Search found 27 matches

by TechnoWolf
Sun Sep 27, 2020 15:41
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 228
Views: 56809

Re: [Mod] HUD bars [2.3.2] [hudbars]

Windows 10. I've just now figured out what was causing it! My main monitor is 2560x1440 and because this tends to make everything hard to see or read, I use Windows scaling on this monitor to 125%. I turned Windows scaling to 100% and launched the game and the hud bars appear as normal and expected....
by TechnoWolf
Sat Sep 26, 2020 15:15
Forum: Mod Releases
Topic: [Mod] HUD bars [2.3.2] [hudbars]
Replies: 228
Views: 56809

Re: [Mod] HUD bars [2.3.2] [hudbars]

Hi, I'm running Minetest 5.3.0, Hudbars 2.3.3 along with various other mods, most importantly HBSprint and HungerNG. As of Minetest 5.3.0, my hud bars have an extra unfilled space at the end of the bar, even though I am at full health and satiation: https://www.dropbox.com/s/3frdsgd7nelia5q/hudbars-...
by TechnoWolf
Thu Sep 24, 2020 12:02
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 28
Views: 4574

Re: [Modpack] MicuPack [micupack]

Hi Micu, concerning your latest fixes, I've just tested it out and the crash is gone, however the dug item is now completely destroyed. There is no drop on the ground, and the item is not returned to inventory. I've tested all five biogas machines and they all behave the same. Not sure f this is int...
by TechnoWolf
Thu Sep 24, 2020 11:21
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 105
Views: 18184

Re: [Modpack] TechPack [techpack]

No excuses here, I should have seen Micupack staring back at me in the error. Thanks Micu!
by TechnoWolf
Wed Sep 23, 2020 22:17
Forum: Mod Releases
Topic: [Modpack] TechPack [techpack]
Replies: 105
Views: 18184

Re: [Modpack] TechPack [techpack]

I'm running Minetest 5.3.0 on Windows 10. I placed a Compactor on the floor and then needed to move it, so mined it with an iron pickaxe to pick it up. The game instantly crashed with the following error message: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_dig(): ....
by TechnoWolf
Wed Sep 23, 2020 01:50
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200712-0803][dreambuilder]

How about TenPlus1's version of the ambience mod? You can find it here: https://notabug.org/TenPlus1/ambience I use that very mod alongside Dreambuilder, among others. It's fantastic, and really helps make the game for me! Ambient sounds like birds and crickets is one thing I've always said is stil...
by TechnoWolf
Tue Sep 22, 2020 23:49
Forum: Mod Releases
Topic: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]
Replies: 17
Views: 3219

Re: [Mod] Chakram 4.2 (throw & damage/pick up stuff) [chakram]

Hi, this mod is on my "must install" list. Great mod! It's not working in Minetest 5.3.0. Any plans to update it?
by TechnoWolf
Fri Jun 05, 2020 14:54
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 41
Views: 5911

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Brilliant work, VanessaE. Your fork of this is imo the best campfire mod for Minetest.
by TechnoWolf
Thu Jun 04, 2020 12:52
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200603-1015][dreambuilder]

Just realized a few things about the new campfire and a "bug". For either plain or with grill, when it burns out you must mine the campfire and then re-craft it with the cobble slabs that it returns to your inventory. When you mine the grill version, the grill is totally destroyed and you must re-cr...
by TechnoWolf
Wed Jun 03, 2020 13:36
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200531-2327][dreambuilder]

Great work, love the grill idea for cooking! One issue (bug?) I've found is that a plain campfire without grill does not allow right-clicking to add fuel to extend burn time, and burns out really fast. The campfire with grill does, and seems fine.
by TechnoWolf
Tue Jun 02, 2020 23:08
Forum: Mod Releases
Topic: [Mod] New Campfire [0.3.0] [new_campfire]
Replies: 41
Views: 5911

Re: [Mod] New Campfire [0.3.0] [new_campfire]

Nice mod! In Minetest 5.2.0, I've noticed a bug. I was feeding the fire raw food. I started with 17 raw. When I was done, I had 5 newly cooked foods in inventory, and 18 raw. It's not deleting the held inventory when placed on the fire, or something along those lines. It's even increasing them in yo...
by TechnoWolf
Tue Jun 02, 2020 22:14
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200531-2327][dreambuilder]

Just tested it out (new_campfire). I like the presentation of it. A bug I've noticed is that I was feeding raw food. I started with 17 raw. When I was done, I had 4-5 newly cooked foods in inventory, and 18 raw. It's not deleting the held inventory when placed on the fire, or something along those l...
by TechnoWolf
Tue Jun 02, 2020 21:32
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200531-2327][dreambuilder]

The campfire mod appears to be broken, meaning there is no interaction available to add fuel or things to cook. Looking at it's init.lua suggests it is calling the default.furnace. I suspect the source is from: https://github.com/Doc22/campfire-mod. Would a better option be this?: https://forum.mine...
by TechnoWolf
Mon Jun 01, 2020 02:15
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200531-1644][dreambuilder]

