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Re: Homepage minetest.net sucks at showcasing games

An easy way to fix this is to just link to the content DB, instead of recreating it for the website. I proposed this in #155. Maybe also include some tags to filter for, like comlplete or FOSS.
by Casimir
Fri Sep 27, 2019 19:10
 
Forum: General Discussion
Topic: Homepage minetest.net sucks at showcasing games
Replies: 12
Views: 1027

Re: Games that should be revived

Voxelgarden

... I don't have that much time to work on it. It would be nice if someone picked it up and continued in a similar style.
by Casimir
Fri Sep 27, 2019 18:29
 
Forum: Game Discussion
Topic: Games that should be revived
Replies: 7
Views: 793

Re: [Game] Voxelgarden [5.0.0]

Thank you for testing the game. It's good to have feedback. Farming land turns back to dirt when you walk over it. But there might be other effects at play too. Which other mods do you have installed? I ask because it never happened to me that wet soil turns dry. Also, I have learned not to place a ...
by Casimir
Mon Mar 11, 2019 20:34
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: [Game] Voxelgarden [5.0.0]

I have to admit that the farming part is confusing. When you make fields, weed grows on them. Weed randomly drops cotton or wheat, which can be planted directly (no separate seeds as in MTG). I planed on having farming plants grow in the wild but haven't added it yet. You can catch rats with an empt...
by Casimir
Thu Mar 07, 2019 19:23
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: Minetest 5.0.0

Wonderful!
by Casimir
Tue Mar 05, 2019 20:02
 
Forum: News
Topic: Minetest 5.0.0
Replies: 95
Views: 18038

Re: [Game] Voxelgarden [5.0.0]

Version 5.0.0 has been released. See first post for downloads.

Image
Image
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by Casimir
Tue Mar 05, 2019 20:01
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: Should MT have a regular release schedule?

If you say it works I'm fine with it. It was just an idea.
by Casimir
Sat Mar 02, 2019 20:50
 
Forum: General Discussion
Topic: Should MT have a regular release schedule?
Replies: 10
Views: 625

Re: Minetest 5.0 release candidate 2 (5.0.0-rc2)

Please don't forget to update the Website. It is kind of outdated and therefor does not reflect the big changes and progress made in Version 5.0.0.

Edit: removed a thing.
by Casimir
Sat Mar 02, 2019 19:05
 
Forum: News
Topic: Minetest 5.0 release candidate 2 (5.0.0-rc2)
Replies: 39
Views: 7552

Should MT have a regular release schedule?

I have been using Minetest since 0.4.3. And it seems like for every version, releasing is a huge hurdle to overcome. I'm not involved in the process and only see it from the outside. But what I see is that each update is delayed by months, if not years. Personally, I just "git pull" and &q...
by Casimir
Mon Feb 25, 2019 21:51
 
Forum: General Discussion
Topic: Should MT have a regular release schedule?
Replies: 10
Views: 625

Re: Does the current Minetest seem too easy?

paramat wrote:What is really needed is new games.

That's a chicken and egg problem. As long as Minetest doesn't come with multiple games, there is little incentive to make one. And as long as there are no good games*, Minetest won't include them.

* Actually, there are good games.
by Casimir
Mon Feb 25, 2019 20:23
 
Forum: General Discussion
Topic: Does the current Minetest seem too easy?
Replies: 28
Views: 1931

Re: [Game] Voxelgarden [git]

In anticipation of Minetest version 5.0.0 I now added mobs to the game. Changes since the last update post: Mobs based on Mobs Redo They use 2D sprites because I am to lazy to maintain and update 3D models. For better fighting with mobs the "full punch interval" has been set to a small val...
by Casimir
Sun Feb 24, 2019 21:53
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: [Game] UfoRun [community project][git][uforun]

I would love to see this idea picked up again. Especially since with the changes for 5.0 some of the barriers are gone (we can change the player height now). However, as for now it is not just more than an idea. The game in the current state is not useable. It would be best to start over from scratc...
by Casimir
Mon Oct 15, 2018 12:46
 
Forum: WIP Games
Topic: [Game] UfoRun [community project][git][uforun]
Replies: 65
Views: 8967

Re: abm / cactus / damage

This is how I did it in Voxelgarden. Essentially it's just a smaller collision box, so you can stand "inside" the node, but with an smaller node box so it doesn't look strange. minetest.register_node("default:cactus", { description = "Cactus", drawtype = "nodebox&q...
by Casimir
Sun Aug 26, 2018 20:34
 
Forum: General Discussion
Topic: abm / cactus / damage
Replies: 16
Views: 890

Re: [Game] Voxelgarden [git]

Thank you for fixing it yourself :D I rarely look in to the forum.

