Yes, public server: minestead.crem.xyz And we have a map: https://minestead.crem.xyz/mapz/Neuromancer wrote: ↑Sun Jan 21, 2024 23:01Glad you like it. Is it a public server that I can check out?
Search found 49 matches
- Tue Jan 23, 2024 17:39
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 868
Re: [Mod]Petroglyphs[petroglyphs]
- Sun Jan 21, 2024 20:07
- Forum: WIP Mods
- Topic: [Mod]Petroglyphs[petroglyphs]
- Replies: 7
- Views: 868
Re: [Mod]Petroglyphs[petroglyphs]
Very beautiful. Installed it on my server.
- Sun Nov 26, 2023 07:44
- Forum: WIP Mods
- Topic: [Mod] Logistica [0.9.14] [logistica]
- Replies: 13
- Views: 2199
Re: [Mod] Logistica 0.8.0 [logistica]
This is a very cool job. I've bookmarked this page and will check out this mod when I fix my computer.
- Sat Oct 07, 2023 19:14
- Forum: WIP Mods
- Topic: [Mod] Technic More Machines [technic_more_machines]
- Replies: 0
- Views: 3263
[Mod] Technic More Machines [technic_more_machines]
https://raw.githubusercontent.com/Irremann/technic_more_machines/master/screenshot.png This is an addon for Technic Mod. mod contains: LV machines - Tubelib Repairer - repairs all tubelib devices within a radius of 10 blocks - Health Charger - improves your health when you click - Spotlight - emits...
- Sat Oct 07, 2023 12:41
- Forum: WIP Mods
- Topic: [Mod] Skeletons [0.8.0] [skeletons]
- Replies: 31
- Views: 5676
Re: [Mod] Skeletons [0.8.0] [skeletons]
Hello. Can you make a skeleton hanging from chains? The walls in my prison need this.
- Thu Jul 13, 2023 19:25
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105015
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Great idea with the train to the cave. I think I know what I'm going to do on the weekend =).
- Wed Jul 12, 2023 22:31
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105015
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Free teleports make it meaningless: rails and trolleys, trains, roads, bicycles and other vehicles. And just yellow booths stick out everywhere. I made the mistake of using this mod on the server at all. I complicated the recipe, but it's still not enough. Connecting to electricity is crashing the g...
- Sun Jul 09, 2023 07:09
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1608
- Views: 641632
Re: [Mod] Technic [0.4.16-dev] [technic]
Is there any easy way to find out if the device is connected to the network? I copied the code from the power monitor. But the network only receives "nil" and the code doesn't work. minetest.register_abm({ nodenames = {"technic:power_monitor"}, label = "Machines: run power m...
- Fri Jun 02, 2023 18:10
- Forum: Mod Releases
- Topic: [Mod] Technic [0.4.16-dev] [technic]
- Replies: 1608
- Views: 641632
Re: [Mod] Technic [0.4.16-dev] [technic]
I want to make my own cable. But I've already broken my head. I found the functions in API and entered my block there: technic.register_cable_tier("my_technic:my_lv_cable", "LV") technic.register_cable("LV", 2/16) But I get: Name technic:lv_cable does not follow naming ...
- Wed May 03, 2023 22:46
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048432
- Sun Mar 05, 2023 16:11
- Forum: WIP Mods
- Topic: [Mod] One Way Glass [onewayglass]
- Replies: 3
- Views: 703
Re: [Mod] One Way Glass [onewayglass]
There is no difficulty. I'll do with the dye a later.j0j0n4th4n wrote: ↑Thu Mar 02, 2023 13:58Can't this be optional?For crafting you will need mod technic and an alloy furnace.
- Sun Mar 05, 2023 12:39
- Forum: Mod Releases
- Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
- Replies: 146
- Views: 105015
Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
What do you think?
- Tue Feb 28, 2023 19:47
- Forum: WIP Mods
- Topic: [Mod] One Way Glass [onewayglass]
- Replies: 3
- Views: 703
[Mod] One Way Glass [onewayglass]
https://raw.githubusercontent.com/Irremann/onewayglass/master/screenshot.png I did not find an existing mod with the desired functionality, so I made my own. The mod adds 10 colored glasses with an opaque front side. For crafting you will need mod technic and an alloy furnace. Depends: default, tec...
- Fri Dec 16, 2022 14:21
- Forum: WIP Mods
- Topic: [Mod] UFO wreck [ufowreck]
- Replies: 16
- Views: 4043
Re: [Mod] UFO wreck [ufowreck]
Add teleport gun, based on mod Point Teleporter [1.3] [teletool] by Wuzzy.
