Search found 280 matches

by pampogokiraly
Tue Jun 21, 2022 20:05
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369204

Re: [Modpack] WorldEdit [worldedit]

hacknorris wrote:
Sat Jun 18, 2022 15:50
not saying about this lightning bug :
Przechwycenie obrazu ekranu_2022-06-18_17-49-26.png
Select the bugged area (it is bigger than it seems. usually pretty tall), and use //fixlight
by pampogokiraly
Tue Jun 21, 2022 20:05
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369204

Re: [Modpack] WorldEdit [worldedit]

hacknorris wrote:
Sat Jun 18, 2022 10:32
+ im reporting a bug - i dont have gui in inventory, in any version of it (only brush and wand). whatever i do. i download addon via contentdb btw...
screenshot for prove :
The gui should be in the crafting tab
by pampogokiraly
Sat May 28, 2022 16:45
Forum: General Discussion
Topic: Aux1 and Inventory keybinds
Replies: 17
Views: 4094

Re: Aux1 and Inventory keybinds

I don't like setting aux1 to anything that doesn't use my pinky or my thumb. This is mainly due to aux1 being used as sprint in most games/servers, and I want to be able to control myself fully while sprinting. For the inventory I tried out many settings and I still don't know what to use. I used C,...
by pampogokiraly
Thu Feb 03, 2022 11:44
Forum: WIP Mods
Topic: [Mod] Falling Stairs and Slabs [falling_stairs]
Replies: 3
Views: 892

Re: [Mod] Falling Stairs and Slabs [falling_stairs]

j0j0n4th4n wrote:
Thu Feb 03, 2022 04:39
Does it change the behavior of already existing stairs or it adds a new one which behave like gravel?
There is a picture on the Contendb about the mod which showcases stair variants of all four blocks in MTG, so it probably just adds those
by pampogokiraly
Tue Dec 28, 2021 10:41
Forum: Game Discussion
Topic: I need a game idea.
Replies: 7
Views: 2744

Re: I need a game idea.

Recreate Me And my Shadow in 3d
by pampogokiraly
Fri Dec 17, 2021 16:47
Forum: General Discussion
Topic: Seed number for completely flat world?
Replies: 8
Views: 2495

Re: Seed number for completely flat world?

if you use the flat mapgen and you are looking for a grassy area, the best I can suggest at the moment is 6. I will look for a better and bigger one in the future but for now 6 is the best mainly because just how easy it is to remember
by pampogokiraly
Sun Nov 21, 2021 11:15
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42352

Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0

I don't understand the hate on this new change. If you don't like it, you can just change the default privileges setting, and add in basic_debug in there.
by pampogokiraly
Tue Oct 26, 2021 19:17
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686949

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Hi, The vertical "Cable" does not works when the connection is made by the upper side of it.... It Is normal? https://i.imgur.com/KssHe0n.png perfectly normal. You have to replace the mesecon, with a vertical mesecon to make it work. But actually I highly suggest using mese blocks instead...
by pampogokiraly
Thu Oct 21, 2021 19:29
Forum: WIP Mods
Topic: myfoods: some new foods
Replies: 1
Views: 434

Re: myfoods: some new foods

We had to have bacon
All praise the bacon god!!
by pampogokiraly
Sun Oct 17, 2021 10:19
Forum: WIP Mods
Topic: [Mod] agriculture
Replies: 30
Views: 11134

Re: [Mod] agriculture

Question: Is the texture for node "compost:garden_soil" missing? Or is something else broken? I can craft the block, place the block in the word, and put other node-blocks on the node-block, but I can't plant seeds on it, and all I actually see in crafting and in the world is the "un...
by pampogokiraly
Wed Oct 13, 2021 18:04
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686949

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

Linuxdirk wrote:
Wed Oct 13, 2021 09:37
Why not simply use XOR followed by NOT instead?
I don't mind that I don't have a xnor gate... it's just really weird that the fpga has it while the normal gates don't
by pampogokiraly
Wed Oct 13, 2021 09:29
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686949

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

My only guess that the texture for the xnor gate wouldn't fit on a block...
by pampogokiraly
Tue Oct 12, 2021 10:27
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1932
Views: 686949

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]

quick question... why is there no xnor gate? I know it is inside the fpga, but it's still weird that there is a standalone gate for every one of them except for the xnor one...
by pampogokiraly
Sun Oct 10, 2021 08:49
Forum: Problems
Topic: Unable to Access Content
Replies: 7
Views: 2413

