Search found 9 matches

by hlqkj
Mon Nov 30, 2020 09:58
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: LOOP

Blockhead wrote:
Sat Nov 28, 2020 10:45
I have achieved LOOP
Just L-O-L !
by hlqkj
Tue Oct 06, 2020 20:26
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Thanks for your feedback, I'm glad you liked it! :)
by hlqkj
Fri Sep 25, 2020 17:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Working on a setup for a terminal station an idea come to my mind: would it be possible to have an ATC (or LUA) command to force players off a train? The use case would be: a train arrives at a terminal station, enters an arrivals platform and stops at the station track to let passengers off. It the...
by hlqkj
Sat Sep 12, 2020 16:08
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

yay!! :D
by hlqkj
Wed Sep 02, 2020 17:49
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

That's what I did: I reached that page from a link on the advtrains.de website...

Seem it worked now, I just got the confirm mail a few hours ago (the issue was sent two days ago...)

Thank you! :)
by hlqkj
Wed Sep 02, 2020 06:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Hi, sorry to bother you again with issues. A few days ago I sent two reports using the bug tracker form available on advtrains.de but I just got a DSN today, seems your mail server is refusing connections... The recipient server did not accept our requests to connect. Learn more at https://support.g...
by hlqkj
Sat Aug 29, 2020 18:02
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1430
Views: 234455

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Hello, by investigating an issue with another mod I just discovered that advtrains overrides the minetest builtin string.split() function (advtrains/wagols.lua L851). The problem is that the behaviour of that function is different from the builtin one, which other mods rely on... In my case the sban...
by hlqkj
Wed Dec 11, 2019 21:13
Forum: WIP Mods
Topic: [Mod]Ocean [xocean][2.1]
Replies: 66
Views: 6295

Re: [Mod]Ocean [xocean][2.0]

I don't know for sure whether StarNinjas didn't mean for them to be separate blocks. If he meant to register two different blocks, then one of them two is completely missing from the code, that would be impossible for us to fix. [EDIT] Looking closer at the code I agree with what you said: they see...
by hlqkj
Wed Dec 11, 2019 20:29
Forum: WIP Mods
Topic: [Mod]Ocean [xocean][2.1]
Replies: 66
Views: 6295

Re: [Mod]Ocean [xocean][2.0]

Looks like the problem is line 807 says "xocean:horn:skeleton" instead of "xocean:horn_skeleton". To be honest, though, I would have gone with a different naming system. I would be constantly confused when to use "horn_skeleton" and when to use "skeleton_horn"...