Search found 59 matches

by thunderdog1138
Wed Oct 21, 2020 16:46
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.53] [mobs]

Nathan.S wrote:
Wed Oct 21, 2020 01:26
Yes thunderdog1138, it's very possible to make random 'skins' for the mobs.
I do something very much along the lines of what you are asking about in my Epic game. You can see that specific code here; https://notabug.org/NathanS21/Epic/src/ ... s/init.lua
Thanks a lot!
by thunderdog1138
Tue Oct 20, 2020 22:25
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.53] [mobs]

Is it possible to create human mobs with randomized skin tones, hair, and clothes with this mod? This mod does this but it is very complicated for so little functionality.

All I want to do is have randomly selected hair and clothes images overlayed over a base texture. Is this possible?
by thunderdog1138
Sat Oct 17, 2020 19:40
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

I'm currently considering ship wrecks (like the ones of Jakku in The Force Awakens) that can be used as a source of scrap metal. Have you seen this ? It looks very very promising for that! Btw, I'm working on a 3d model voxelizer that saves MTS files. I'll let you know when it's working, and then y...
by thunderdog1138
Sat Sep 26, 2020 16:11
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 660

Re: Mesehub is down

It would be nice if somebody would point me to some cached MineClone 2 issue tracker :) BTW what happened to Mesehub? Will it back to life? Other than the forum thread, the only issue tracker for MC 2 that I'm aware of is on Mesehub, which is currently down. I'm afraid I don't know any more on the ...
by thunderdog1138
Fri Sep 25, 2020 19:10
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 660

Re: Mesehub is down

In case this helps (for next time maybe), you can mirror your repos here: https://github.com/minetest-mirrors If you want a repo mirrored just open a PR or Issue here: https://github.com/minetest-mirrors/minetest-mirrors/issues Thanks, but the problem is getting my repository from Mesehub. I recent...
by thunderdog1138
Thu Sep 24, 2020 18:39
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 660

Re: Mesehub is down

Has this happened before?
by thunderdog1138
Thu Sep 24, 2020 13:56
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 660

Mesehub is down

I tried to open Mesehub (git.minetest.land) and it says "Server Not Found". I hope this doesn't last long, there are many popular mods and games hosted there.
by thunderdog1138
Wed Sep 23, 2020 01:25
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 24
Views: 2447

Re: [Mod] Gunslinger [alpha][gunslinger]

Well that sucks. I was going to use it in my Star Wars game to make blasters.
by thunderdog1138
Tue Sep 22, 2020 19:30
Forum: WIP Mods
Topic: [Mod] Gunslinger [alpha][gunslinger]
Replies: 24
Views: 2447

Re: [Mod] Gunslinger [alpha][gunslinger]

Thanks for creating this mod. Is there a way for a gun to have unlimited ammo?
by thunderdog1138
Sat Sep 12, 2020 18:34
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 836
Views: 245599

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

BuckarooBanzay wrote:
Sat Sep 12, 2020 18:24
thunderdog1138 wrote:
Sat Sep 12, 2020 17:47
Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
They are in the "models" folder: https://github.com/minetest-mods/3d_arm ... and/models
Thanks!
by thunderdog1138
Sat Sep 12, 2020 17:47
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 836
Views: 245599

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Where are the textures for the actual armor stand entities held? The texture folder in the 3d_armor_stand mod only includes textures for the armor slots.
by thunderdog1138
Sat Sep 12, 2020 17:41
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

My error report looks like this: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback on_joinplayer(): /home/my_username/.minetest/games/star_wars/mods/default/init.lua:23: attempt to compare number with nil Thanks, but unfortunately I've decided to drop suppor...
by thunderdog1138
Sat Sep 12, 2020 14:51
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil." Can you try again and copy the whole error report? I think you left out some information...
by thunderdog1138
Sat Sep 12, 2020 14:50
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

