Search found 66 matches

by thunderdog1138
Wed Dec 02, 2020 21:35
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

Thanks, it seems I made a mistake and placed the wrong version of the game into the game folder. It works now.
by thunderdog1138
Wed Dec 02, 2020 19:27
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

I'm trying to make an arrow have a tail using the following code: mobs:register_arrow("mobs_monster:blaster_red", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"blaster_red.png"}, velocity = 50, hit_player = function(self, player) player:punch(self.obje...
by thunderdog1138
Fri Nov 27, 2020 03:28
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 2121
Views: 307127

Re: Post your mod requests/ideas here

Could someone help me with a random skin generator for npc mobs? I'm trying to make a modified version of mobs_npc with a random skin generator similar to that of villagers , but less complex. I don't need anything too fancy, just something that can create male and female npc skins by applying cloth...
by thunderdog1138
Tue Nov 24, 2020 16:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

After some testing, I've found that the problem occurs whenever the skin generation function is inside brackets: --This works textures = human.male_skins, --This does not textures = { {human.male_skins}, {human.female_skins}, }, Do you have any suggestions for how to have both male and female skin g...
by thunderdog1138
Tue Nov 24, 2020 03:38
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

I checked the files and they all have transparency set, I then converted the images from ICC to RGB (which strangely did not fix the error message). I even temporarily turned off female skin generation to see if having two different skin generators was breaking it. The skins are still all white. I'm...
by thunderdog1138
Mon Nov 23, 2020 17:19
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

@Thunderdog1138, here ya go: local S = mobs.intllib -- Npc by TenPlus1 mobs.npc_drops = { "default:pick_durasteel", "mobs:bantha_meat", "default:durasword_steel", "default:shovel_durasteel", "bucket:durabucket_water" } human = { male_skins = {}, fem...
by thunderdog1138
Mon Nov 23, 2020 03:07
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

Yes thunderdog1138, it's very possible to make random 'skins' for the mobs. I do something very much along the lines of what you are asking about in my Epic game. You can see that specific code here; https://notabug.org/NathanS21/Epic/src/master/mods/zombies/init.lua Could you help me with this? I ...
by thunderdog1138
Wed Oct 21, 2020 16:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

Nathan.S wrote:
Wed Oct 21, 2020 01:26
Yes thunderdog1138, it's very possible to make random 'skins' for the mobs.
I do something very much along the lines of what you are asking about in my Epic game. You can see that specific code here; https://notabug.org/NathanS21/Epic/src/ ... s/init.lua
Thanks a lot!
by thunderdog1138
Tue Oct 20, 2020 22:25
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.53] [mobs]

Is it possible to create human mobs with randomized skin tones, hair, and clothes with this mod? This mod does this but it is very complicated for so little functionality.

All I want to do is have randomly selected hair and clothes images overlayed over a base texture. Is this possible?
by thunderdog1138
Sat Oct 17, 2020 19:40
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2474

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

I'm currently considering ship wrecks (like the ones of Jakku in The Force Awakens) that can be used as a source of scrap metal. Have you seen this ? It looks very very promising for that! Btw, I'm working on a 3d model voxelizer that saves MTS files. I'll let you know when it's working, and then y...
by thunderdog1138
Sat Sep 26, 2020 16:11
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 845

Re: Mesehub is down

It would be nice if somebody would point me to some cached MineClone 2 issue tracker :) BTW what happened to Mesehub? Will it back to life? Other than the forum thread, the only issue tracker for MC 2 that I'm aware of is on Mesehub, which is currently down. I'm afraid I don't know any more on the ...
by thunderdog1138
Fri Sep 25, 2020 19:10
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 845

Re: Mesehub is down

In case this helps (for next time maybe), you can mirror your repos here: https://github.com/minetest-mirrors If you want a repo mirrored just open a PR or Issue here: https://github.com/minetest-mirrors/minetest-mirrors/issues Thanks, but the problem is getting my repository from Mesehub. I recent...
by thunderdog1138
Thu Sep 24, 2020 18:39
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 845

Re: Mesehub is down

Has this happened before?
by thunderdog1138
Thu Sep 24, 2020 13:56
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 845

Mesehub is down

I tried to open Mesehub (git.minetest.land) and it says "Server Not Found". I hope this doesn't last long, there are many popular mods and games hosted there.
by thunderdog1138
Wed Sep 23, 2020 01:25
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 24
Views: 2753

Re: [Mod] Gunslinger [alpha][gunslinger]

Well that sucks. I was going to use it in my Star Wars game to make blasters.
by thunderdog1138
Tue Sep 22, 2020 19:30
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 24
Views: 2753

Re: [Mod] Gunslinger [alpha][gunslinger]

Thanks for creating this mod. Is there a way for a gun to have unlimited ammo?
by thunderdog1138
Sat Sep 12, 2020 18:34
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 866
Views: 260196

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

BuckarooBanzay wrote:
Sat Sep 12, 2020 18:24
thunderdog1138 wrote:
Sat Sep 12, 2020 17:47
Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
They are in the "models" folder: https://github.com/minetest-mods/3d_arm ... and/models
Thanks!
by thunderdog1138
Sat Sep 12, 2020 17:47
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 866
Views: 260196

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
by thunderdog1138
Sat Sep 12, 2020 17:41
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2474

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

My error report looks like this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): /home/my_username/.minetest/games/star_wars/mods/default/init.lua:23: attempt to compare number with nil Thanks, but unfortunately I've decided to drop suppor...
by thunderdog1138
Sat Sep 12, 2020 14:51
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2474

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil." Can you try again and copy the whole error report? I think you left ...
by thunderdog1138
Sat Sep 12, 2020 14:50
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2474

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

Sorry for the delay everyone. As you all know this year has been crazy, and I haven't had much time to work on this game. Good news is I'm back. Bad news (for some) is that it is hard to support multiple versions of MT, therefore I will focus on supporting the latest stable releases only from now on...
by thunderdog1138
Sun Jul 26, 2020 15:58
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 29
Views: 4814

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]

Fantastic! I was thinking of adding planet dimensions in my Star Wars game, and this will no doubt be used in a future update. Thanks for making this mod!
by thunderdog1138
Fri Jul 24, 2020 14:17
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.9)
Replies: 114
Views: 9866

Re: [ModPack] Cool Trees [cool_trees] (v3.18)

Thanks for creating this mod. 16x16 versions of the Mahogany Tree textures will be used in the next version of my Star Wars game for the Gnarlwood tree.
by thunderdog1138
Mon Jul 20, 2020 17:38
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.52] [mobs]

api.txt updated, here is the mob definition for my npc's, they only attack when hit and will defend from monsters: https://notabug.org/TenPlus1/mobs_npc/src/master/npc.lua#L11 It seems the passive function is not working. I tried it on 5.3.0 and 5.2.0 with the latest mobs_redo and mobs_npc versions...
by thunderdog1138
Sun Jul 19, 2020 15:27
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.55] [mobs]
Replies: 2207
Views: 414401

Re: [Mod] Mobs Redo [1.52] [mobs]

I use: type = "npc", --non aggro passive = false, -- will defend self attack_monsters = false, -- wont defend against these attack_npcs = false, --or these attack_players = true, -- but will defend against players Thanks! I assume this will work for type = "animal" too, right? S...