Search found 44 matches
- Sun Aug 23, 2020 23:41
- Forum: Mod Releases
- Topic: [Mod] Magma conduits and volcanoes [magma_conduits]
- Replies: 29
- Views: 9946
Re: [Mod] Magma conduits and volcanoes [magma_conduits]
Facedeer, I love all of your work, and I have been working on my own mod for Nodecore that was originally supposed to be a port of this mod for Nodecore, but I ended up having to change and redo so many things that it's more like it's just heavily based on your code. That being said, the code that a...
- Sat Feb 08, 2020 16:41
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38806
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I have been using 5.1.0, and it occurs even when I load underch by itself. Although, since you asked, I've been trying to combine several mods, including underch and real minerals, into a more realistic survival-crafting game that can teach about geology, metallurgy, botany, and basic survival techn...
- Fri Feb 07, 2020 16:05
- Forum: Mod Releases
- Topic: [mod] 62 underground biomes! [1.2.2] [underch]
- Replies: 201
- Views: 38806
Re: [mod] 62 underground biomes! [1.1.2] [underch]
I AM making a game based on this mod, though I constantly have an error where minetest cannot grab the chunk it just generated, and it leaves holes in the world and sometimes causes crashes. It would be cool to get your help with this, Hume2
- Thu Feb 06, 2020 18:32
- Forum: Mod Releases
- Topic: [Mod] Mana [1.3.3] [mana]
- Replies: 32
- Views: 18058
Re: [Mod] Mana [1.3.1] [mana]
Ah, ok. No worries, then. Patience is a virtue. :) You do amazing work Wuzzy!
- Thu Feb 06, 2020 18:31
- Forum: Mod Releases
- Topic: [Mod] Temperature Survive 2.01 [tempsurvive]
- Replies: 43
- Views: 10353
Re: [Mod] Temperature Survive 2 [tempsurvive]
I think the main issue is that mammals maintain homeostasis, that is to say, our internal temperatures are always trying to level back out to normal, and the code doesnt do that. you get hot, you stay hot until you are around something that cools you off. There needs to be a cap to how much the envi...
- Mon Feb 03, 2020 12:23
- Forum: Mod Releases
- Topic: [Mod] Temperature Survive 2.01 [tempsurvive]
- Replies: 43
- Views: 10353
Re: [Mod] Temperature Survive 2 [tempsurvive]
I'm having a similiar issue as Inky.
- Sun Feb 02, 2020 23:47
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 87318
Re: [Mod] HUD bars [2.1.0] [hudbars]
Is there any way to make this compatible with the itemwheel from Blockmens BetterHud? I really like the itemwheel, but this mod is very easy to use , and looks much better.
- Sun Feb 02, 2020 23:04
- Forum: Mod Releases
- Topic: [Mod] Mana [1.3.3] [mana]
- Replies: 32
- Views: 18058
Re: [Mod] Mana [1.3.1] [mana]
your download link appears to be broken...
- Sun Jan 26, 2020 14:01
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
I think I figured out what the issue with pockets of default stone was, I havent seen it happen again, anyway. The textures should be assigned correctly, I checked the textures folder and the code, and it matches, but when i look in creative inventory, it shows my ores as having words saying NOTEXTU...
- Sun Jan 26, 2020 13:58
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151249
Re: Post your mapgen questions here (modding or engine)
My bad, I'll start keeping it confined to the 'Noob here, needing help...' thread that I made for this problem.
- Sun Jan 26, 2020 13:56
- Forum: Modding Discussion
- Topic: Ore/Node registration with table? Help Plz
- Replies: 2
- Views: 1831
Re: Ore/Node registration with table? Help Plz
Ok, I'm sorry. I didn't think about it reaching the point of spam, it was my friend's idea to repost it in different places. How do I delete it?
- Sat Jan 25, 2020 20:37
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
ok, fixed that, and its running instead of erroring out, but my textures arent loading, and now for some strange reason I have pockets of default stone generating which before i had never seen.