In the developing version (which will be 5.0) I rewrote the footsteps mod to use node timers, which also fixed the crash. Just for convenience I made a new release that contains the new code: 0.4.17.
by Casimir
Wed Aug 15, 2018 08:13
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: Minetest 5.0.0 is on the road

Nice, we have proper version numbers now :)

5.0.0 is also a good choice because it avoids confusion. A: "1.0.0 is the latest version" B: "But I have 4.17. That's a higher number."
by Casimir
Sun Jun 24, 2018 14:11
 
Forum: News
Topic: Minetest 5.0.0 is on the road
Replies: 245
Views: 74075

Re: Content database for in-menu installer - add your things

I love it!

Problems found so far:
- I accidentally created a wrong release, but have no option to remove it.
Would it be possible to pull the releases from github too? Instead of manually adding them.
- The in game menu shows 9 games while the website shows 8.
by Casimir
Sat Jun 23, 2018 00:20
 
Forum: News
Topic: Content database for in-menu installer - add your things!
Replies: 127
Views: 27009

Re: [Game] Voxelgarden [git]

I'm glad you like the game :) Having a more natural and better paced start to the game was my main goal. The bones recipe was a bad idea on my side, just a side note without any real use. I now removed it in the latest version. The craft guide actually shows all alternative recipes for an item (usin...
by Casimir
Mon May 07, 2018 20:53
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: Rules of Minetest version numbers?

rubenwardy wrote:Personally I'd just drop the 0. and then add a patch number, to make 0.4.17=4.16.1 and 0.5=5.0.0

I like it. It would be semantic versioning.
by Casimir
Mon Sep 18, 2017 16:58
 
Forum: General Discussion
Topic: Rules of Minetest version numbers?
Replies: 13
Views: 654

Re: Rename mapgens

paramat wrote:'Singlenode' is accurate because 'air' is a node too, the world is uniform...

Call it "Uniform" then?
by Casimir
Fri Sep 15, 2017 20:54
 
Forum: Feature Discussion
Topic: Rename mapgens
Replies: 42
Views: 4001

Re: [Game] Voxelgarden [git]

This release fixes it: 0.4.16.3

I pushed a fix to the 0.5 branch some time ago, but hadn't had the time to make a new 0.4 release for it.
by Casimir
Fri Sep 15, 2017 20:37
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: Vote for games to be bundled with Minetest

Now that we will have a 0.5 release, wouldn't it be a good time to talk again about including subgames?
by Casimir
Fri Sep 15, 2017 20:19
 
Forum: Game Releases
Topic: Vote for games to be bundled with Minetest
Replies: 88
Views: 25890

Re: Freeminer

Hehe 'Freeminer' is such an overly-obvious and unimaginative name, even worse than 'Minetest'. Actually (I think) it is a great name: https://en.wikipedia.org/wiki/Freeminer Big thanks to proller and xyz to license their code under lgpl. Is there active work to use the Freeminer code, or has it bec...
by Casimir
Sat Aug 26, 2017 23:00
 
Forum: Minetest-related projects
Topic: Freeminer
Replies: 238
Views: 48082

Re: [Game] Voxelgarden [git]

0.4.16.2 release

So I made a small point release, because as of now I will include feature of the current minetest-dev (0.5) which won't work with 0.4.16 any more.

Changes since last post: fix tree growth times, other small fixes, Trees in v5 v7 etc. mapgen now look similar grown ones.
by Casimir
Sat Aug 26, 2017 21:38
 
Forum: Game Releases
Topic: [Game] Voxelgarden [5.0.0]
Replies: 152
Views: 106706

Re: How am I supposed to use max_drop_level?

"Maximum level" is something different. When you have some type of stone cracky=1 and your tool only defines digging times for [2] and [3] e.g. cracky = {times={[2]=1.20, [3]=0.80} }, then the tool will only be able to dig cracky=2 and cracky=3 nodes. "Max_drop_level" is, imo, an...
by Casimir
Tue Jun 13, 2017 20:51
 
Forum: Modding Discussion
Topic: [Solved] How am I supposed to use max_drop_level?
Replies: 2
Views: 255

Re: [Game] Minetest Game [minetest_game]

Actually I was complaining too ;) And I agree with all your critic.
by Casimir
Mon Jun 05, 2017 07:54
 
Forum: Game Releases
Topic: [Game] Minetest Game [minetest_game] - Contributors needed!
Replies: 79
Views: 22321
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