Search found 221 matches
- Fri Mar 15, 2024 21:55
- Forum: Problems
- Topic: How to shut up and hide slabs and stairs from unified inv
- Replies: 11
- Views: 438
Re: How to shut up and hide slabs and stairs from unified inv
See glcraft m_rebl_cks.lua
- Fri Mar 15, 2024 21:07
- Forum: Engine Builds
- Topic: [Linux] Minetest Appimages
- Replies: 93
- Views: 32837
- Thu Feb 29, 2024 09:29
- Forum: General Discussion
- Topic: Minetest schematic format for Goxel editor
- Replies: 5
- Views: 344
Re: Minetest schematic format for Goxel editor
i apologize for not reading closely enough. Admittedly, i also confused myself with obj format being in export, which (derp) is not used for schematics. Fail all around, basically.
- Tue Feb 27, 2024 21:24
- Forum: General Discussion
- Topic: Minetest schematic format for Goxel editor
- Replies: 5
- Views: 344
Re: Minetest schematic format for Goxel editor
It look like it should import/export for MT.
https://github.com/guillaumechereau/gox ... minetest.c
https://github.com/guillaumechereau/gox ... minetest.c
- Sat Aug 06, 2022 00:20
- Forum: WIP Games
- Topic: [Game] MeseCraft
- Replies: 33
- Views: 8850
Re: [Game] MeseCraft
Messed around with this a bit, it's an interesting take. So yeah, issues: AsyncErr: Lua: Unknown node: lib_doors:stone_door_centered_with_window This is a crash. (Cool that you have Geomoria in the mods, tho.) The (deprecated) depends.txt appears to be wrong about lib_doors being optional. lib_doors...
- Mon May 17, 2021 21:30
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64745
Re: Vesion 0.9.1 - thanks!
I love testing, you are quite welcome. Thanks for all the games and mods. And thanks for the crazy-fast update - i had best hoped for a line of code to paste over the offending not-a-table line in mese monster and cave master lua files. :) In fact, i was surprised the first time i heard an oerkki - ...
- Sat May 15, 2021 21:45
- Forum: WIP Games
- Topic: [Game] Hades Revisited [0.15.5]
- Replies: 175
- Views: 64745
Re: [Game] Hades Revisited [0.9.0]
Monster Crash: Arrow-type attacks kill the server, and unfortunately i have no idea how to fix this. I feel like i am cheating since i commented out the dofile lines for the relevant mobs to avoid the crashing. ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'mobs_h...
- Sun Feb 07, 2021 19:20
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 47336
Re: [Game] XaEnvironment 9.61 [xaenvironment]
Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
- Sun Feb 07, 2021 15:24
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29544
Re: Minetest 5.4.0 release candidate 1
Thanks!rubenwardy wrote: ↑Sun Feb 07, 2021 15:06The changelog contains a section for deprecations with instructions on how to fix them. This warning only appears for nodebox and mesh nodes which have transparent textures but no use_texture_alpha property
- Sun Feb 07, 2021 15:03
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29544
Re: Minetest 5.4.0 release candidate 1
At least earlier 5.4 builds, any texture with transparency throws a warning: WARNING[Main]: Texture "something.png" of mod:something has transparent pixels, assuming use_texture_alpha = true. Where "true" = blend or clip depending on drawtype. Also, the Boolean is deprecated alre...
- Sat Feb 06, 2021 22:20
- Forum: Feature Discussion
- Topic: NEW: Sammy Rating System
- Replies: 47
- Views: 10696
Re: NEW: Sammy Rating System
The escalation is predetermined and therefore instant, the hilarious levels of hypocrisy are calculated in advance.
- Fri Feb 05, 2021 23:19
- Forum: Problems
- Topic: Mobs_Redo nil value bug
- Replies: 9
- Views: 1043
Re: Mobs_Redo nil value bug
@TenPlus1
I meant exactly that. I'd never seen them mixed in debug on my Windows machine before, and still wouldn't know how that would even arise. But thanks for the link!
I meant exactly that. I'd never seen them mixed in debug on my Windows machine before, and still wouldn't know how that would even arise. But thanks for the link!
- Fri Feb 05, 2021 23:13
- Forum: Problems
- Topic: Android loading stack on media 0%
- Replies: 5
- Views: 1411
Re: Android loading stack on media 0%
Good luck, happy gaming!
mineclone2 is pretty good, and undergoing some rapid expansion currently. if you can't get it to work on a phone, i hope you can try it on a computer sometime.
mineclone2 is pretty good, and undergoing some rapid expansion currently. if you can't get it to work on a phone, i hope you can try it on a computer sometime.
