Search found 39 matches
- Sat Aug 21, 2021 07:31
- Forum: WIP Mods
- Topic: [mod] Animalia [0.6] [animalia]
- Replies: 177
- Views: 53838
Re: [mod] Animalia [0.2.1] [animalia]
It's a letdown that you included mobs that already exist in other Mobkit mob mods (petz,wildlife).
- Sun Apr 11, 2021 06:48
- Forum: News
- Topic: Minetest 5.4.1
- Replies: 28
- Views: 27296
Re: Minetest 5.4.1
Does this new update uses irrlicht 1.9?
- Sun Feb 14, 2021 08:09
- Forum: News
- Topic: Minetest 5.4.0 release candidate 1
- Replies: 50
- Views: 29496
Re: Minetest 5.4.0 release candidate 1
Can you update the release date of 5.4.0 in the topic?It is misleading now.
- Sat Feb 13, 2021 06:54
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15399
Re: [Mod] Wilhelmines Animal World [animalworld]
Don't worry.After i port these to mobkit,they will function better and they won't have that issue.
- Wed Feb 10, 2021 11:24
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 242644
Re: [Mod] Petz [v19.6] [petz]
I have added preys from other mods to user conf. Do I have to add flamingo as a prey to the user conf after you add flamingo?
- Sat Feb 06, 2021 18:32
- Forum: WIP Mods
- Topic: [DOCS] How to make mobkit mobs
- Replies: 20
- Views: 2192
Re: [DOCS] How to make mobkit mobs
I already have the blend file but i don't have pc to rotate the model.Can you guys do it for me?
- Fri Feb 05, 2021 20:41
- Forum: WIP Mods
- Topic: [DOCS] How to make mobkit mobs
- Replies: 20
- Views: 2192
Re: [DOCS] How to make mobkit mobs
https://github.com/Adnan1091/mobs_zebra Finally managed to convert this mob,but it retains a issue from mobs redo.It moves backwards(in redo too if someone knows to fix this i added old init.lua) and i couldn't figured out how to add spawn egg to mobkit.I added as a 7z archive as i couldn't upload a...
- Tue Feb 02, 2021 07:10
- Forum: WIP Mods
- Topic: [Mod] Wilhelmines Animal World [animalworld]
- Replies: 68
- Views: 15399
Re: [Mod] Wilhelmines Wildlife [wwildlife]
I love animal mobs so much.It makes minetest world not so dead.I will try to convert these mobs to mobkit.
- Tue Jan 19, 2021 07:18
- Forum: WIP Mods
- Topic: [DOCS] How to make mobkit mobs
- Replies: 20
- Views: 2192
Re: [DOCS] How to make mobkit mobs
I want my aggresive animal to retreat after his hp is below the limit.Because in real life animals don't fight you to death.If they are really hurt they try to retreat.
- Sun Jan 17, 2021 19:30
- Forum: Modding Discussion
- Topic: Example mobkit mob
- Replies: 10
- Views: 1240
Re: Example mobkit mob
I have been trying to convert but no luck.It crashes. -- local badger_brain = function(self) -- if self.hp <= 0 then -- mob_core.on_die(self) -- return -- end -- local pos = mobkit.get_stand_pos(self) -- local prty = mobkit.get_queue_priority(self) -- local player = mobkit.get_nearby_player(self) --...
- Sat Dec 19, 2020 07:05
- Forum: Mod Releases
- Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
- Replies: 897
- Views: 337800
Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes you float easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
- Fri Dec 04, 2020 06:41
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 242644
Re: [Mod] Petz [v17.2] [petz]
Guys,deer already exist in wildlife mod.I wanted to remind you.
- Sun Nov 29, 2020 12:11
- Forum: WIP Mods
- Topic: [Mod]3d Armor - Fly and Swim (Player Animations)
- Replies: 48
- Views: 6107
Re: [Mod]3d Armor - Fly and Swim (Player Animations)
Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes swimming easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
- Thu Nov 26, 2020 06:43
- Forum: WIP Mods
- Topic: [mod] Animalia [0.6] [animalia]
- Replies: 177
- Views: 53838
Re: [mod] Better Fauna [0.1.2] [better_fauna]
The plan is to have practical animals like the ones included right now, animals that can assist the player in some way like the ones in the next phase, and animals that are there to add challenges and/or ambience. 2 things I have planned are rats that destroy crops, and owls you can "befriend&...
- Sat Nov 21, 2020 06:56
- Forum: WIP Mods
- Topic: [Mod] 5G [5g]
- Replies: 4
- Views: 1270
Re: [Mod] 5G [5g]
I know,my comment was an irony,not criticism
- Fri Nov 20, 2020 06:51
- Forum: WIP Mods
- Topic: [Mod] 5G [5g]
- Replies: 4
- Views: 1270
Re: [Mod] 5G [5g]
Wow,pretty accurate mod.But,you had to add every hazard of 5G?It was time consuming i think.
- Mon Nov 16, 2020 08:34
- Forum: WIP Mods
- Topic: [mod] Animalia [0.6] [animalia]
- Replies: 177
- Views: 53838
Re: [mod] Better Fauna [0.1] [better_fauna]
Petz has tons of mobs but I just can't take the style seriously, it feels so silly being mauled to death by a blocky lion. Better Fauna is welcomed, but its target audience is different. Just one note: Petz is intended for players 6-12 years old = PEGI 6 compliant. The description of the mod alread...
- Wed Nov 04, 2020 07:47
- Forum: WIP Mods
- Topic: [mod] Mob Core [alpha] [mob_core]
- Replies: 21
- Views: 19769
- Thu Jun 11, 2020 09:38
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 242644
Re: [Mod] Petz [v14.2] [petz]
What happened to ants?It has won the previous poll.Is it deprecated?
- Tue May 12, 2020 06:59
- Forum: Engine Builds
- Topic: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage
- Replies: 6
- Views: 14946
Re: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage
Github took the nighty builds down.
- Mon Apr 27, 2020 05:56
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 242644
Re: [Mod] Petz [v9.8] [petz]
You should add an option to use minetest's damaging system in order to fix compability issues on some weapon mods.Spear's throw ability,Lone_Wolf's grenades and so on.
- Sun Apr 26, 2020 16:55
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25085
Re: [Mod] Regional Weather [regional_weather] [0.2.0]
I figured out why it crashed.The downloaded folders was empty.I dont know why it happened like that.I will try to download it again. EDIT:Something is wrong with git.Downloading as a modpack leaves the mod folders emply.On the other hand,i dowloaded the mods one by one,and i fell in love with your m...
- Sat Apr 25, 2020 08:56
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25085
Re: [Mod] Regional Weather [regional_weather] [0.2.0]
I am looking forward to it.Im really glad that you made this mod.It makes this game more atmosferic,but the latest version crashes my minetest application.
- Thu Apr 23, 2020 05:59
- Forum: WIP Mods
- Topic: [Modpack] Regional Weather Bundle [climate] [1.2.1]
- Replies: 120
- Views: 25085
Re: [Mod] Regional Weather [regional_weather] [0.1.0]
Snowdrift's snow weather is known to lower fps.If you used snowdrift as a base,then i recommend that you should weather_pack's snow as a base.It is better for performance.
- Mon Apr 13, 2020 06:19
- Forum: WIP Mods
- Topic: [Mod] Medical System/API [medical]
- Replies: 4
- Views: 1128
Re: [Mod] Medical System/API [medical]
I think in the future,this mod will be added to minetest game.