- Sat Jan 25, 2020 19:07
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
can you point it out? I thought I had fixed it already... :(
- Sat Jan 25, 2020 17:52
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
when I did that, it gave me this error: 2020-01-25 11:50:12: WARNING[Main]: Irrlicht: OpenGL driver version is not 1.2 or better. 2020-01-25 11:50:12: WARNING[Main]: Irrlicht: Failed to load OpenGL's multitexture extension, proceeding without. 2020-01-25 11:50:12: WARNING[Main]: Irrlicht: Warning: O...
- Sat Jan 25, 2020 15:20
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
- Sat Jan 25, 2020 15:06
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
its now giving an error that its trying to perform arithmetic on a string.This tiles = strata..".png"^"ore_"..name..".png", is where the problem is. its registering the hat (the up arrow "^") as a mathematical symbol(i think its the symbol for declaring an exp...
- Sat Jan 25, 2020 04:18
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
it's in multiple files, and i just uploaded it to my google drive for you:
https://drive.google.com/open?id=1aoiJu ... XxWC2Gg85Z
https://drive.google.com/open?id=1aoiJu ... XxWC2Gg85Z
- Sat Jan 25, 2020 03:19
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
UPDATE Ok, after the help I've recieved from the good people of these forums, and many headaches, I feel I am getting very close(I can taste victory, don'tcha know?). But I'm not there yet, and there is no rest for the weary. Here's my updated mineral table: underforge.minerals = {} local mineral_t...
- Sat Jan 25, 2020 03:06
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
ok, i fixed the typo with mycena chlorophos, and added local c_lignite = minetest.get_content_id("underforge:lignite") as well as replacing every instance of c_coal_ore with c_lignite and here's the thing, I love my keyboard to death(I have a Poseidon Z Blue by Thermaltake), and its the on...
- Fri Jan 24, 2020 21:02
- Forum: Modding Discussion
- Topic: Post your mapgen questions here (modding or engine)
- Replies: 834
- Views: 151249
Re: Post your mapgen questions here (modding or engine)
Not sure if this is the right place to put this or not but it involves ores generating in the world, so... I'm using a custom version of the stone layers from underchallenge, and I'm trying to set up a table for ores/minerals. What have I done wrong with my table? underforge.minerals = {} local mine...
- Fri Jan 24, 2020 20:22
- Forum: Modding Discussion
- Topic: Ore/Node registration with table? Help Plz
- Replies: 2
- Views: 1831
Ore/Node registration with table? Help Plz
Ive been trying my hardest to figure this out. what have I done wrong? Here's the code: underforge.minerals = {} local mineral_table = { --name, desc, strata, rarity {"corundum", "Corundum", "gneiss", 10*10*10,}, {"corundum", "Corundum", "mica&q...
- Fri Jan 24, 2020 19:45
- Forum: Modding Discussion
- Topic: Making a node grab the texture of a touching node?
- Replies: 14
- Views: 1402
Re: Making a node grab the texture of a touching node?
ok, OP here, this is what I have so far, but I have some kind of syntax error with my table loop. can someone who knows more please tell me whats wrong? underforge.minerals = {} local mineral_table = { --name, desc, strata, rarity {"corundum", "Corundum", "gneiss", 10*1...
- Fri Jan 24, 2020 15:53
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
EDIT: ok, rewatched your videos a few times, and managed to (i think, fix the table). here's as the code currently sits: underforge.minerals = {} local mineral_table = { {"corundum", "Corundum", "underforge:gneiss", 10*10*10,}, {"corundum", "Corundum"...
- Fri Jan 24, 2020 14:44
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Re: Noob here, needing help setting up data tables
yeah, I'm trying to loop the info through the table. how do I go about doing that? I watched your video, Nathan, on your website, and thats how I got this far. I think I'm missing some part to do with ipairs, or something, but im uncertain as to how to type it out. Gotta say, Nathan, you do good wor...
- Fri Jan 24, 2020 14:04
- Forum: Modding Discussion
- Topic: Noob here, needing help setting up data tables
- Replies: 19
- Views: 2133
Noob here, needing help setting up data tables
Hey, I'm working on a table for ores and minerals, and I cant figure out what I've done wrong. Can someone help me? underforge.minerals = {} local mineral_list {name, desc, strata, rarity,} = { {"corundum", "Corundum", "gneiss", 10*10*10,}, {"corundum", "...