Re: Unable to Access Content

I remember I had a similar problem for around a week, but it fixed itself every time by just pressing the "browse online content" button again
by pampogokiraly
Thu Oct 07, 2021 20:14
Forum: General Discussion
Topic: mesecon machine: configureable password system
Replies: 0
Views: 588

mesecon machine: configureable password system

Hello! (warning! this topic is going to be somewhat unprofessional but I don't feel like fixing it right now, so either don't read it, or be prepared) I love making machines with mesecon. If you are somewhat experienced with the mod, then you probably know how easy it is to make a simple switch pas...
by pampogokiraly
Wed Sep 29, 2021 17:31
Forum: Modding Discussion
Topic: Texture editing apps
Replies: 17
Views: 2417

Re: Texture editing apps

I use gimp and/or pixelorama.
Both are really good programs. Gimp is a lot more advanced in some tools, but it takes a lot of time and effort to learn, while Pixelorama is easier to use but not as advanced
by pampogokiraly
Tue Sep 07, 2021 17:08
Forum: WIP Mods
Topic: [Mod] 3D Mushrooms [nextgen_fungi]
Replies: 9
Views: 1879

Re: [Mod] 3D Mushrooms [nextgen_fungi]

aw these look soooo cute!
It would be probably a little laggy, but can you also make 3d grass as well? just maybe make it a different mod, or make it toggleable in case it's laggy...
by pampogokiraly
Thu Sep 02, 2021 19:09
Forum: WIP Mods
Topic: [Mod] Electricity [0.1.5] [electricity]
Replies: 3
Views: 1200

Re: [Mod] Electricity [0.1.2] [electricity]

I am very much confused by how everything works here... these two white things don't explain anything with their textures, and I couldn't figure out how stuff works... can you make a some sort of guide that explains everything?
by pampogokiraly
Mon Aug 30, 2021 10:58
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42352

Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0

maybe the exposed coordinate info should be included in creative by default that is just like how fly, fast, noclip, etc... should be also granted in creative by default. You can kind of do this right now in the settings but it will grant all of these in survival mode too sadly (unless there has be...
by pampogokiraly
Sun Aug 08, 2021 10:43
Forum: General Discussion
Topic: More Beautiful Mapgen Ever?
Replies: 18
Views: 5362

Re: More Beautiful Mapgen Ever?

Maverick2797 wrote:
Sun Aug 08, 2021 08:21
pampogokiraly wrote:
Fri Aug 06, 2021 15:37
singlenode is the best ever survival map
I have been FALLING... for THIRTY MINUTES!
watching the Y coordinate going down and down is so cool!
by pampogokiraly
Fri Aug 06, 2021 15:37
Forum: General Discussion
Topic: More Beautiful Mapgen Ever?
Replies: 18
Views: 5362

Re: More Beautiful Mapgen Ever?

singlenode is the best ever survival map
by pampogokiraly
Sun Jul 25, 2021 13:34
Forum: Game Discussion
Topic: Game Concept/Daydream: The Phasing Fortress
Replies: 12
Views: 3956

Re: Game Concept/Daydream: The Phasing Fortress

here is something kind of related to my game: viewtopic.php?f=47&t=26611&hilit=alchemy
by pampogokiraly
Sun Jul 25, 2021 10:08
Forum: Mod Releases
Topic: [Modpack] WorldEdit [worldedit]
Replies: 862
Views: 369204

Re: [Modpack] WorldEdit [worldedit] - move broken?

Szervusz ;) yas! moar hungarians! It’s not slower, it doesn’t work at all. In addition it freezes the game so that it cannot be closed properly. As I suspected: actually broken! I'm not sure about that. Each time I move a bigger and bigger area, it just simply takes more time until I reach my compu...
by pampogokiraly
Sun Jul 25, 2021 10:03
Forum: Game Discussion
Topic: Game Concept/Daydream: The Phasing Fortress
Replies: 12
Views: 3956

Re: Game Concept/Daydream: The Phasing Fortress

Very cool concept and story. As far as I can tell it's basically minecraft gameplay-wise (mine, craft, build, fight), but with an entirely different story. It totally sounds like a game that will never be made, but I can very much relate to that. I am also working on a game idea in the same way as ...
by pampogokiraly
Sat Jul 24, 2021 18:46
Forum: Game Discussion
Topic: Game Concept/Daydream: The Phasing Fortress
Replies: 12
Views: 3956

Re: Game Concept/Daydream: The Phasing Fortress

Very cool concept and story. As far as I can tell it's basically minecraft gameplay-wise (mine, craft, build, fight), but with an entirely different story. It totally sounds like a game that will never be made, but I can very much relate to that. I am also working on a game idea in the same way as y...