Search found 37 matches
- Tue Jan 19, 2021 07:18
- Forum: WIP Mods
- Topic: [DOCS] How to make mobkit mobs
- Replies: 3
- Views: 66
Re: [DOCS] How to make mobkit mobs
I want my aggresive animal to retreat after his hp is below the limit.Because in real life animals don't fight you to death.If they are really hurt they try to retreat.
- Sun Jan 17, 2021 19:30
- Forum: Modding Discussion
- Topic: Example mobkit mob
- Replies: 10
- Views: 151
Re: Example mobkit mob
I have been trying to convert but no luck.It crashes. -- local badger_brain = function(self) -- if self.hp <= 0 then -- mob_core.on_die(self) -- return -- end -- local pos = mobkit.get_stand_pos(self) -- local prty = mobkit.get_queue_priority(self) -- local player = mobkit.get_nearby_player(self) --...
- Sat Dec 19, 2020 07:05
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 862
- Views: 252023
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes you float easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
- Fri Dec 04, 2020 06:41
- Forum: Mod Releases
- Topic: [Mod] Petz [v19] [petz]
- Replies: 1168
- Views: 78227
Re: [Mod] Petz [v17.2] [petz]
Guys,deer already exist in wildlife mod.I wanted to remind you.
- Sun Nov 29, 2020 12:11
- Forum: WIP Mods
- Topic: [Mod]3d Armor - Fly and Swim (Player Animations)
- Replies: 32
- Views: 1359
Re: [Mod]3d Armor - Fly and Swim (Player Animations)
Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes swimming easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
- Thu Nov 26, 2020 06:43
- Forum: WIP Mods
- Topic: [mod] Better Fauna [0.1.2] [better_fauna]
- Replies: 23
- Views: 1077
Re: [mod] Better Fauna [0.1.2] [better_fauna]
The plan is to have practical animals like the ones included right now, animals that can assist the player in some way like the ones in the next phase, and animals that are there to add challenges and/or ambience. 2 things I have planned are rats that destroy crops, and owls you can "befriend&...
- Sat Nov 21, 2020 06:56
- Forum: WIP Mods
- Topic: [Mod] 5G [5g]
- Replies: 4
- Views: 616
Re: [Mod] 5G [5g]
I know,my comment was an irony,not criticism
- Fri Nov 20, 2020 06:51
- Forum: WIP Mods
- Topic: [Mod] 5G [5g]
- Replies: 4
- Views: 616
Re: [Mod] 5G [5g]
Wow,pretty accurate mod.But,you had to add every hazard of 5G?It was time consuming i think.
- Mon Nov 16, 2020 08:34
- Forum: WIP Mods
- Topic: [mod] Better Fauna [0.1.2] [better_fauna]
- Replies: 23
- Views: 1077
Re: [mod] Better Fauna [0.1] [better_fauna]
Petz has tons of mobs but I just can't take the style seriously, it feels so silly being mauled to death by a blocky lion. Better Fauna is welcomed, but its target audience is different. Just one note: Petz is intended for players 6-12 years old = PEGI 6 compliant. The description of the mod alread...
- Sun Nov 08, 2020 06:39
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V221020[water_life]
İdea:mosquitos gets attracted to light sources.
- Wed Nov 04, 2020 07:47
- Forum: WIP Mods
- Topic: [mod] Mob Core [alpha] [mob_core]
- Replies: 13
- Views: 693
- Sun Sep 13, 2020 05:43
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V050920[water_life]
The textures look better and realistic than petz's beaver,also with your coding it will behave better.You two are great.
- Sat Aug 29, 2020 06:19
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V220820[water_life]
Can you change the croc's attack behaviour?It leaps like a dog on land which is unrealistic.
- Fri Aug 28, 2020 07:22
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V220820[water_life]
Yes,i also experience that croc issue and dying doesn't stop the poison.
- Sat Aug 22, 2020 06:41
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V210820[water_life]
I think you are the first modder to add a mob that gives status effect.Congratulations.
- Thu Jun 11, 2020 09:39
- Forum: WIP Mods
- Topic: [mod] water_life - mobs for mobkit - V211701[water_life]
- Replies: 345
- Views: 18605
Re: [mod] water_life - mobs for mobkit - V060620[water_life]
Looks like its time to say goodbye to crocodiles from mobs redo.
- Thu Jun 11, 2020 09:38
- Forum: Mod Releases
- Topic: [Mod] Petz [v19] [petz]
- Replies: 1168
- Views: 78227
Re: [Mod] Petz [v14.2] [petz]
What happened to ants?It has won the previous poll.Is it deprecated?
- Tue May 12, 2020 06:59
- Forum: Builds
- Topic: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage
- Replies: 6
- Views: 12779
Re: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage
Github took the nighty builds down.
- Mon Apr 27, 2020 05:56
- Forum: Mod Releases
- Topic: [Mod] Petz [v19] [petz]
- Replies: 1168
- Views: 78227
Re: [Mod] Petz [v9.8] [petz]
You should add an option to use minetest's damaging system in order to fix compability issues on some weapon mods.Spear's throw ability,Lone_Wolf's grenades and so on.
- Sun Apr 26, 2020 16:55
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
- Replies: 74
- Views: 4284
Re: [Mod] Regional Weather [regional_weather] [0.2.0]
I figured out why it crashed.The downloaded folders was empty.I dont know why it happened like that.I will try to download it again. EDIT:Something is wrong with git.Downloading as a modpack leaves the mod folders emply.On the other hand,i dowloaded the mods one by one,and i fell in love with your m...
- Sat Apr 25, 2020 08:56
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
- Replies: 74
- Views: 4284
Re: [Mod] Regional Weather [regional_weather] [0.2.0]
I am looking forward to it.Im really glad that you made this mod.It makes this game more atmosferic,but the latest version crashes my minetest application.
- Thu Apr 23, 2020 05:59
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
- Replies: 74
- Views: 4284
Re: [Mod] Regional Weather [regional_weather] [0.1.0]
Snowdrift's snow weather is known to lower fps.If you used snowdrift as a base,then i recommend that you should weather_pack's snow as a base.It is better for performance.
- Mon Apr 13, 2020 06:19
- Forum: WIP Mods
- Topic: [Mod] Medical System/API [medical]
- Replies: 4
- Views: 493
Re: [Mod] Medical System/API [medical]
I think in the future,this mod will be added to minetest game.
- Sun Apr 12, 2020 06:09
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.55] [mobs]
- Replies: 2198
- Views: 404007
Re: [Mod] Mobs Redo [1.50] [mobs]
They had already been fixed and modified by other forks.Have you checked them before fixing the bugs?TenPlus1 wrote:Quick note, mobs_water and mobs_sky were redone to fix many errors and posted on my notabug.org/tenplus1 mod page incase anyone is still using the oldder versions with issues.
- Sun Apr 12, 2020 05:46
- Forum: Mod Releases
- Topic: [Mod] Petz [v19] [petz]
- Replies: 1168
- Views: 78227
Re: [Mod] Petz [v8.28] [petz]
I am going to not add new features to Petz in the next 2 months to estabilize it. I prefer better to add new petz. I have a lot of TODO: ants, crows, lizards, butterflies, crabs...[/quote] You have given the best news.Looking forward to it.But instead of adding new docile animals.You should add sava...