Search found 49 matches

by Irremann
Tue Jan 23, 2024 17:39
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

Re: [Mod]Petroglyphs[petroglyphs]

Neuromancer wrote:
Sun Jan 21, 2024 23:01
Irremann wrote:
Sun Jan 21, 2024 20:07
Very beautiful. Installed it on my server.
Glad you like it. Is it a public server that I can check out?
Yes, public server: minestead.crem.xyz And we have a map: https://minestead.crem.xyz/mapz/
by Irremann
Sun Jan 21, 2024 20:07
Forum: WIP Mods
Topic: [Mod]Petroglyphs[petroglyphs]
Replies: 7
Views: 868

Re: [Mod]Petroglyphs[petroglyphs]

Very beautiful. Installed it on my server.
by Irremann
Sun Nov 26, 2023 07:44
Forum: WIP Mods
Topic: [Mod] Logistica [0.9.14] [logistica]
Replies: 13
Views: 2199

Re: [Mod] Logistica 0.8.0 [logistica]

This is a very cool job. I've bookmarked this page and will check out this mod when I fix my computer.
by Irremann
Sat Oct 07, 2023 19:14
Forum: WIP Mods
Topic: [Mod] Technic More Machines [technic_more_machines]
Replies: 0
Views: 3263

[Mod] Technic More Machines [technic_more_machines]

https://raw.githubusercontent.com/Irremann/technic_more_machines/master/screenshot.png This is an addon for Technic Mod. mod contains: LV machines - Tubelib Repairer - repairs all tubelib devices within a radius of 10 blocks - Health Charger - improves your health when you click - Spotlight - emits...
by Irremann
Sat Oct 07, 2023 12:41
Forum: WIP Mods
Topic: [Mod] Skeletons [0.8.0] [skeletons]
Replies: 31
Views: 5676

Re: [Mod] Skeletons [0.8.0] [skeletons]

Hello. Can you make a skeleton hanging from chains? The walls in my prison need this.
by Irremann
Thu Jul 13, 2023 19:25
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 146
Views: 105015

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Great idea with the train to the cave. I think I know what I'm going to do on the weekend =).
by Irremann
Wed Jul 12, 2023 22:31
Forum: Mod Releases
Topic: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]
Replies: 146
Views: 105015

Re: [Mod] travelnet teleporters/bookmarks [2.0][travelnet]

Free teleports make it meaningless: rails and trolleys, trains, roads, bicycles and other vehicles. And just yellow booths stick out everywhere. I made the mistake of using this mod on the server at all. I complicated the recipe, but it's still not enough. Connecting to electricity is crashing the g...
by Irremann
Sun Jul 09, 2023 07:09
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641632

Re: [Mod] Technic [0.4.16-dev] [technic]

Is there any easy way to find out if the device is connected to the network? I copied the code from the power monitor. But the network only receives "nil" and the code doesn't work. minetest.register_abm({ nodenames = {"technic:power_monitor"}, label = "Machines: run power m...
by Irremann
Fri Jun 02, 2023 18:10
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1608
Views: 641632

Re: [Mod] Technic [0.4.16-dev] [technic]

I want to make my own cable. But I've already broken my head. I found the functions in API and entered my block there: technic.register_cable_tier("my_technic:my_lv_cable", "LV") technic.register_cable("LV", 2/16) But I get: Name technic:lv_cable does not follow naming ...
by Irremann
Wed May 03, 2023 22:46
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048432

Re: Post your screenshots!

Image
by Irremann
Sun Mar 05, 2023 16:11
Forum: WIP Mods
Topic: [Mod] One Way Glass [onewayglass]
Replies: 3
Views: 703

Re: [Mod] One Way Glass [onewayglass]

j0j0n4th4n wrote:
Thu Mar 02, 2023 13:58
For crafting you will need mod technic and an alloy furnace.
Can't this be optional?
There is no difficulty. I'll do with the dye a later.
by Irremann
Tue Feb 28, 2023 19:47
Forum: WIP Mods
Topic: [Mod] One Way Glass [onewayglass]
Replies: 3
Views: 703

[Mod] One Way Glass [onewayglass]

https://raw.githubusercontent.com/Irremann/onewayglass/master/screenshot.png I did not find an existing mod with the desired functionality, so I made my own. The mod adds 10 colored glasses with an opaque front side. For crafting you will need mod technic and an alloy furnace. Depends: default, tec...
by Irremann
Fri Dec 16, 2022 14:21
Forum: WIP Mods
Topic: [Mod] UFO wreck [ufowreck]
Replies: 16
Views: 4043

Re: [Mod] UFO wreck [ufowreck]