Sorry for the delay everyone. As you all know this year has been crazy, and I haven't had much time to work on this game. Good news is I'm back. Bad news (for some) is that it is hard to support multiple versions of MT, therefore I will focus on supporting the latest stable releases only from now on...
by thunderdog1138
Sun Jul 26, 2020 15:58
Forum: WIP Mods
Topic: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]
Replies: 29
Views: 3857

Re: [mod] Space Travel--go to Moon, Mars, etc. [space_travel]

Fantastic! I was thinking of adding planet dimensions in my Star Wars game, and this will no doubt be used in a future update. Thanks for making this mod!
by thunderdog1138
Fri Jul 24, 2020 14:17
Forum: WIP Mods
Topic: [ModPack] Cool Trees [cool_trees] (v4.0)
Replies: 93
Views: 7482

Re: [ModPack] Cool Trees [cool_trees] (v3.18)

Thanks for creating this mod. 16x16 versions of the Mahogany Tree textures will be used in the next version of my Star Wars game for the Gnarlwood tree.
by thunderdog1138
Mon Jul 20, 2020 17:38
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.52] [mobs]

api.txt updated, here is the mob definition for my npc's, they only attack when hit and will defend from monsters: https://notabug.org/TenPlus1/mobs_npc/src/master/npc.lua#L11 It seems the passive function is not working. I tried it on 5.3.0 and 5.2.0 with the latest mobs_redo and mobs_npc versions...
by thunderdog1138
Sun Jul 19, 2020 15:27
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.52] [mobs]

I use: type = "npc", --non aggro passive = false, -- will defend self attack_monsters = false, -- wont defend against these attack_npcs = false, --or these attack_players = true, -- but will defend against players Thanks! I assume this will work for type = "animal" too, right? Scratch that, still n...
by thunderdog1138
Sun Jul 19, 2020 00:43
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.52] [mobs]

I use: type = "npc", --non aggro passive = false, -- will defend self attack_monsters = false, -- wont defend against these attack_npcs = false, --or these attack_players = true, -- but will defend against players Thanks! I assume this will work for type = "animal" too, right? Scratch that, still n...
by thunderdog1138
Sat Jul 18, 2020 21:20
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2122
Views: 388085

Re: [Mod] Mobs Redo [1.52] [mobs]

How do I make mobs attack only if they are attacked first? I've tried everything I can think of, including type = "animal" and passive = false, as used in the mobs_animal mod.
by thunderdog1138
Wed Jul 15, 2020 18:07
Forum: WIP Mods
Topic: [Mod] Lightsabers & Force Powers! [1.1][adv_lightsabers]
Replies: 3
Views: 593

Re: [Mod] Lightsabers & Force Powers! [1.1][adv_lightsabers]

Thanks for creating this mod! This is just what I need for my Star Wars game.
by thunderdog1138
Wed Jul 15, 2020 16:24
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2b]

Hi, I've tried this, but I couldn't see any Star Warsish. Just the usual biomes, and no mobs. What did I wrong? My boys love SW and MT, so this would be like Xmas for them... :-D Cheers, bzt You didn't do anything wrong, that's how it is at the moment. The next update is where I will introduce a bu...
by thunderdog1138
Wed Jul 15, 2020 16:20
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

I think I the crashing problem in v0.0.2. Try that version. I tried v0.0.2., but it still crashed. I'm still playing version 5.0.1., which could be the problem. According to the error report, in the game's mod "default," there is an "attempt to compare number with nil." Can you try again and copy t...
by thunderdog1138
Thu May 14, 2020 01:11
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

I have found and fixed a bug with the Tusken Raider mob that would crash the game on startup.
by thunderdog1138
Mon May 04, 2020 15:47
Forum: WIP Games
Topic: [WIP] [Game] Star Wars [Alpha v0.0.2b]
Replies: 17
Views: 2021

Re: [WIP] [Game] Star Wars [Alpha v0.0.2a]

twoelk wrote:
Mon May 04, 2020 10:40
Not sure you if you are aware but you may want to study the Scifi-Mobs mod [mobs_scifi] by D00Med. It contains at least four Starwars themed mobs that may be of use to you.
Thanks. I am aware of that mod and plan to include it in the next major update.