Search found 221 matches

by goats
Fri Mar 15, 2024 21:07
Forum: Engine Builds
Topic: [Linux] Minetest Appimages
Replies: 93
Views: 32837

Re: [Linux] Minetest Appimages

Grossam wrote:
Wed Feb 28, 2024 17:21
I've created a world using an appimage. Where is it stored ?
/home/.minetest/worlds
Unless you created an ..appimage.home directory in a directory with the appimage, in which case it would be in there.
by goats
Thu Feb 29, 2024 09:29
Forum: General Discussion
Topic: Minetest schematic format for Goxel editor
Replies: 5
Views: 344

Re: Minetest schematic format for Goxel editor

i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically.
by goats
Sat Aug 06, 2022 00:20
Forum: WIP Games
Topic: [Game] MeseCraft
Replies: 33
Views: 8850

Re: [Game] MeseCraft

Messed around with this a bit, it's an interesting take. So yeah, issues: AsyncErr: Lua: Unknown node: lib_doors:stone_door_centered_with_window This is a crash. (Cool that you have Geomoria in the mods, tho.) The (deprecated) depends.txt appears to be wrong about lib_doors being optional. lib_doors...
by goats
Mon May 17, 2021 21:30
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 64745

Re: Vesion 0.9.1 - thanks!

I love testing, you are quite welcome. Thanks for all the games and mods. And thanks for the crazy-fast update - i had best hoped for a line of code to paste over the offending not-a-table line in mese monster and cave master lua files. :) In fact, i was surprised the first time i heard an oerkki - ...
by goats
Sat May 15, 2021 21:45
Forum: WIP Games
Topic: [Game] Hades Revisited [0.15.5]
Replies: 175
Views: 64745

Re: [Game] Hades Revisited [0.9.0]

Monster Crash: Arrow-type attacks kill the server, and unfortunately i have no idea how to fix this. I feel like i am cheating since i commented out the dofile lines for the relevant mobs to avoid the crashing. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_h...
by goats
Sun Feb 07, 2021 19:20
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 47336

Re: [Game] XaEnvironment 9.61 [xaenvironment]

Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
by goats
Sun Feb 07, 2021 15:24
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 29544

Re: Minetest 5.4.0 release candidate 1

rubenwardy wrote:
Sun Feb 07, 2021 15:06
The changelog contains a section for deprecations with instructions on how to fix them. This warning only appears for nodebox and mesh nodes which have transparent textures but no use_texture_alpha property
Thanks!
by goats
Sun Feb 07, 2021 15:03
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 29544

Re: Minetest 5.4.0 release candidate 1

At least earlier 5.4 builds, any texture with transparency throws a warning: WARNING[Main]: Texture "something.png" of mod:something has transparent pixels, assuming use_texture_alpha = true. Where "true" = blend or clip depending on drawtype. Also, the Boolean is deprecated alre...
by goats
Sat Feb 06, 2021 22:20
Forum: Feature Discussion
Topic: NEW: Sammy Rating System
Replies: 47
Views: 10696

Re: NEW: Sammy Rating System

The escalation is predetermined and therefore instant, the hilarious levels of hypocrisy are calculated in advance.
by goats
Fri Feb 05, 2021 23:19
Forum: Problems
Topic: Mobs_Redo nil value bug
Replies: 9
Views: 1043

Re: Mobs_Redo nil value bug

@TenPlus1
I meant exactly that. I'd never seen them mixed in debug on my Windows machine before, and still wouldn't know how that would even arise. But thanks for the link!