Image

Add teleport gun, based on mod Point Teleporter [1.3] [teletool] by Wuzzy.
Fixed freezer and heater logic. Now they are working in the area. May be useful for terraforming.
by Irremann
Fri Dec 16, 2022 00:47
Forum: WIP Mods
Topic: [Mod] Christrmas Quest [christmas_quest]
Replies: 1
Views: 385

[Mod] Christrmas Quest [christmas_quest]

https://raw.githubusercontent.com/Irremann/christmas_quest/7224018895a883a1696ce1f0614da3e56c3cf00a/screenshot_christmas.png The mod adds evil snowmen spawning in the snow and ice. After defeating them, you get a magical snowflake that you can exchange with Santa for gifts. Santa must be installed ...
by Irremann
Thu Dec 15, 2022 14:02
Forum: WIP Mods
Topic: [modpack] Automobiles [automobiles_pck]
Replies: 63
Views: 15446

Re: [modpack] Automobiles [automobiles_pck]

I installed the mod on the server and got terrible lags. The motorcycle jerks and almost does not go. The buggy and roadster drive normally only in a straight line. When I try to turn, lags begin. Which surface check or spot check under the light heavily loads network? With the same set of mods on m...
by Irremann
Mon Dec 12, 2022 15:33
Forum: Mod Releases
Topic: [Mod] Protector Redo [3.4] [protector]
Replies: 331
Views: 91805

Re: [Mod] Protector Redo [3.4] [protector]

Hi all. Enyekala server has protectors with different radius and timer. Where can I find the code for this mod?
by Irremann
Sun Dec 11, 2022 19:32
Forum: WIP Mods
Topic: [Mod] Uranium Stuff [uraniumstuff]
Replies: 2
Views: 899

Re: [Mod] Uranium Stuff [uraniumstuff]

Nice work. Armor is good. And I'm have uranium mod too:

viewtopic.php?t=24055
by Irremann
Sun Dec 11, 2022 17:33
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048432

Re: Post your screenshots!

Image

Nice motorbike from apercy!
by Irremann
Sun Dec 11, 2022 12:07
Forum: WIP Mods
Topic: [modpack] Automobiles [automobiles_pck]
Replies: 63
Views: 15446

Re: [modpack] Automobiles [automobiles_pck]

apercy, hello. I just copied this part from the old version of the mod and the problem with the "sit" was gone. I'll upload it to my server and test it. -- attach player function automobiles_lib.attach_driver(self, player) local name = player:get_player_name() self.driver_name = name -- at...
by Irremann
Fri Feb 04, 2022 21:52
Forum: WIP Mods
Topic: [modpack] Automobiles [automobiles_pck]
Replies: 63
Views: 15446

Re: [modpack] Automobiles [automobiles_pck]

Nice mod. I made new pictures, look in the fork.
And you should definitely do stepheight = 0.6 for the roadster. Otherwise, the car does not drive on stair and slab blocks.
by Irremann
Sat Nov 14, 2020 08:11
Forum: WIP Mods
Topic: [Mod] Glow Slimes [glow_slimes]
Replies: 8
Views: 1227

Re: [Mod] Glow Slimes [glow_slimes]

freshreplicant wrote:
Fri Nov 13, 2020 10:02
Does this mod play nicely with tmw_slimes?
I am using the same slime model. Apart from the fact that you will have slime of the same color, but with different behavior, I see no problem.
by Irremann
Thu Nov 12, 2020 17:37
Forum: Mod Releases
Topic: [mod] PaleoTest [2.1.2] [paleotest]
Replies: 106
Views: 26239

Re: [mod] PaleoTest [2.1.1] [paleotest]

If someone wants only one mammoth, then I have it. I wrote this for my server.
https://github.com/Irremann/mobs_mammoth
by Irremann
Thu Nov 12, 2020 17:23
Forum: WIP Mods
Topic: [Mod] Glow Slimes [glow_slimes]
Replies: 8
Views: 1227

Re: [Mod] Glow Slimes [glow_slimes]

I forgot that mod "farming" is also needed. My mistake. However, if you do not want to grow plants in stone with slime, then find:

Code: Select all

groups = {cracky = 2, slippery = 3, soil = 3, field = 1, wet = 1},
and replace:

Code: Select all

groups = {cracky = 2, slippery = 3},
Lines number 354 and 378.
by Irremann
Sat Nov 07, 2020 17:30
Forum: WIP Mods
Topic: [Mod] Glow Slimes [glow_slimes]
Replies: 8
Views: 1227

[Mod] Glow Slimes [glow_slimes]

https://raw.githubusercontent.com/Irremann/glow_slimes/master/screenshot.png Glow Slimes mod by Irremann based on mod tmw_slimes by Piezo_ Depends: mobs, default, currency, dye, farming Mod adds blue (ocean) slime, green, yellow, orange, pink and ice slime. Slimes spawned in caves and stain everyth...