Released v1.2.2:
- fixed recipe for basic materials
Search found 24 matches
- Fri Oct 23, 2020 12:03
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
- Thu Jul 09, 2020 16:32
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495133
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
Proposal for advtrains.path_get_index_by_offset optimization:
https://github.com/minestead/minestead_ ... 00812cd424
On our server this patch made advtrains globalstep lower by 20%: from 92 ms to 76 ms average.
https://github.com/minestead/minestead_ ... 00812cd424
On our server this patch made advtrains globalstep lower by 20%: from 92 ms to 76 ms average.
- Mon Jun 01, 2020 14:49
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89871
Re: [Mod] Tech Age [techage]
Thanks, I don't expect any surprises. The mod has been running stable on my server for months. You mentioned that "techage" mod is not compatible with techpack. Could you please provide more details on that? We are using techpack on our main server, and I was wondering about adding techag...
- Mon Jun 01, 2020 11:06
- Forum: Mod Releases
- Topic: [Mod] Tech Age [techage]
- Replies: 475
- Views: 89871
Re: [Mod] Tech Age [techage]
Looks great, and very promising! Going to try it on a test server.
- Fri May 29, 2020 13:33
- Forum: General Discussion
- Topic: Minetest IDE integration
- Replies: 3
- Views: 669
Re: Minetest IDE integration
Take a look at this:
https://github.com/sprintingkiwi/pycraft_lib
https://github.com/sprintingkiwi/pycraft_mod
It allows you to write and run Python programs, which are able to interact with Minetest world.
https://github.com/sprintingkiwi/pycraft_lib
https://github.com/sprintingkiwi/pycraft_mod
It allows you to write and run Python programs, which are able to interact with Minetest world.
- Fri May 29, 2020 09:45
- Forum: WIP Mods
- Topic: [Modpack]Super Mine Kart
- Replies: 20
- Views: 2324
Re: Super Mine Kart
Great mod! Installed it on my server, with minor patches (changed biofuel recipe to reuse fuel from techpack, changed kart recipe to use rubber and stainless steel from technic), and players seem to love it! Anyway, we need to build a racing track, because our highway system designed for bikes - and...
- Fri May 22, 2020 12:06
- Forum: Русский
- Topic: Поиск информации. создание навыков - изменяющих добычу ресурсов.
- Replies: 1
- Views: 1279
Re: Поиск информации. создание навыков - изменяющих добычу ресурсов.
Посмотри на этот мод: https://forum.minetest.net/viewtopic.php?t=19948 Там ты "прокачиваешь" навык рубки деревьев и в итоге можешь рубить дерево одним ударом. Есть и более "общие" моды, например XP redo: https://content.minetest.net/packages/BuckarooBanzay/xp_redo/ или awards - а...
- Wed May 20, 2020 14:45
- Forum: Modding Discussion
- Topic: Generated structures?
- Replies: 8
- Views: 845
Re: Generated structures?
What about villages? Sociedades: https://forum.minetest.net/viewtopic.php?f=11&t=15382&hilit=sociedades (ihnabited by NPCs, you can help them to expand their village) Villages for Minetest: https://forum.minetest.net/viewtopic.php?f=11&t=13588&hilit=villages Villages modpack: https:/...
- Mon May 18, 2020 16:05
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064395
Re: Post your screenshots!
Small park at the central railway station. The only nuisance is the train sound :-)
- Mon Mar 09, 2020 15:26
- Forum: General Discussion
- Topic: Vertical Quarry
- Replies: 5
- Views: 1590
Re: Vertical Quarry
I would recommend to use Digtron, it can be used for any tunneling works you can think of.
Even though Technic mod provides electric powered quarry, it's not very convenient to dig quarries more than 100 blocks deep. The same applies to quarry from Techpack.
Even though Technic mod provides electric powered quarry, it's not very convenient to dig quarries more than 100 blocks deep. The same applies to quarry from Techpack.
- Mon Mar 02, 2020 07:57
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
Re: [Mod] Ham Radio [ham_radio]
Released v1.2.1:
- fix minor issue with transmitter setup when frequency is unchanged
- fix minor issue with transmitter setup when frequency is unchanged
- Mon Feb 10, 2020 10:36
- Forum: WIP Mods
- Topic: [Mod] Better Fences [better_fences]
- Replies: 18
- Views: 3664
Re: [Mod] Better Fences [better_fences]
You can download the whole repository, just go here: https://github.com/minestead/minestead_mods, then click green button 'Clone or download', then click 'Download ZIP'. Unzip the downloaded archive and copy content of the mod folder.