Image
by goats
Fri Feb 05, 2021 23:13
Forum: Problems
Topic: Android loading stack on media 0%
Replies: 5
Views: 1411

Re: Android loading stack on media 0%

Good luck, happy gaming!
mineclone2 is pretty good, and undergoing some rapid expansion currently. if you can't get it to work on a phone, i hope you can try it on a computer sometime.
by goats
Thu Feb 04, 2021 19:00
Forum: Problems
Topic: Mobs_Redo nil value bug
Replies: 9
Views: 1043

Re: Mobs_Redo nil value bug

What is going on with the rando whack and slash directory delimiters?
by goats
Thu Feb 04, 2021 18:43
Forum: Problems
Topic: Android loading stack on media 0%
Replies: 5
Views: 1411

Re: Android loading stack on media 0%

How "stuck" is it? Give it a few minutes the first time you load a game. Sometimes it takes a lot of minutes on a phone. MCL2 has a lot media to load. Took ages on my phone, never bothered again. Nicu said it took 35 minutes and ran at 15 fps A thing that can help is go into the game folde...
by goats
Thu Feb 04, 2021 18:29
Forum: Problems
Topic: Mods Disable After Saving
Replies: 7
Views: 965

Re: Mods Disable After Saving

Unfortunately I don't have any software on my computer or available for download that allows me to view world.mt. Any suggestions for where to find something for that? It's a plain text file. Open it with whatever text editor you have. You might find some lines with load_mod_whatever = false affect...
by goats
Thu Feb 04, 2021 17:45
Forum: News
Topic: ContentDB - now with package translation support
Replies: 361
Views: 164031

Re: ContentDB - database for the mod/game/txp in-menu installer

There is no such thing as a "beta". There's a master branch, and releases. Anyone who wants game/mod code not moved to release should just go to the mod's host and download it. There's a reason they haven't made it a release. Never mind this would be a complication for Content DB, you are ...
by goats
Tue Feb 02, 2021 09:11
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 29544

Re: Minetest 5.4.0 release candidate 1

Ah, so something is wrong. Good deal, and thanks for finding it.
by goats
Tue Feb 02, 2021 02:46
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3015
Views: 832312

Re: [Game] MineClone 2 [0.70.0]

Just out of curiosity, what is the probability of catching a fish with the fishing rod? local itemname local items local itemcount = 1 local itemwear = 0 local pr = PseudoRandom(os.time() * math.random(1, 100)) local r = pr:next(1, 100) local fish_values = {85, 84.8, 84.7, 84.5} local junk_values =...
by goats
Tue Feb 02, 2021 02:33
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 29544

Re: Minetest 5.4.0 release candidate 1

@ darcksama This should be daily builds , which have not been in 5.3 branch for ages, so something is wrong with the repo, your command is wrong, or you are looking in the wrong place for the newly-installed version (if that is a possible thing). when I use the command sudo add-apt-repository ppa:mi...
by goats
Sun Jan 31, 2021 22:16
Forum: General Discussion
Topic: Minetest based game with ads is allowed?
Replies: 7
Views: 1237

Re: Minetest based game with ads is allowed?

Read the licenses governing Minetest. (Or any other game or mod such offerings might include). https://github.com/minetest/minetest/blob/stable-5/LICENSE.txt https://github.com/minetest/minetest_game/commit/b6889134d34c7aa933bd1e4a808605ae2228bc97 and every mod in MTG also has licenses... I seem to ...
by goats
Sun Jan 31, 2021 21:58
Forum: Problems
Topic: Breaking blocks
Replies: 3
Views: 861

Re: Breaking blocks

On literally the main screen, with the Start Game tab selected, and whichever game and world you want selected, check the box "Creative Mode". Hint: Breaking blocks by hand (not with a tool) is pretty ungodly fast. Editing the mod? Find your built-in Minetest Game folder, and the Creative ...
by goats
Sun Jan 31, 2021 21:42
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 29544

Re: Minetest 5.4.0 release candidate 1

@ darcksama

This link you posted is posted in the original post, and that has the PPA URLs for Ubuntu deb packages. What do you miss?
by goats
Sat Jan 30, 2021 01:33
Forum: Game Releases
Topic: [Game] XaEnvironment 11.5 [xaenvironment]
Replies: 210
Views: 47336

Re: [Game] XaEnvironment 9.58 [xaenvironment]

:D I generally get a lot of cracks anyway, but those look epic. Sand seems fine. Cracks seems good too, unless there are just way too many everywhere.