Search found 214 matches

by goats
Sun Feb 07, 2021 19:20
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16985

Re: [Game] XaEnvironment 9.61 [xaenvironment]

Yes, i have been seeing this a while, playing with 5.4 builds. Oddly, today posted about it in response to some other posts. viewtopic.php?p=389897#p389897
by goats
Sun Feb 07, 2021 15:24
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6819

Re: Minetest 5.4.0 release candidate 1

rubenwardy wrote:
Sun Feb 07, 2021 15:06
The changelog contains a section for deprecations with instructions on how to fix them. This warning only appears for nodebox and mesh nodes which have transparent textures but no use_texture_alpha property
Thanks!
by goats
Sun Feb 07, 2021 15:03
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6819

Re: Minetest 5.4.0 release candidate 1

At least earlier 5.4 builds, any texture with transparency throws a warning: WARNING[Main]: Texture "something.png" of mod:something has transparent pixels, assuming use_texture_alpha = true. Where "true" = blend or clip depending on drawtype. Also, the Boolean is deprecated alre...
by goats
Sat Feb 06, 2021 22:20
Forum: Feature Discussion
Topic: NEW: Sammy Rating System
Replies: 39
Views: 1680

Re: NEW: Sammy Rating System

The escalation is predetermined and therefore instant, the hilarious levels of hypocrisy are calculated in advance.
by goats
Fri Feb 05, 2021 23:19
Forum: Problems
Topic: Mobs_Redo nil value bug
Replies: 9
Views: 386

Re: Mobs_Redo nil value bug

@TenPlus1
I meant exactly that. I'd never seen them mixed in debug on my Windows machine before, and still wouldn't know how that would even arise. But thanks for the link!

Image
by goats
Fri Feb 05, 2021 23:13
Forum: Problems
Topic: Android loading stack on media 0%
Replies: 5
Views: 298

Re: Android loading stack on media 0%

Good luck, happy gaming!
mineclone2 is pretty good, and undergoing some rapid expansion currently. if you can't get it to work on a phone, i hope you can try it on a computer sometime.
by goats
Thu Feb 04, 2021 19:00
Forum: Problems
Topic: Mobs_Redo nil value bug
Replies: 9
Views: 386

Re: Mobs_Redo nil value bug

What is going on with the rando whack and slash directory delimiters?
by goats
Thu Feb 04, 2021 18:43
Forum: Problems
Topic: Android loading stack on media 0%
Replies: 5
Views: 298

Re: Android loading stack on media 0%

How "stuck" is it? Give it a few minutes the first time you load a game. Sometimes it takes a lot of minutes on a phone. MCL2 has a lot media to load. Took ages on my phone, never bothered again. Nicu said it took 35 minutes and ran at 15 fps A thing that can help is go into the game folde...
by goats
Thu Feb 04, 2021 18:29
Forum: Problems
Topic: Mods Disable After Saving
Replies: 7
Views: 232

Re: Mods Disable After Saving

Unfortunately I don't have any software on my computer or available for download that allows me to view world.mt. Any suggestions for where to find something for that? It's a plain text file. Open it with whatever text editor you have. You might find some lines with load_mod_whatever = false affect...
by goats
Thu Feb 04, 2021 17:45
Forum: News
Topic: ContentDB - database for the mod/game/txp in-menu installer
Replies: 227
Views: 44648

Re: ContentDB - database for the mod/game/txp in-menu installer

There is no such thing as a "beta". There's a master branch, and releases. Anyone who wants game/mod code not moved to release should just go to the mod's host and download it. There's a reason they haven't made it a release. Never mind this would be a complication for Content DB, you are ...
by goats
Tue Feb 02, 2021 09:11
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6819

Re: Minetest 5.4.0 release candidate 1

Ah, so something is wrong. Good deal, and thanks for finding it.
by goats
Tue Feb 02, 2021 02:46
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2315
Views: 412305

Re: [Game] MineClone 2 [0.70.0]

Just out of curiosity, what is the probability of catching a fish with the fishing rod? local itemname local items local itemcount = 1 local itemwear = 0 local pr = PseudoRandom(os.time() * math.random(1, 100)) local r = pr:next(1, 100) local fish_values = {85, 84.8, 84.7, 84.5} local junk_values =...
by goats
Tue Feb 02, 2021 02:33
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6819

Re: Minetest 5.4.0 release candidate 1

@ darcksama This should be daily builds , which have not been in 5.3 branch for ages, so something is wrong with the repo, your command is wrong, or you are looking in the wrong place for the newly-installed version (if that is a possible thing). when I use the command sudo add-apt-repository ppa:mi...
by goats
Sun Jan 31, 2021 22:16
Forum: General Discussion
Topic: Minetest based game with ads is allowed?
Replies: 7
Views: 442

Re: Minetest based game with ads is allowed?

