Search found 44 matches

by Adnunano
Sun Apr 11, 2021 06:48
Forum: News
Topic: Minetest 5.4.1
Replies: 17
Views: 3642

Re: Minetest 5.4.1

Does this new update uses irrlicht 1.9?
by Adnunano
Sun Feb 14, 2021 08:09
Forum: News
Topic: Minetest 5.4.0 release candidate 1
Replies: 50
Views: 7697

Re: Minetest 5.4.0 release candidate 1

Can you update the release date of 5.4.0 in the topic?It is misleading now.
by Adnunano
Sat Feb 13, 2021 06:54
Forum: WIP Mods
Topic: [Mod] Wilhelmines Animal World [animalworld]
Replies: 31
Views: 1938

Re: [Mod] Wilhelmines Animal World [animalworld]

Don't worry.After i port these to mobkit,they will function better and they won't have that issue.
by Adnunano
Wed Feb 10, 2021 11:24
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1237
Views: 92012

Re: [Mod] Petz [v19.6] [petz]

I have added preys from other mods to user conf. Do I have to add flamingo as a prey to the user conf after you add flamingo?
by Adnunano
Sat Feb 06, 2021 18:32
Forum: WIP Mods
Topic: [DOCS] How to make mobkit mobs
Replies: 20
Views: 806

Re: [DOCS] How to make mobkit mobs

I already have the blend file but i don't have pc to rotate the model.Can you guys do it for me?
by Adnunano
Fri Feb 05, 2021 20:41
Forum: WIP Mods
Topic: [DOCS] How to make mobkit mobs
Replies: 20
Views: 806

Re: [DOCS] How to make mobkit mobs

https://github.com/Adnan1091/mobs_zebra Finally managed to convert this mob,but it retains a issue from mobs redo.It moves backwards(in redo too if someone knows to fix this i added old init.lua) and i couldn't figured out how to add spawn egg to mobkit.I added as a 7z archive as i couldn't upload a...
by Adnunano
Tue Feb 02, 2021 07:10
Forum: WIP Mods
Topic: [Mod] Wilhelmines Animal World [animalworld]
Replies: 31
Views: 1938

Re: [Mod] Wilhelmines Wildlife [wwildlife]

I love animal mobs so much.It makes minetest world not so dead.I will try to convert these mobs to mobkit.
by Adnunano
Tue Jan 19, 2021 07:18
Forum: WIP Mods
Topic: [DOCS] How to make mobkit mobs
Replies: 20
Views: 806

Re: [DOCS] How to make mobkit mobs

I want my aggresive animal to retreat after his hp is below the limit.Because in real life animals don't fight you to death.If they are really hurt they try to retreat.
by Adnunano
Sun Jan 17, 2021 19:30
Forum: Modding Discussion
Topic: Example mobkit mob
Replies: 10
Views: 340

Re: Example mobkit mob

I have been trying to convert but no luck.It crashes. -- local badger_brain = function(self) -- if self.hp <= 0 then -- mob_core.on_die(self) -- return -- end -- local pos = mobkit.get_stand_pos(self) -- local prty = mobkit.get_queue_priority(self) -- local player = mobkit.get_nearby_player(self) --...
by Adnunano
Sat Dec 19, 2020 07:05
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]
Replies: 871
Views: 269114

Re: [Modpack] 3D Armor [0.4.13] [minetest-3d_armor]

Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes you float easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
by Adnunano
Fri Dec 04, 2020 06:41
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1237
Views: 92012

Re: [Mod] Petz [v17.2] [petz]

Guys,deer already exist in wildlife mod.I wanted to remind you.
by Adnunano
Sun Nov 29, 2020 12:11
Forum: WIP Mods
Topic: [Mod]3d Armor - Fly and Swim (Player Animations)
Replies: 32
Views: 1697

Re: [Mod]3d Armor - Fly and Swim (Player Animations)

Does the authors of 3d armor plan to add armors's effects to swimming? For example, wood makes swimming easier, and heavy armor makes you sink to the bottom. The sink effect can be changed based on how heavy the material is. Gold is the heaviest, so it can be the winner.
by Adnunano
Thu Nov 26, 2020 06:43
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1472

Re: [mod] Better Fauna [0.1.2] [better_fauna]

The plan is to have practical animals like the ones included right now, animals that can assist the player in some way like the ones in the next phase, and animals that are there to add challenges and/or ambience. 2 things I have planned are rats that destroy crops, and owls you can "befriend&...
by Adnunano
Sat Nov 21, 2020 06:56
Forum: WIP Mods
Topic: [Mod] 5G [5g]
Replies: 4
Views: 687

Re: [Mod] 5G [5g]

I know,my comment was an irony,not criticism
by Adnunano
Fri Nov 20, 2020 06:51
Forum: WIP Mods
Topic: [Mod] 5G [5g]
Replies: 4
Views: 687

Re: [Mod] 5G [5g]

Wow,pretty accurate mod.But,you had to add every hazard of 5G?It was time consuming i think.
by Adnunano
Mon Nov 16, 2020 08:34
Forum: WIP Mods
Topic: [mod] Better Fauna [0.1.2] [better_fauna]
Replies: 24
Views: 1472

Re: [mod] Better Fauna [0.1] [better_fauna]

Petz has tons of mobs but I just can't take the style seriously, it feels so silly being mauled to death by a blocky lion. Better Fauna is welcomed, but its target audience is different. Just one note: Petz is intended for players 6-12 years old = PEGI 6 compliant. The description of the mod alread...
by Adnunano
Sun Nov 08, 2020 06:39
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V221020[water_life]

İdea:mosquitos gets attracted to light sources.
by Adnunano
Wed Nov 04, 2020 07:47
Forum: WIP Mods
Topic: [mod] Mob Core [alpha] [mob_core]
Replies: 13
Views: 1007

Re: [mod] Mob Core [alpha] [mob_core]

ElCeejo wrote:
Thu Oct 29, 2020 18:30
I was able to convert the cow and chicken in under 5 minutes each.
Can you share it to us please?I want a better functioning cow and chicken.
by Adnunano
Sun Sep 13, 2020 05:43
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V050920[water_life]

The textures look better and realistic than petz's beaver,also with your coding it will behave better.You two are great.
by Adnunano
Sat Aug 29, 2020 06:19
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V220820[water_life]

Can you change the croc's attack behaviour?It leaps like a dog on land which is unrealistic.
by Adnunano
Fri Aug 28, 2020 07:22
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V220820[water_life]

Yes,i also experience that croc issue and dying doesn't stop the poison.
by Adnunano
Sat Aug 22, 2020 06:41
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V210820[water_life]

I think you are the first modder to add a mob that gives status effect.Congratulations.
by Adnunano
Thu Jun 11, 2020 09:39
Forum: WIP Mods
Topic: [mod] water_life - mobs for mobkit - V210327[water_life]
Replies: 374
Views: 22907

Re: [mod] water_life - mobs for mobkit - V060620[water_life]

Looks like its time to say goodbye to crocodiles from mobs redo.
by Adnunano
Thu Jun 11, 2020 09:38
Forum: Mod Releases
Topic: [Mod] Petz [v20.3] [petz]
Replies: 1237
Views: 92012

Re: [Mod] Petz [v14.2] [petz]

What happened to ants?It has won the previous poll.Is it deprecated?
by Adnunano
Tue May 12, 2020 06:59
Forum: Builds
Topic: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage
Replies: 6
Views: 12991

Re: [nightly][Windows/Linux/MacOSX/Android] 32&64-bit & AppImage

Github took the nighty builds down.