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Re: [MOD] Ethereal NG [1.26] [ethereal]

secret ninja art of source code analysis: eye of the coder! *poof* ... if i got this right, then light level 13+ is required for the transformation to work. then it checks the surrounding nodes within a 5x5 area. if there 4+ blue shrubs within that area, and the the grass below and on the 4 adjacen...
by distantkay
Wed Feb 26, 2020 03:50
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 155
Views: 63496

Re: [MOD] Ethereal NG [1.26] [ethereal]

Patch 1.15 says "changed how Crystal Spikes reproduce" and I cannot find information on how to do this. On the fourth page of this topic , member firefox said Tenplus1, do crystal spikes multiply? Are they farmable? crystal spikes are frozen plants ;) the blue shrubs that can be found in f...
by distantkay
Mon Feb 24, 2020 05:37
 
Forum: Mod Releases
Topic: [MOD] Ethereal NG [1.26] [ethereal]
Replies: 155
Views: 63496

Re: [Mod] Magicalities [WIP][magicalities]

Unfortunately, I can’t figure out how to use these items. I’ve been trying for several days, but without result.
Perhaps this is because I do not know English.
In my opinion, a more detailed instruction is very necessary.
by distantkay
Wed Feb 12, 2020 06:22
 
Forum: WIP Mods
Topic: [Mod] Magicalities [WIP][magicalities]
Replies: 20
Views: 2095

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