Search found 1127 matches

by Casimir
Thu Jun 30, 2022 20:26
Forum: Game Releases
Topic: [Game] Voxelgarden [5.6.0]
Replies: 165
Views: 158889

Re: [Game] Voxelgarden [5.5.0]

sirrobzeroone wrote:
Tue Jun 28, 2022 22:14
...but that's more a flat mob graphic issue as he walks forwards when viewed from the other side :).
This one was easy.
by Casimir
Tue Jun 28, 2022 20:46
Forum: Game Releases
Topic: [Game] Voxelgarden [5.6.0]
Replies: 165
Views: 158889

Re: [Game] Voxelgarden [5.5.0]

Should be fixed with this commit by jeremyshannon (I don't know if this happens to be you). By the way I'm pretty much occupied with work, garden and other projects at the moment. This won't change for some time, but I do look into and try to react to all issues and pull requests. If someone feels l...
by Casimir
Tue Jun 28, 2022 20:42
Forum: Problems
Topic: I have this error in Voxel Garden
Replies: 3
Views: 638

Re: I have this error in Voxel Garden

Should be fixed with this commit by jeremyshannon (I don't know if this happens to be you).
by Casimir
Sun Feb 20, 2022 14:25
Forum: Modding Discussion
Topic: How deep do you like to mine?
Replies: 9
Views: 1620

Re: How deep do you like to mine?

My idea was to add biomes underground, with flora and fauna, and make ores be biome-specific to declutter the caves, and encourage to both dig deeper and explore horizontally when they are deep. Using biomes for ore distribution is a great idea. Underground looks too uniform at the moment. In Voxel...
by Casimir
Fri Feb 18, 2022 22:07
Forum: Servers
Topic: How people might choose servers and the market for servers
Replies: 11
Views: 1763

Re: How people might choose servers and the market for servers

I've been thinking about anarchic servers for some time now, but mainly from the perspective of reducing the need for moderation. When you can replace a task with code, then you don't have to perform it, as a side effect it also removes arbitrary decisions by humans. However, then you may ask: who w...
by Casimir
Sun Feb 06, 2022 21:38
Forum: Game Releases
Topic: [Game] Voxelgarden [5.6.0]
Replies: 165
Views: 158889

Re: [Game] Voxelgarden [5.5.0]

Release 5.5.0 is out. Get it on Content DB or here . Change log: Non-v6 mapgens are now fully supported and recommended Main menu music by Trevor Lentz (music starts after 10 seconds) New strong mob "1hour" Many nodes have been imported from MTG - in the future I want to include all MTG no...
by Casimir
Sun Feb 06, 2022 10:13
Forum: WIP Games
Topic: [Game] Dives Ruris Revival
Replies: 34
Views: 4848

Re: [Game] Dives Ruris Revival

You could add

Code: Select all

minetest.nodedef_default.light_source = 3
in your default/init.lua before registering any nodes. It looks ugly, but it works.
by Casimir
Wed Feb 02, 2022 17:58
Forum: General Discussion
Topic: I hope and pray that...
Replies: 20
Views: 2649

Re: I hope and pray that...

Imagine the experience for new players when MTG where removed. They want an alternative to MC and see Minetest. They download, install, start and want to play, but then they see that it's only an engine and they have to choose get a game. Then they are faced with the discussion which game to downloa...
by Casimir
Mon Jan 31, 2022 21:02
Forum: News
Topic: Minetest 5.5.0
Replies: 35
Views: 31010

Re: Minetest 5.5.0

Me reading the change log: Mhm, yeah, okay ... kinda nice ... neat, good too ... oh! Allow for game-specific menu music (ExeVirus) *me dancing to the new title screen music for VG* And these two will occupy some hours of my time :) Add wallmounted support for plantlike and plantlike_rooted nodes (Wu...
by Casimir
Mon Jan 31, 2022 20:30
Forum: News
Topic: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0
Replies: 93
Views: 42356

Re: [REVERTED!] Debug coordinates will no longer be visible for unprivileged players after 5.4.0

It was the right decisions not to include it in that way.

Maybe use a setting "debug_requires_priv" which is false by default. I haven't read the whole discussion, so that might already have been dismissed.
by Casimir
Fri Jan 28, 2022 18:29
Forum: Game Releases
Topic: [Game] Voxelgarden [5.6.0]
Replies: 165
Views: 158889

Re: [Game] Voxelgarden [5.0.0]

Mgv7 turned from my least favorite to my favorite mapgen. I have been spending (too much) time tweaking the (confusing) settings, but now I'm happy with the result ( see here for settings ). I still don't know how to adjust the distribution of the "base" terrain (edit: found it). On a test...
by Casimir
Sat Jan 15, 2022 22:33
Forum: WIP Mods
Topic: [mod] Protection with land value tax [lvt]
Replies: 0
Views: 1177

[mod] Protection with land value tax [lvt]