EDIT: build #20200531-1644, switched to HybridDog's titanium fork I've just tested build #20200531-1644 without modifications. Titanium isn't registering (not working). No results in unified inventory search for titanium, and my titanium items have "Unknown Item" thumbs. I had the same issue with H...
by TechnoWolf
Sun May 31, 2020 14:24
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200507-1248][dreambuilder]

The titanium sword has not been working against mobs_monster, and possibly other mobs but I haven't tested others. I made a support request to the "Titanium" developer in the forums at https://forum.minetest.net/viewtopic.php?p=374165#p374165 and Hybrid Dog responded with a mod update at: https://gi...
by TechnoWolf
Sun May 31, 2020 14:13
Forum: WIP Mods
Topic: [Mod] Aqua's titanium mod edited [titanium]
Replies: 5
Views: 974

Re: [Mod] Aqua's titanium mod edited [titanium]

Thank you, Hybrid Dog. It ultimately works. I use Titanium via the "Dreambuilder" modpack by VanessaE. Replacing her Titanium mod folder with your new version causes the whole mod to not register, and comparing the two init.lua's in Notepad++ (Compare plugin) shows that the code has many differences...
by TechnoWolf
Sun May 24, 2020 14:43
Forum: WIP Mods
Topic: [Mod] Aqua's titanium mod edited [titanium]
Replies: 5
Views: 974

Re: [Mod] Aqua's titanium mod edited [titanium]

Hello Hybrid Dog, thanks for the Titanium mod. I'm using it as part of the "Dreambuilder" mod pack, and have added various other mods including, "mobs_animal" and "mobs_monster" from TenPlus1. The titanium sword is not affecting any of the TenPlus1 mobs. I've been able to sort out adding sword-to-mo...
by TechnoWolf
Fri May 22, 2020 18:57
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 125
Views: 37596

Re: [Mod] Unified Inventory [git][unified_inventory]

These changes need a restart of the server. That works! Thanks very much, AcidZebra. As you've said, it would be nice if Unified Inventory would hide unused buttons. Further, if a function were built in to auto-generate a second, third row of buttons as necessary, that would be ideal. Some of us us...
by TechnoWolf
Thu May 21, 2020 15:54
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 125
Views: 37596

Re: [Mod] Unified Inventory [git][unified_inventory]

Thanks for this mod! I'm experiencing a perplexing problem with the bottom row buttons. I've already had some other mods occupying the bottom row button area, and have just added another mod, "XP and Levels" from BrunoMine. The button to access it's UI in Unified Inventory is successfully appended t...
by TechnoWolf
Sun May 10, 2020 16:42
Forum: Mod Releases
Topic: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)
Replies: 69
Views: 9826

Re: [Mod] Hunger NG: A next generation hunger mod (hunger_ng)

Thanks for hungerNG. It's great! I've made two interoperability files to support two specific third-party mods, "Your Dad's BBQ Mod" and "Fishing". Everything works fine so far in Minetest 5.2.0. You may or may not wish to tweak the satiation and healing effects. I went with reasonable-sounding sett...
by TechnoWolf
Wed May 06, 2020 13:23
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.53] [mobs]
Replies: 2126
Views: 388732

Re: [Mod] Mobs Redo [1.51] [mobs]

Thanks for your mods, TenPlus1. I really enjoy them. A quick question. I was using all the mobs mods listed on your initial post in this thread with Minetest 5.2.0. Specifically, I had downloaded and used all the releases from notabug which were present about 4 days ago. In playing, there was an int...
by TechnoWolf
Wed May 06, 2020 12:55
Forum: Mod Releases
Topic: [Mod] Bows with arrows V2 [bows]
Replies: 104
Views: 34535

Re: [Mod] Bows with arrows V2 [bows]

Not sure if this mod is still being maintained, but really like it. Thanks for your work on it. In playing with it in Minetest 5.2.0, I've come across a few errors. For testing purposes, I gave myself a Mese Bow and stacks of all the mod's arrows. I spawned some stone monsters in a cave and tested e...
by TechnoWolf
Fri Mar 06, 2020 15:25
Forum: Mod Releases
Topic: [Mod] Calibrated Compass [ccompass]
Replies: 17
Views: 4327

Re: [Mod] Calibrated Compass [ccompass]

Big fan of this mod, but wanted to advise that as of Minetest 5.1.1 the needle does not spin. It remains in the "North" position regardless of movement. It still allows setting coordinates to a node and naming the location, etc. but just won't spin.
by TechnoWolf
Tue Feb 18, 2020 18:23
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20200712-0803][dreambuilder]
Replies: 1129
Views: 232336

Re: [Modpack] Dreambuilder [20200216-1308][dreambuilder]

Build #20200216-1308 seems to be working great so far. I use additional mods: Mobs-Animal Mobs-Monster Mobs-Redo ...and some others. I wanted the crossbow (from Dreambuilder's Castle Weapons) to work on the mobs I've added, so I went into .\mods\dreambuilder\castle_weapons\crossbow.lua and edited (a...