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Eating blocks? OW MY JAW OW OW OW.
Arol blocks would be so resistant that they would be resistant to the fabric of reality, and thus would tear a hole right through it.
by GloopMaster
Tue Nov 26, 2013 17:37
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 17812

Wand of Equal Trade? Me smells a Wand of Equal Trade.
by GloopMaster
Thu Jul 04, 2013 19:03
 
Forum: Mod Releases
Topic: [Mod] exchange/replace nodes with one click [replacer]
Replies: 37
Views: 16180

You're welcome. I guess.
by GloopMaster
Thu Jul 04, 2013 01:19
 
Forum: WIP Mods
Topic: Thanks...
Replies: 7
Views: 1259

glooptest would be trivial to add support for; the only edible item is glooptest:kalite_lump
by GloopMaster
Wed Jul 03, 2013 05:03
 
Forum: Old Mods
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 323
Views: 120278

Woot! Updated! 0.0.4!

Longest entry in the changelog, too :)
by GloopMaster
Wed Jul 03, 2013 02:39
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 17812

I have a few questions How do you craft the Thaumanomacon and what rock layer can vis shards be found? Right click on a bookshelf with a wand, if I'm not mistaken. And vis shards should be pretty much everywhere. These are both based on the assumption that those two features are the same as in Thau...
by GloopMaster
Sun Jun 30, 2013 18:21
 
Forum: Mod Releases
Topic: [Mod] Thaumtest [2.1] [thaumtest]
Replies: 102
Views: 26862

Ah, there are new ones? Was unaware. Will fix it soon.

UPDATE: Github now has updated oreblock textures.
by GloopMaster
Sun Jun 30, 2013 14:21
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 17812

Updated for full function in Minetest versions 0.4.7 and higher.
by GloopMaster
Sun Jun 30, 2013 04:22
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 17812

Gloop? Gloop Gloop Gloop. Gloop.

(Gloopores? Use Glooptest. It's better and has API functions.)
by GloopMaster
Sun Jun 30, 2013 03:00
 
Forum: WIP Mods
Topic: [Game] Gloop+Lava [0.3.1]
Replies: 8
Views: 2009

Perhaps this would use buttons to cycle through the different crafting recipes? (same slot, buttons and number of recipes underneath)
by GloopMaster
Sat Mar 23, 2013 02:01
 
Forum: Feature Discussion
Topic: [Idea] Crafting System
Replies: 45
Views: 9902

Oh. My. God.

Image

WE GET IT. MINETEST IS TURNING INTO MINECRAFT. SO SHOVE IT UP YOUR ALMIGHTY ASS AND SHUT THE HELL UP.
by GloopMaster
Wed Mar 20, 2013 02:51
 
Forum: Feature Discussion
Topic: Lava is no longer renewable!?
Replies: 175
Views: 25219

I pronounce it like this: "de-RP"
by GloopMaster
Wed Mar 13, 2013 14:21
 
Forum: General Discussion
Topic: Pronouncing mese?
Replies: 55
Views: 7832

So basically your fences are like xfences but more picky. Seems legit.
by GloopMaster
Sun Mar 10, 2013 03:38
 
Forum: Mod Releases
Topic: [Mod] Fences [1.0] [fences]
Replies: 22
Views: 11438

On windows at least you can use a program called GlovePIE to convert Xbox360 input to keyboard/mouse input.
by GloopMaster
Wed Mar 06, 2013 14:23
 
Forum: Feature Discussion
Topic: [Idea] Use Xbox 360 Remote!
Replies: 7
Views: 1638

RealBadAngel wrote:
GloopMaster wrote:Wow, you're actually working on it.


Suprised? :P


Very much so.
by GloopMaster
Sun Jan 27, 2013 17:51
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1482
Views: 463421

Wow, you're actually working on it.
by GloopMaster
Sun Jan 27, 2013 16:20
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1482
Views: 463421

An animated opening chest only costs FPS for no gain.

Seeing as minetest already runs at 20fps or so, what's the point?
by GloopMaster
Fri Jan 25, 2013 15:26
 
Forum: Mod Releases
Topic: [Mod] More Chests [0.0] [chests_0gb_us]
Replies: 80
Views: 21241

My hatches are outdated and will not work with latest mesecons.
by GloopMaster
Fri Jan 25, 2013 15:10
 
Forum: WIP Mods
Topic: [mod]hatchesmore
Replies: 6
Views: 1250

UPDATED.

ERMEHGERD.

I'M ACTUALLY WORKING ON A PROJECT INSTEAD OF JUST LETTING IT ROT?!

WHAT IS THIS MADNESS?!

<insert "this is sparta" sequence here>

Ok, seriously now. Info is in the changelog, download is as usual github.
by GloopMaster
Thu Jan 24, 2013 03:00
 
Forum: Mod Releases
Topic: [ModPack][0.0.4] GloopTest Pack! [glooptest]
Replies: 40
Views: 17812

attached_node should check for wallmounted, and then only drop as an item when the connected surface is dug, not just the underlying one.
by GloopMaster
Fri Jan 11, 2013 17:22
 
Forum: Mod Releases
Topic: [Mod] Falling nodes [1.5] [falling_items]
Replies: 15
Views: 6436

hdastwb wrote:-snip-


And this is all because you cant buy a real computer. OS aside, you expect to play games on something without mouse buttons?
by GloopMaster
Thu Jan 10, 2013 07:04
 
Forum: Feature Discussion
Topic: [Poll | Finished] Open/Close Doors
Replies: 35
Views: 6212

or:
C. Make the hand only be able to dig a certain group, and set that to all nodes that you want to be diggable. Tools could be a problem; set wood tools to the same group.
by GloopMaster
Thu Jan 10, 2013 02:13
 
Forum: WIP Mods
Topic: Digging limits
Replies: 4
Views: 642

Your hand looks like a dog's paw.
by GloopMaster
Wed Jan 09, 2013 18:27
 
Forum: Texture Packs
Topic: Faithful Minetest Texture Pack [32x] [0.4.x]
Replies: 7
Views: 3115

people with OCD: GANFKDASGNLA THE ORES ARE TOTALLY RANDOM WHAT IS THIS SHIT
by GloopMaster
Tue Jan 08, 2013 23:16
 
Forum: Texture Packs
Topic: OCD Styled Texture Pack
Replies: 14
Views: 4053

LOL NOPE NOT DOING TEXTURES.

Too busy with my own crap ;-)
by GloopMaster
Tue Jan 08, 2013 22:59
 
Forum: WIP Mods
Topic: [Mod] circular saw for easier handling of stairsplus-nodes
Replies: 22
Views: 9779
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