Select the bugged area (it is bigger than it seems. usually pretty tall), and use //fixlighthacknorris wrote: ↑Sat Jun 18, 2022 15:50not saying about this lightning bug :
Przechwycenie obrazu ekranu_2022-06-18_17-49-26.png
Search found 280 matches
- Tue Jun 21, 2022 20:05
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370915
Re: [Modpack] WorldEdit [worldedit]
- Tue Jun 21, 2022 20:05
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370915
Re: [Modpack] WorldEdit [worldedit]
The gui should be in the crafting tabhacknorris wrote: ↑Sat Jun 18, 2022 10:32+ im reporting a bug - i dont have gui in inventory, in any version of it (only brush and wand). whatever i do. i download addon via contentdb btw...
screenshot for prove :
- Sat May 28, 2022 16:45
- Forum: General Discussion
- Topic: Aux1 and Inventory keybinds
- Replies: 17
- Views: 4192
Re: Aux1 and Inventory keybinds
I don't like setting aux1 to anything that doesn't use my pinky or my thumb. This is mainly due to aux1 being used as sprint in most games/servers, and I want to be able to control myself fully while sprinting. For the inventory I tried out many settings and I still don't know what to use. I used C,...
- Thu Feb 03, 2022 11:44
- Forum: WIP Mods
- Topic: [Mod] Falling Stairs and Slabs [falling_stairs]
- Replies: 3
- Views: 900
Re: [Mod] Falling Stairs and Slabs [falling_stairs]
There is a picture on the Contendb about the mod which showcases stair variants of all four blocks in MTG, so it probably just adds thosej0j0n4th4n wrote: ↑Thu Feb 03, 2022 04:39Does it change the behavior of already existing stairs or it adds a new one which behave like gravel?
- Tue Dec 28, 2021 10:41
- Forum: Game Discussion
- Topic: I need a game idea.
- Replies: 7
- Views: 2776
Re: I need a game idea.
Recreate Me And my Shadow in 3d
- Fri Dec 17, 2021 16:47
- Forum: General Discussion
- Topic: Seed number for completely flat world?
- Replies: 8
- Views: 2531
Re: Seed number for completely flat world?
if you use the flat mapgen and you are looking for a grassy area, the best I can suggest at the moment is 6. I will look for a better and bigger one in the future but for now 6 is the best mainly because just how easy it is to remember
- Sun Nov 21, 2021 11:15
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42837
Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0
I don't understand the hate on this new change. If you don't like it, you can just change the default privileges setting, and add in basic_debug in there.
- Tue Oct 26, 2021 19:17
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691919
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Hi, The vertical "Cable" does not works when the connection is made by the upper side of it.... It Is normal? https://i.imgur.com/KssHe0n.png perfectly normal. You have to replace the mesecon, with a vertical mesecon to make it work. But actually I highly suggest using mese blocks instead...
- Thu Oct 21, 2021 19:29
- Forum: WIP Mods
- Topic: myfoods: some new foods
- Replies: 1
- Views: 467
Re: myfoods: some new foods
All praise the bacon god!!We had to have bacon
- Sun Oct 17, 2021 10:19
- Forum: WIP Mods
- Topic: [Mod] agriculture
- Replies: 30
- Views: 11271
Re: [Mod] agriculture
Question: Is the texture for node "compost:garden_soil" missing? Or is something else broken? I can craft the block, place the block in the word, and put other node-blocks on the node-block, but I can't plant seeds on it, and all I actually see in crafting and in the world is the "un...
- Wed Oct 13, 2021 18:04
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691919
- Wed Oct 13, 2021 09:29
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691919
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
My only guess that the texture for the xnor gate wouldn't fit on a block...
- Tue Oct 12, 2021 10:27
- Forum: Mod Releases
- Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- Replies: 1932
- Views: 691919
Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
quick question... why is there no xnor gate? I know it is inside the fpga, but it's still weird that there is a standalone gate for every one of them except for the xnor one...
- Sun Oct 10, 2021 08:49
- Forum: Problems
- Topic: Unable to Access Content
- Replies: 7
- Views: 2470
Re: Unable to Access Content
I remember I had a similar problem for around a week, but it fixed itself every time by just pressing the "browse online content" button again
- Thu Oct 07, 2021 20:14
- Forum: General Discussion
- Topic: mesecon machine: configureable password system
- Replies: 0
- Views: 776
mesecon machine: configureable password system
Hello! (warning! this topic is going to be somewhat unprofessional but I don't feel like fixing it right now, so either don't read it, or be prepared) I love making machines with mesecon. If you are somewhat experienced with the mod, then you probably know how easy it is to make a simple switch pas...
