Thanks for that post, I was not aware that entities do not despawn without explicitly being told.
Knowing that, I just figured it out. I'm using the Eurythmia team throwing API, which was despawning it automatically. I spawned myself a normal entity to attach to and it works 100% of the time.
Search found 3 matches
- Sat Feb 29, 2020 23:31
- Forum: Modding Discussion
- Topic: prevent entity from despawning
- Replies: 4
- Views: 373
- Sat Feb 29, 2020 22:02
- Forum: Modding Discussion
- Topic: prevent entity from despawning
- Replies: 4
- Views: 373
prevent entity from despawning
I'm working on a grappling hook mod, and am trying to pull the player to the hook by attaching the player to the hook when it hits something. This works.....sometimes. I would say about 1 in 5. I suspect it is because the entity is despawning after it hits, so the set_attach attaches to nothing, but...
- Mon Feb 17, 2020 16:15
- Forum: Problems
- Topic: Android debug build crash loop "Failed to open log file"
- Replies: 3
- Views: 661
Re: Android debug build crash loop "Failed to open log file"
I think this is because the way external write access is handled in Android 10 has changed. When I first install my Minetest debug apk it asks for permission to access files on the device, which I allow, but then it doesn't seem to be getting or using the permission properly. I tried setting the min...