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Re: Game Making FAQ [W.I.P.] - post your questions here

Great!
I guess I will just ask the player to go to third person camera
by dark_knight
Sat Feb 08, 2020 06:57
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 33
Views: 2191

Re: Minetest in wasm

What's the conclusion in the linked discussion. I can't find any actual answer.
by dark_knight
Fri Feb 07, 2020 17:39
 
Forum: General Discussion
Topic: Minetest in wasm
Replies: 3
Views: 337

Minetest in wasm

Would be great if we could play Minetest in the browser. I believe one can compile cpp to wasm binary with emscripten and I believe clang supports it too. Modders or Gamedevelopers can integrate a browser minetest client in their project homepage and users can try it without having to download or in...
by dark_knight
Fri Feb 07, 2020 17:20
 
Forum: General Discussion
Topic: Minetest in wasm
Replies: 3
Views: 337

Re: Game Making FAQ [W.I.P.] - post your questions here

A quick question

Is there any function to change the camera mode from first person to third person when say riding a horse??
by dark_knight
Fri Feb 07, 2020 15:03
 
Forum: Game Discussion
Topic: Game Making FAQ [W.I.P.] - post your questions here
Replies: 33
Views: 2191

Re: Testing names for a new game. Please Vote.

I don't get it. Is your game going to be first person or overhead god like vision as in AoE where you control the npcs with telepathy. Speaking of npcs are you re-implementing your own npc mod or using existing mods like aliveai. I found the Avatars mod by sorcerykid to be interesting. viewtopic.php...
by dark_knight
Fri Feb 07, 2020 14:07
 
Forum: Game Discussion
Topic: Testing names for a new game. Please Vote.
Replies: 17
Views: 1415

The Minetest android client sucks!

I am serious. It acts more like a wrapper for the pc minetest with controls substitute like single tap for left click double tap for right click. It makes certain things like holding right mouse button impossible. Also an initial splash screen would be nice. As for controls mods should implement sep...
by dark_knight
Fri Feb 07, 2020 07:31
 
Forum: General Discussion
Topic: The Minetest android client sucks!
Replies: 5
Views: 451

Re: [Opinion] Planning to create an open world story driven

Well thanks for the reply any way. To be clear, by character animation I meant npcs moving their hands when hurt or something like that. Also I believe I can register a callback event that shows a hud image element with blood effects. Gotta read the lua_api.txt but its painful to read. Also in the m...
by dark_knight
Fri Feb 07, 2020 07:03
 
Forum: Game Discussion
Topic: [Opinion] Planning to create an open world story driven game
Replies: 5
Views: 303

Re: [Opinion] Planning to create an open world story driven

Thanks man for all the links. Gonna crunch through the links. 1-Nice idea brings to my mind the nodecores design philosophy, I will check it out though that it is easy to use and not introduce any unnecessary complications. 2-Well it works but not quite what I expected. I have to constantly change v...
by dark_knight
Thu Feb 06, 2020 20:11
 
Forum: Game Discussion
Topic: [Opinion] Planning to create an open world story driven game
Replies: 5
Views: 303

Re: [Opinion] Planning to create a tower defense subgame

Nice Idea!!! Brings plants vs zombies to my mind except it's not plants but tower. The idea of building forts and strategic placement of defenses is exciting. I would say that you fine tune the day night duration, too low and you can't build a proper fort, too high and the game becomes boring. Great...
by dark_knight
Thu Feb 06, 2020 20:00
 
Forum: Game Discussion
Topic: [Opinion] Planning to create a tower defense subgame
Replies: 2
Views: 275

[Opinion] Planning to create an open world story driven game

I had been writing plots for my quest driven systemic open world immersive sim medieval game "Dark Knights". It will be an open world game where players can complete their objectives any way they wish. Players can ally with any character and can even kill anyone. They can accept quests, ca...
by dark_knight
Thu Feb 06, 2020 16:05
 
Forum: Game Discussion
Topic: [Opinion] Planning to create an open world story driven game
Replies: 5
Views: 303

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