Fixed freezer and heater logic. Now they are working in the area. May be useful for terraforming.
- Fri Dec 16, 2022 00:47
- Forum: WIP Mods
- Topic: [Mod] Christrmas Quest [christmas_quest]
- Replies: 1
- Views: 385
[Mod] Christrmas Quest [christmas_quest]
https://raw.githubusercontent.com/Irremann/christmas_quest/7224018895a883a1696ce1f0614da3e56c3cf00a/screenshot_christmas.png The mod adds evil snowmen spawning in the snow and ice. After defeating them, you get a magical snowflake that you can exchange with Santa for gifts. Santa must be installed ...
- Thu Dec 15, 2022 14:02
- Forum: WIP Mods
- Topic: [modpack] Automobiles [automobiles_pck]
- Replies: 63
- Views: 15446
Re: [modpack] Automobiles [automobiles_pck]
I installed the mod on the server and got terrible lags. The motorcycle jerks and almost does not go. The buggy and roadster drive normally only in a straight line. When I try to turn, lags begin. Which surface check or spot check under the light heavily loads network? With the same set of mods on m...
- Mon Dec 12, 2022 15:33
- Forum: Mod Releases
- Topic: [Mod] Protector Redo [3.4] [protector]
- Replies: 331
- Views: 91805
Re: [Mod] Protector Redo [3.4] [protector]
Hi all. Enyekala server has protectors with different radius and timer. Where can I find the code for this mod?
- Sun Dec 11, 2022 19:32
- Forum: WIP Mods
- Topic: [Mod] Uranium Stuff [uraniumstuff]
- Replies: 2
- Views: 899
- Sun Dec 11, 2022 17:33
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11052
- Views: 2048432
Re: Post your screenshots!
Nice motorbike from apercy!
- Sun Dec 11, 2022 12:07
- Forum: WIP Mods
- Topic: [modpack] Automobiles [automobiles_pck]
- Replies: 63
- Views: 15446
Re: [modpack] Automobiles [automobiles_pck]
apercy, hello. I just copied this part from the old version of the mod and the problem with the "sit" was gone. I'll upload it to my server and test it. -- attach player function automobiles_lib.attach_driver(self, player) local name = player:get_player_name() self.driver_name = name -- at...
- Fri Feb 04, 2022 21:52
- Forum: WIP Mods
- Topic: [modpack] Automobiles [automobiles_pck]
- Replies: 63
- Views: 15446
Re: [modpack] Automobiles [automobiles_pck]
Nice mod. I made new pictures, look in the fork.
And you should definitely do stepheight = 0.6 for the roadster. Otherwise, the car does not drive on stair and slab blocks.
And you should definitely do stepheight = 0.6 for the roadster. Otherwise, the car does not drive on stair and slab blocks.
- Sat Nov 14, 2020 08:11
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 1227
Re: [Mod] Glow Slimes [glow_slimes]
I am using the same slime model. Apart from the fact that you will have slime of the same color, but with different behavior, I see no problem.
- Thu Nov 12, 2020 17:37
- Forum: Mod Releases
- Topic: [mod] PaleoTest [2.1.2] [paleotest]
- Replies: 106
- Views: 26239
Re: [mod] PaleoTest [2.1.1] [paleotest]
If someone wants only one mammoth, then I have it. I wrote this for my server.
https://github.com/Irremann/mobs_mammoth
https://github.com/Irremann/mobs_mammoth
- Thu Nov 12, 2020 17:23
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 1227
Re: [Mod] Glow Slimes [glow_slimes]
I forgot that mod "farming" is also needed. My mistake. However, if you do not want to grow plants in stone with slime, then find:
and replace:
Lines number 354 and 378.
Code: Select all
groups = {cracky = 2, slippery = 3, soil = 3, field = 1, wet = 1},
Code: Select all
groups = {cracky = 2, slippery = 3},
- Sat Nov 07, 2020 17:30
- Forum: WIP Mods
- Topic: [Mod] Glow Slimes [glow_slimes]
- Replies: 8
- Views: 1227
[Mod] Glow Slimes [glow_slimes]
https://raw.githubusercontent.com/Irremann/glow_slimes/master/screenshot.png Glow Slimes mod by Irremann based on mod tmw_slimes by Piezo_ Depends: mobs, default, currency, dye, farming Mod adds blue (ocean) slime, green, yellow, orange, pink and ice slime. Slimes spawned in caves and stain everyth...