- Wed Sep 29, 2021 17:31
- Forum: Modding Discussion
- Topic: Texture editing apps
- Replies: 17
- Views: 2488
Re: Texture editing apps
I use gimp and/or pixelorama.
Both are really good programs. Gimp is a lot more advanced in some tools, but it takes a lot of time and effort to learn, while Pixelorama is easier to use but not as advanced
Both are really good programs. Gimp is a lot more advanced in some tools, but it takes a lot of time and effort to learn, while Pixelorama is easier to use but not as advanced
- Tue Sep 07, 2021 17:08
- Forum: WIP Mods
- Topic: [Mod] 3D Mushrooms [nextgen_fungi]
- Replies: 9
- Views: 1927
Re: [Mod] 3D Mushrooms [nextgen_fungi]
aw these look soooo cute!
It would be probably a little laggy, but can you also make 3d grass as well? just maybe make it a different mod, or make it toggleable in case it's laggy...
It would be probably a little laggy, but can you also make 3d grass as well? just maybe make it a different mod, or make it toggleable in case it's laggy...
- Thu Sep 02, 2021 19:09
- Forum: WIP Mods
- Topic: [Mod] Electricity [0.1.5] [electricity]
- Replies: 3
- Views: 1213
Re: [Mod] Electricity [0.1.2] [electricity]
I am very much confused by how everything works here... these two white things don't explain anything with their textures, and I couldn't figure out how stuff works... can you make a some sort of guide that explains everything?
- Mon Aug 30, 2021 10:58
- Forum: News
- Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
- Replies: 93
- Views: 42837
Re: Debug coordinates will no longer be visible for unprivileged players after 5.4.0
maybe the exposed coordinate info should be included in creative by default that is just like how fly, fast, noclip, etc... should be also granted in creative by default. You can kind of do this right now in the settings but it will grant all of these in survival mode too sadly (unless there has be...
- Sun Aug 08, 2021 10:43
- Forum: General Discussion
- Topic: More Beautiful Mapgen Ever?
- Replies: 18
- Views: 5424
Re: More Beautiful Mapgen Ever?
watching the Y coordinate going down and down is so cool!
- Fri Aug 06, 2021 15:37
- Forum: General Discussion
- Topic: More Beautiful Mapgen Ever?
- Replies: 18
- Views: 5424
Re: More Beautiful Mapgen Ever?
singlenode is the best ever survival map
- Sun Jul 25, 2021 13:34
- Forum: Game Discussion
- Topic: Game Concept/Daydream: The Phasing Fortress
- Replies: 12
- Views: 4048
Re: Game Concept/Daydream: The Phasing Fortress
here is something kind of related to my game: viewtopic.php?f=47&t=26611&hilit=alchemy
- Sun Jul 25, 2021 10:08
- Forum: Mod Releases
- Topic: [Modpack] WorldEdit [worldedit]
- Replies: 862
- Views: 370915
Re: [Modpack] WorldEdit [worldedit] - move broken?
Szervusz ;) yas! moar hungarians! It’s not slower, it doesn’t work at all. In addition it freezes the game so that it cannot be closed properly. As I suspected: actually broken! I'm not sure about that. Each time I move a bigger and bigger area, it just simply takes more time until I reach my compu...
- Sun Jul 25, 2021 10:03
- Forum: Game Discussion
- Topic: Game Concept/Daydream: The Phasing Fortress
- Replies: 12
- Views: 4048
Re: Game Concept/Daydream: The Phasing Fortress
Very cool concept and story. As far as I can tell it's basically minecraft gameplay-wise (mine, craft, build, fight), but with an entirely different story. It totally sounds like a game that will never be made, but I can very much relate to that. I am also working on a game idea in the same way as ...
- Sat Jul 24, 2021 18:46
- Forum: Game Discussion
- Topic: Game Concept/Daydream: The Phasing Fortress
- Replies: 12
- Views: 4048
Re: Game Concept/Daydream: The Phasing Fortress
Very cool concept and story. As far as I can tell it's basically minecraft gameplay-wise (mine, craft, build, fight), but with an entirely different story. It totally sounds like a game that will never be made, but I can very much relate to that. I am also working on a game idea in the same way as y...