you. On the other hand, i would suggest that the minetest engine is far from the optimal choice for playing music. Just my ...
by goats
Sun Jan 03, 2021 17:48
Forum: WIP Games
Topic: [Game] MineClone 2 [0.69.1]
Replies: 2185
Views: 365994

Re: [Game] MineClone 2 [0.69.1]

Also when Endermen pick items up they seem to duplicate the item, This has happened probably all the time for years, except when Endermen displaying the wielded object was turned off. that and they seem to be able to pick up flowers which should be impossible, Yes, see the reference. Endermen can e...
by goats
Sun Jan 03, 2021 17:30
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.31 [xaenvironment]

Haha! Yes, that is an excellent development. Seems you have an interesting implementation.

And yeah, 200 bears or so occupying same space, and there were yet other clusters. :)
by goats
Mon Dec 28, 2020 20:50
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.69.1+ on Minetest 5.3.0

Bah, just announce you are restarting in some minutes. Or, do a restart at a scheduled time every day regardless of updates.
by goats
Mon Dec 28, 2020 20:49
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.3 [xaenvironment]

I don't know about anyone else, but i'm fine with using a dev build 5.4. seems a lot of trouble to backport it
by goats
Tue Dec 15, 2020 05:45
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.2 [xaenvironment]

Haha, i think the quads are scary enough. :D
by goats
Sat Dec 12, 2020 22:35
Forum: Game Releases
Topic: [Game] XaEnvironment 9.42 [xaenvironment]
Replies: 128
Views: 14378

Re: [Game] XaEnvironment 9.2 [xaenvironment]

I don't really have an idea at the moment, but i did mention your water pressure code in mcl2 thread, and LMD said there was better code for this. https://forum.minetest.net/viewtopic.php?p=385389#p385389 I don't know if it works for your needs or not but maybe it helps? I need to play the latest re...
by goats
Sat Dec 12, 2020 22:28
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

That may have been partially my fault, as i improperly remembered the release notes on ~0.46 or somewhere around there. All decorations with objects like sign text and banner colors get fixed after restart, but named mobs do not. I thought they did, and said so when Kay was trying to tame the server...
by goats
Fri Dec 11, 2020 15:47
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

@Nicu: You can block the "effect" of the bookshelf to reveal lower levels of enchantments. It looks like you might be doing that, if carpets also work in mcl2 - assuming those are carpets, and not wool nodes in the floor. There's actually an optimal bookshelf configuration for doing this, ...
by goats
Fri Dec 11, 2020 05:18
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

It makes no sense not to have a level-1 enchantment of any kind, but have bigger ones.
Are you blocking your bookshelves? Because you should block blookshelves. Experiment with how many to block. Use torches or whatever.
by goats
Wed Dec 09, 2020 18:41
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34860

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

if you entirely turned off the mod or removed it from mods folder, then you probably still just have entities saved in your map database which had spawned previously. That would be unknown entities/objects. (Punch them.) Chat complaining that "wolf/snake not exist" should not be happening ...
by goats
Wed Dec 09, 2020 18:35
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

Eh, damage was nearby to structures (south, southwest of current spawn area if i recall correctly), and a lot of it was probably pretty old, but i know the one area has active players in it. The bulk of the damage was endermen-style. If the other holes were griefers and not creepers, those griefers ...
by goats
Wed Dec 09, 2020 17:00
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34860

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

Hi timsoft. It is going to depend on the particular mod, but generally, you need to make sure you remove all references. E.g., for "wolves", you might not just need to remove a directory "/wolves", or a file "wolves.lua", there may be references in an init.lua, or api.l...
by goats
Wed Dec 09, 2020 16:40
Forum: WIP Mods
Topic: [Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]
Replies: 2
Views: 518

Re: [Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]

Shulker boxes are crazy broken. Here is a fix: mcl_mobitems_shulker_shell.png Or get it from a copy of mineclone 2. local S = minetest.get_translator("mcl_chests") local mod_doc = minetest.get_modpath("doc") local no_rotate, simple_rotate if minetest.get_modpath("screwdriver...
by goats
Wed Dec 09, 2020 01:35
Forum: Servers
Topic: MineClone 2 0.69.1+ on Minetest 5.3.0
Replies: 84
Views: 3882

Re: MineClone 2 0.68.0+ on Minetest 5.3.0

Yeah I was considering filling in the holes near the old spawn Ha, i spent a lot of time filling endermen and creeper holes anywhere unprotected while waiting around for endermen to spawn, or just if i happened to be in a mob-griefed area. If anyone would like help repairing a particular area, let ...
by goats
Wed Dec 09, 2020 01:26
Forum: Game Releases
Topic: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]
Replies: 207
Views: 34860

Re: [Abandoned] [Game] Hamlet's Quest "Valhalleluja" [3.2.2] [hamlets_quest]

Thanks for taking the time to respond! I do have older versions of HQ. (I tend to keep all versions of games and not merely update over them.) I had not even realized there was dfcaverns in the last version of HQ with the glowing mossycobble. I hadn't gotten down that far, i was collecting the norma...
by goats
Mon Dec 07, 2020 00:10
Forum: WIP Games
Topic: [Game] MineClone 2 [0.69.1]
Replies: 2185
Views: 365994

Re: [Game] MineClone 2 [0.68.0]

meise21 wrote:
Sun Dec 06, 2020 12:20
I thought this can be done with a lever besides the T-shaped track.
https://minecraft.gamepedia.com/Rail It would work in mc if done properly. I don't know about mcl2 at this point, but overall it has a fair way to go to exit an alpha state, so it's probably on the list.