Read the licenses governing Minetest. (Or any other game or mod such offerings might include). https://github.com/minetest/minetest/blob/stable-5/LICENSE.txt https://github.com/minetest/minetest_game/commit/b6889134d34c7aa933bd1e4a808605ae2228bc97 and every mod in MTG also has licenses... I seem to ...
by goats
Sun Jan 31, 2021 21:58
Forum: Problems
Topic: Breaking blocks
Replies: 3
Views: 128

Re: Breaking blocks

On literally the main screen, with the Start Game tab selected, and whichever game and world you want selected, check the box "Creative Mode". Hint: Breaking blocks by hand (not with a tool) is pretty ungodly fast. Editing the mod? Find your built-in Minetest Game folder, and the Creative ...
by goats
Sun Jan 31, 2021 21:42
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 6819

Re: Minetest 5.4.0 release candidate 1

@ darcksama

This link you posted is posted in the original post, and that has the PPA URLs for Ubuntu deb packages. What do you miss?
by goats
Sat Jan 30, 2021 01:33
Forum: Game Releases
Topic: [Game] XaEnvironment 10 [xaenvironment]
Replies: 149
Views: 16985

Re: [Game] XaEnvironment 9.58 [xaenvironment]

:D I generally get a lot of cracks anyway, but those look epic. Sand seems fine. Cracks seems good too, unless there are just way too many everywhere.
by goats
Fri Jan 29, 2021 02:56
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2315
Views: 412305

Re: [Game] MineClone 2 [0.70.0]

Wow mesehub is as slow as waiting for glass to evaporate right now.
by goats
Thu Jan 28, 2021 02:23
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2315
Views: 412305

Re: [Game] MineClone 2 [0.70.0]

[Edit: Bah! it would have been super nice if the other posts had shown up as well before i answered.] Is Conversion_Table.csv in the same directory as the script? (Unless something was moved, it would be.) Are you running your terminal/cmd window from inside that directory or specifying full paths? ...
by goats
Fri Jan 22, 2021 02:39
Forum: Problems
Topic: Not finding diamonds down to -550
Replies: 10
Views: 1065

Re: Not finding diamonds down to -550

The world is 31,000 meters deep. There are reasons for digging. :) Mods can be useful, particularly as MTG was never much of a game to begin with. (Which is fine - i like it too.) Digging straight down can cost as little as 1 bucket of water, or digging anywhere into which water can flow. Forget lad...
by goats
Tue Jan 19, 2021 17:48
Forum: Builds
Topic: [Linux] Minetest Appimages
Replies: 59
Views: 6645

Re: [Linux] Minetest Appimages

Wow, no, i never would have found them. :D :D
by goats
Tue Jan 19, 2021 17:46
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2315
Views: 412305

Re: [Game] MineClone 2 [0.70.0]

you can make water flow less, but i don't know that the flow physics can otherwise be replicated. (e.g. not spreading in all directions infinitely on slopes if you set up your sources correctly and don't do anything to make the flowing nodes update in a way you don't want)
by goats
Mon Jan 18, 2021 22:57
Forum: Builds
Topic: [Linux] Minetest Appimages
Replies: 59
Views: 6645

Re: [Linux] Minetest Appimages

That's great, thanks for building.

P.S. Where are these other automated builds? I've never seen them.
by goats
Mon Jan 18, 2021 22:54
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2315
Views: 412305

Re: [Game] MineClone 2 [0.70.0]

@JiCeyCraft: Desert temples have been around ages. You must be very unlucky. Better luck in the future!

@NO11 It's definitely possible, but might take a bit of work to adapt or implement anew for mcl2. They work on so many things, some features come later than others.