- Thu Feb 04, 2021 19:00
- Forum: Problems
- Topic: Mobs_Redo nil value bug
- Replies: 9
- Views: 1043
Re: Mobs_Redo nil value bug
What is going on with the rando whack and slash directory delimiters?
- Thu Feb 04, 2021 18:43
- Forum: Problems
- Topic: Android loading stack on media 0%
- Replies: 5
- Views: 1411
Re: Android loading stack on media 0%
How "stuck" is it? Give it a few minutes the first time you load a game. Sometimes it takes a lot of minutes on a phone. MCL2 has a lot media to load. Took ages on my phone, never bothered again. Nicu said it took 35 minutes and ran at 15 fps A thing that can help is go into the game folde...
- Thu Feb 04, 2021 18:29
- Forum: Problems
- Topic: Mods Disable After Saving
- Replies: 7
- Views: 965
Re: Mods Disable After Saving
Unfortunately I don't have any software on my computer or available for download that allows me to view world.mt. Any suggestions for where to find something for that? It's a plain text file. Open it with whatever text editor you have. You might find some lines with load_mod_whatever = false affect...
- Thu Feb 04, 2021 17:45
- Forum: News
- Topic: ContentDB - now with package translation support
- Replies: 361
- Views: 164031
Re: ContentDB - database for the mod/game/txp in-menu installer
There is no such thing as a "beta". There's a master branch, and releases. Anyone who wants game/mod code not moved to release should just go to the mod's host and download it. There's a reason they haven't made it a release. Never mind this would be a complication for Content DB, you are ...
- Tue Feb 02, 2021 09:11
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29544
Re: Minetest 5.4.0 release candidate 1
Ah, so something is wrong. Good deal, and thanks for finding it.
- Tue Feb 02, 2021 02:46
- Forum: WIP Games
- Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
- Replies: 3015
- Views: 832312
Re: [Game] MineClone 2 [0.70.0]
Just out of curiosity, what is the probability of catching a fish with the fishing rod? local itemname local items local itemcount = 1 local itemwear = 0 local pr = PseudoRandom(os.time() * math.random(1, 100)) local r = pr:next(1, 100) local fish_values = {85, 84.8, 84.7, 84.5} local junk_values =...
- Tue Feb 02, 2021 02:33
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29544
Re: Minetest 5.4.0 release candidate 1
@ darcksama This should be daily builds , which have not been in 5.3 branch for ages, so something is wrong with the repo, your command is wrong, or you are looking in the wrong place for the newly-installed version (if that is a possible thing). when I use the command sudo add-apt-repository ppa:mi...
- Tue Feb 02, 2021 02:20
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 47336
- Sun Jan 31, 2021 22:16
- Forum: General Discussion
- Topic: Minetest based game with ads is allowed?
- Replies: 7
- Views: 1237
Re: Minetest based game with ads is allowed?
Read the licenses governing Minetest. (Or any other game or mod such offerings might include). https://github.com/minetest/minetest/blob/stable-5/LICENSE.txt https://github.com/minetest/minetest_game/commit/b6889134d34c7aa933bd1e4a808605ae2228bc97 and every mod in MTG also has licenses... I seem to ...
- Sun Jan 31, 2021 21:58
- Forum: Problems
- Topic: Breaking blocks
- Replies: 3
- Views: 861
Re: Breaking blocks
On literally the main screen, with the Start Game tab selected, and whichever game and world you want selected, check the box "Creative Mode". Hint: Breaking blocks by hand (not with a tool) is pretty ungodly fast. Editing the mod? Find your built-in Minetest Game folder, and the Creative ...
- Sun Jan 31, 2021 21:42
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29544
Re: Minetest 5.4.0 release candidate 1
@ darcksama
This link you posted is posted in the original post, and that has the PPA URLs for Ubuntu deb packages. What do you miss?
This link you posted is posted in the original post, and that has the PPA URLs for Ubuntu deb packages. What do you miss?
- Sat Jan 30, 2021 01:33
- Forum: Game Releases
- Topic: [Game] XaEnvironment 11.5 [xaenvironment]
- Replies: 210
- Views: 47336
Re: [Game] XaEnvironment 9.58 [xaenvironment]
:D I generally get a lot of cracks anyway, but those look epic. Sand seems fine. Cracks seems good too, unless there are just way too many everywhere.