LVT-protection is a variation on the usual protection mod. The main difference is that you need to provide fuel to keep the protection going (i.e. pay a lease of the protected area). This way, players who haven't been active for a long time will lose their protected area and other players can claim ...
by Casimir
Sat Jan 08, 2022 17:53
Forum: WIP Mods
Topic: [Mod] dynamic spawning area [spawnarea]
Replies: 8
Views: 1033

Re: [Mod] dynamic spawning area [spawnarea]

Now we just need a server running it to get some real world data on performance. That's my plan. I have a very specific idea for a server in mind, which I plan to get started in a few months. Ideally I will log the spawn coordinates to make a nice visualization of how it evolved over time. With the...
by Casimir
Fri Jan 07, 2022 16:06
Forum: WIP Mods
Topic: [Mod] dynamic spawning area [spawnarea]
Replies: 8
Views: 1033

[Mod] dynamic spawning area [spawnarea]

This mod is intended for multiplayer, but can also have its use in singleplayer. It takes the average positions of online players and moves the spawn to the center. Players then spawn and respawn randomly within an area (256x256 nodes) around the new spawn. The spawn area adjusts slowly, so there ar...
by Casimir
Thu Jan 06, 2022 02:20
Forum: General Discussion
Topic: Minetest in 2022
Replies: 46
Views: 9639

Re: Minetest in 2022

Starting with this new year I will more free time. So hopefully I will be able to put some work in my game and some mods (maybe even more than two one day long bursts of productivity). And when everything works out find I might get a server running again. Regarding Minetest itself, I like the direct...
by Casimir
Wed Dec 22, 2021 21:38
Forum: Feature Discussion
Topic: [DONE] Upcoming feature: Decoupling of liquid features
Replies: 23
Views: 4779

Re: Upcoming feature: Decoupling of liquid features

This is great news. An important step towards volume conserving/falling/realistic liquids.
by Casimir
Sat May 01, 2021 16:54
Forum: Servers
Topic: [Voxelgarden] The Ocean Experiment
Replies: 62
Views: 13684

Re: [Voxelgarden] The Ocean Experiment

The server is down because the map is broken. Even when trying it in singleplayer the server just shuts down without error. If someone has an idea what this could be, please tell me.

Below is a picture of the spawn island.
Image
by Casimir
Mon Dec 28, 2020 21:15
Forum: Servers
Topic: Server Of The Week
Replies: 30
Views: 4666

Re: Server Of The Week

That requires some more people voting.

By the way, I change my vote to The Ocean Experiment.
by Casimir
Sat Nov 28, 2020 09:26
Forum: Servers
Topic: Server Of The Week
Replies: 30
Views: 4666

Re: Server Of The Week

Welcome to the third round. Votes are in: Andrey01 - Tunnelers' Abyss FrostRanger - Blocky Survival Casimir - [APG] Pixture survival server Chem871 - IFS (IhrFussel's Server) Seed used. And... "Server Of The Week is whatever comment number 2 voted for!" Therefor the fist server of the week...
by Casimir
Mon Nov 23, 2020 18:43
Forum: Servers
Topic: Server Of The Week
Replies: 30
Views: 4666

Re: Server Of The Week

I dropped the idea of a meeting for a more general week long theme. But you may pick it up and set a date and time.
by Casimir
Sun Nov 22, 2020 12:44
Forum: Servers
Topic: Hardcore anarchy server FreedomTest
Replies: 31
Views: 7644

Re: Hardcore anarchy server FreedomTest

Minix wrote:
Sat Nov 21, 2020 22:57
there is no protection, not even locked chests, you are on your own.
Sounds interesting. But I time out.
by Casimir
Sat Nov 21, 2020 14:45
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11052
Views: 2048497

Re: Post your screenshots!

Not a screenshot, but let me explain. I am working on a mod that would allow to register different realms/dimensions/worlds within the world. When you reach the edge of one, you get teleported to the other side. I also have been thinking of starting a server that makes full use of all the space avai...
by Casimir
Fri Nov 20, 2020 17:37
Forum: Servers
Topic: Server Of The Week
Replies: 30
Views: 4666

Re: Server Of The Week

Welcome to the third round. Votes are in: Andrey01 - Tunnelers' Abyss FrostRanger - Blocky Survival Casimir - [APG] Pixture survival server Chem871 - IFS (IhrFussel's Server) Seed used. And... "Server Of The Week is whatever comment number 2 voted for!" Therefor the fist server of the week...
by Casimir
Thu Nov 19, 2020 11:58
Forum: Servers
Topic: Server Of The Week
Replies: 30
Views: 4666

Re: Server Of The Week

Since 3xile is no more active, I change my vote to [APG] Pixture survival server. Because Pixture is an interesting game (although I have my problems with the crafting system and it's a bit to slow paced at the start), and the server needs some attention to get started.
by Casimir
Tue Nov 17, 2020 23:16
Forum: Servers
Topic: [Voxelgarden] The Ocean Experiment
Replies: 62
Views: 13684

Re: [Voxelgarden] The Ocean Experiment

I recently messed with the hunger code and published with little testing. So there was a bug with respawning that would cause a crash. It's fixed now.