Search found 6 matches
- Sat Jun 19, 2021 11:59
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 332640
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
ERROR[Main]: Irrlicht: GLSL (> 2.x): failed to retrieve uniform information ERROR[Main]: generate_shader(): failed to generate "default_shader", addHighLevelShaderMaterial failed. Am I doing something wrong? I solved the problem failed to generate "default_shader " . My laptop h...
- Mon Jun 14, 2021 23:19
- Forum: Engine Builds
- Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
- Replies: 824
- Views: 332640
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
This is strange since Minetest version 5.3.0 shaders work without errors.sfan5 wrote: ↑Mon Jun 14, 2021 11:32Intel driver bug: https://github.com/minetest/minetest/issues/10844
(I have the same problem on Minetest 5.4.1, windows 8.1)
- Sat Jan 02, 2021 22:00
- Forum: General Discussion
- Topic: Background music mod
- Replies: 10
- Views: 1059
Re: Background music mod
Is there really no simpler way to put music in a specific folder and have it played in the game? + setting the playback interval through commands or through the settings file.
It's such an easily implemented option. Isn't it possible that it still does not exist?
It's such an easily implemented option. Isn't it possible that it still does not exist?
- Wed Feb 26, 2020 03:50
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163201
Re: [MOD] Ethereal NG [1.26] [ethereal]
secret ninja art of source code analysis: eye of the coder! *poof* ... if i got this right, then light level 13+ is required for the transformation to work. then it checks the surrounding nodes within a 5x5 area. if there 4+ blue shrubs within that area, and the the grass below and on the 4 adjacen...
- Mon Feb 24, 2020 05:37
- Forum: Mod Releases
- Topic: [MOD] Ethereal NG [1.31] [ethereal]
- Replies: 421
- Views: 163201
Re: [MOD] Ethereal NG [1.26] [ethereal]
Patch 1.15 says "changed how Crystal Spikes reproduce" and I cannot find information on how to do this. On the fourth page of this topic , member firefox said Tenplus1, do crystal spikes multiply? Are they farmable? crystal spikes are frozen plants ;) the blue shrubs that can be found in f...
- Wed Feb 12, 2020 06:22
- Forum: WIP Mods
- Topic: [Mod] Magicalities [WIP][magicalities]
- Replies: 28
- Views: 7728
Re: [Mod] Magicalities [WIP][magicalities]
Unfortunately, I can’t figure out how to use these items. I’ve been trying for several days, but without result.
Perhaps this is because I do not know English.
In my opinion, a more detailed instruction is very necessary.
Perhaps this is because I do not know English.
In my opinion, a more detailed instruction is very necessary.