- Sun Feb 09, 2020 21:52
- Forum: WIP Mods
- Topic: [Mod] Better Fences [better_fences]
- Replies: 18
- Views: 3664
Re: [Mod] Better Fences [better_fences]
We fixed this on our server, you can use better_fences from our repo:
https://github.com/minestead/minestead_ ... ter_fences
Also, we fixed the issue with item placement on top of the fence. Now the connection are switched when you punch the fence instead of right-click.
https://github.com/minestead/minestead_ ... ter_fences
Also, we fixed the issue with item placement on top of the fence. Now the connection are switched when you punch the fence instead of right-click.
- Mon Jan 27, 2020 12:28
- Forum: Mod Releases
- Topic: [Mod] Powerbanks [v1.0.4][powerbanks]
- Replies: 6
- Views: 2428
Re: [Mod] Powerbanks [v1.0.0][powerbanks]
Great mod! We use it on our semi-private server :)
Also, we figured out that powerbanks can be used as energy source for Digtron machines - even better than blue energy crystals.
Also, we figured out that powerbanks can be used as energy source for Digtron machines - even better than blue energy crystals.
- Thu Jan 23, 2020 12:34
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064395
Re: Post your screenshots!
Big city lights :) Southern entrance to The City, with Grand Central skyscraper (which is a weird mix of real Grand Central and Rockefeller Center)
- Thu Jan 09, 2020 15:47
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064395
Re: Post your screenshots!
Just before the New Year we conducted a quest called "Station Mesa" on our server. Players find a book with the frequency of radio beacon and go search for the hidden treasures, solve puzzles on the secret bases, and, finally, reach the orbital station with the main prize - jumpdrive compo...
- Wed Jan 08, 2020 12:21
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495133
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
I have faced the same issue a few times. It looks like advtrains remember position of rails that were above the slope previously - in some cases I can even drive the train on these non-existent-anymore rails, so it hangs in air above the new rails. The workaround I've found is to build any blocks ab...
- Thu Dec 26, 2019 11:20
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
Re: [Mod] Ham Radio [ham_radio]
Released v1.2:
- bugfix for stationary receivers
- separate digiline channel for stationary receivers
Also updated README with description of configuration file.
- bugfix for stationary receivers
- separate digiline channel for stationary receivers
Also updated README with description of configuration file.
- Wed Dec 18, 2019 17:29
- Forum: Maps
- Topic: Download a server's map?
- Replies: 12
- Views: 4729
Re: Download a server's map?
You've made by day :) I wasn't aware about this feature. That's very useful!rubenwardy wrote:You can use the local map saving feature to download the areas you visit.
- Wed Dec 18, 2019 11:32
- Forum: Maps
- Topic: Download a server's map?
- Replies: 12
- Views: 4729
Re: Download a server's map?
Do I understand you correctly - you want to copy the world map from server without having shell access to the host where server is running? I'm afraid it's impossible to do.
- Wed Dec 18, 2019 09:35
- Forum: Maps
- Topic: Download a server's map?
- Replies: 12
- Views: 4729
Re: Download a server's map?
Copying the game (.minetest/games/_your_game_name_) and world (.minetest/worlds/_your_world_name_) folders should be sufficient, and you will not lose anything during transition. Unless you use PostgreSQL as a world backend - in that case you can follow any instructions for backing up and restoring ...
- Fri Dec 13, 2019 11:55
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
Re: [Mod] Ham Radio [ham_radio]
Thank you! Even though I'm not a ham myself, I was very interested in amateur radio while I was a kid/student.thunderdog1138 wrote:As a ham myself, this looks great.
Well, I know :)migdyn wrote:The name is a bit funny though, if you know what I mean :)
- Fri Dec 13, 2019 11:48
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
Re: [Mod] Ham Radio [ham_radio]
Released v1.1: - added stationary receivers, they just display RDS messages as infotext. - RDS messages in transmitters are multiline now. However, they are transmitted line by line. - shift-click toggles RDS reception on handheld receiver (instead of right click) - improved digilines API, see READM...
- Sun Dec 08, 2019 22:16
- Forum: Mod Releases
- Topic: [Mod] Ham Radio [ham_radio]
- Replies: 14
- Views: 3938
[Mod] Ham Radio [ham_radio]
Ham radio comes to Minetest world! https://github.com/technix/ham_radio/raw/master/screenshot.png?raw=true Mod uses first material available: circuit = basic_materials:ic, default:mese_crystal body = basic_materials:plastic_sheet, default:steel_ingot wires = basic_materials:copper_wire, default:copp...