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Re: [Mod] UFO wreck [ufowreck]

Added an underwater base: https://forum.minetest.net/download/file.php?mode=view&id=21466&sid=bf7a69aef5472e6526c7c0455a8d85a8 All alien devices currently known: https://forum.minetest.net/download/file.php?mode=view&id=21467&sid=bf7a69aef5472e6526c7c0455a8d85a8 Alien Engine - gives ...
by Irremann
Mon Mar 30, 2020 19:38
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 506

Re: Post your screenshots!

Image
by Irremann
Tue Mar 24, 2020 20:15
 
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9354
Views: 1156465

Re: [Mod] Pyramids (with treasures) [1.0.0] [tsm_pyramids]

This evening I drew a picture for the sarcophagus. I did not understand how to make a two blocks chest, so I made this bed =)
Image
Pharaoh pic in attachments.
by Irremann
Tue Mar 24, 2020 20:06
 
Forum: Mod Releases
Topic: [Mod] Pyramids (with treasures) [1.0.0] [tsm_pyramids]
Replies: 25
Views: 5618

Re: [Mod] Motorbikes [motorbike]

Nice mod. Why not in Mods/WIP subforum?

I got an error:
ServerError: AsyncErr: environment_Step: Runtime error from mod 'motorbike' in callback environment_Step(): /motorbike/init.lua:140: attempt to call global 'create_lines' (a nil value)
by Irremann
Tue Mar 24, 2020 16:45
 
Forum: Mod Releases
Topic: [Mod] Motorbikes [motorbike]
Replies: 35
Views: 1046

Re: [Mod] UFO wreck [ufowreck]

Image

Added craftable miniufo. Сharging in LV MV HV Battery Box.

Based on UFOs [ufos] from Zeg9. Thanks universales for support.
by Irremann
Sun Mar 22, 2020 22:12
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 506

Re: [Mod] UFO wreck [ufowreck]

Looks very fun. I will may try using this. Its uses schematics based world gen to randomly place them? I will have to test this in world gen and tweak their rarity to suit my survival game. I'm use minetest.register_decoration . You need to find fill_ratio = 0.0000000000000001 . You can try to put ...
by Irremann
Sun Mar 01, 2020 18:48
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 506

Re: [Mod] UFO wreck [ufowreck]

Update:
Fix random generate UFOs. More random!
Fix teleport messages.
New tools: heater and freezer.
Image
by Irremann
Sun Mar 01, 2020 17:53
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 506

[Mod] UFO wreck [ufowreck]

https://raw.githubusercontent.com/Irremann/ufowreck/master/screenshot_ufo.png Minetest UFO wreck Mod by Irremann Based on "scifi_nodes" and "amcaw" mods. Warning: there may be conflicts, do not use them together. Depends: technic, mobs. This mod creates a fleet of 4-6 UFOs when ...
by Irremann
Mon Feb 24, 2020 20:06
 
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 6
Views: 506

Re: [Mod] scifi-nodes

I am creating a new UFO mod using textures from scifi-nodes. I think soon I will post it on the forum. Just wait a bit =).

Today I made a drop of edible eyes and planting and growing new eye trees.
by Irremann
Tue Jan 28, 2020 20:17
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 70
Views: 9714

Re: [Mod] scifi-nodes

Added some animation:
Image
by Irremann
Tue Jan 28, 2020 16:31
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 70
Views: 9714

Re: [Mod] Uranium tools [fnuclear]

Update: uranium hoe added.
by Irremann
Sat Jan 25, 2020 18:36
 
Forum: WIP Mods
Topic: [Mod] Uranium tools [fnuclear]
Replies: 3
Views: 350

Re: [Mod] UFOs [ufos]

UFO does not work in minetest 5.1.0. The character sticks out higher than necessary from the cabin. The UFO turns, but does not fly. The furnace is fully charged. Who can fix it? =)
by Irremann
Sun Jan 19, 2020 16:44
 
Forum: Mod Releases
Topic: [Mod] UFOs [ufos]
Replies: 104
Views: 78087

[Mod] Phosphorescent Paint [phosphorescent]

https://raw.githubusercontent.com/Irremann/phosphorescent/master/screenshot.png Add Phosphorescent Paint (blue and green) which can be applied on stone brick, sandstone brick, desert stonebrick, desert sandstonebrick and silver sandstone brick. Recipes: Alloying zinc dust with sulfur dust receives ...
by Irremann
Sat Jan 18, 2020 17:12
 
Forum: WIP Mods
Topic: [Mod] Phosphorescent Paint [phosphorescent]
Replies: 4
Views: 352

Re: [Mod] The Lower Road [thelowerroad]

Very scary mod, do not install it. Otherwise you will leave and you will not return. I rode two hours on a bicycle. =)
by Irremann
Sun Jan 12, 2020 18:36
 
Forum: Mod Releases
Topic: [Mod] The Lower Road [thelowerroad]
Replies: 55
Views: 5702

[Mod] Uranium tools [fnuclear]

https://raw.githubusercontent.com/Irremann/fnuclear/master/screenshot_u.png Minetest uranium tools Mod by Irremann Add uranium tools: axe, crowbar, pickaxe, shovel, sword, hammer, sickle. Add uranium lamp and barrel for toxic waste. They all created from depleted uranium 0%. All these tools glow in...
by Irremann
Sun Jan 12, 2020 09:26
 
Forum: WIP Mods
Topic: [Mod] Uranium tools [fnuclear]
Replies: 3
Views: 350

[Mod] Palm Tree new model [palm]

This is my first post on this forum. Hello! https://raw.githubusercontent.com/Irremann/palm/master/screenshot_p.png Palm tree mod by Irremann based on mod mb_trees by MarkuBu Differences: Only palm trees! Completely new palm model. Palm trees can be found along the shores of seas and rivers in deser...
by Irremann
Fri Jan 10, 2020 17:07
 
Forum: WIP Mods
Topic: [Mod] Palm Tree new model [palm]
Replies: 2
Views: 259

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