Search found 704 matches

by MisterE
Sat Feb 03, 2024 03:00
Forum: Mod Releases
Topic: [Mod] Map generator with Rivers [mapgen_rivers]
Replies: 125
Views: 31890

Re: [Mod] Map generator with Rivers [mapgen_rivers]

So I worked on pregen optimization and pushed my changes to master. Flow routing algorithm has been sped up by 56% on my device, which results in an overall speedup of 35% for pregen (it takes only 8 seconds on my 9-yo laptop!). At least for LuaJIT. I'm very happy with the speed of this pregen code...
by MisterE
Wed Dec 13, 2023 21:46
Forum: Modding Discussion
Topic: 3D Items
Replies: 6
Views: 787

Re: 3D Items

The other option is to disable the wieldview and, when the item is wielded, attach a first-person attachment entity to the player model as a 3d model attachment to the arm. Hi! So I should make the weapon a child object when the player takes the item out of inventory? that's the idea, yes. you can ...
by MisterE
Wed Dec 13, 2023 16:29
Forum: Modding Discussion
Topic: 3D Items
Replies: 6
Views: 787

Re: 3D Items

The other option is to disable the wieldview and, when the item is wielded, attach a first-person attachment entity to the player model as a 3d model attachment to the arm.
by MisterE
Sat Dec 02, 2023 20:41
Forum: News
Topic: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net
Replies: 51
Views: 11075

Re: 2023 Minetest GAME JAM (December 1st-21st) [Theme: "UNEXPECTED"] [$300] jam.minetest.net

Two points: 1) Minetest is not a good use of anyone's time, in the same way that model railroads or kite flying is not a good use of anyone's time. The prize money does not affect that truth. 2) Currently, the regurgitated stuff AI produces is on the level of programmer art, because it has not been ...
by MisterE
Tue Nov 21, 2023 19:02
Forum: General Discussion
Topic: Back to Minetest after 10 years.
Replies: 10
Views: 1666

Re: Back to Minetest after 10 years.

Try out the A.E.S. server when there are some players online.
by MisterE
Sun Nov 12, 2023 14:19
Forum: General Discussion
Topic: How do we increase modder involvement in engine development?
Replies: 25
Views: 4086

Re: How do we increase modder involvement in engine development?

One possibility would be to develop an official (but seperate project) game along side the engine, which is not in feature freeze. A game which is developed by core devs and modders together, and which is not intended to be a modding base, but a full-featured game. Other game engines do this specifi...
by MisterE
Thu Apr 20, 2023 11:32
Forum: WIP Games
Topic: [GAME] Empires of Quoria
Replies: 2
Views: 776

Re: [GAME] Empires of Quoria

Oh that's funny, naming the villian steve
by MisterE
Mon Apr 10, 2023 18:57
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 82100

Re: [Game] Repixture [3.9.0]

Wuzzy,here is what I wrote in the blog about the update. Do you have any suggestions?
https://github.com/minetest/blog/blob/m ... games-news
by MisterE
Sun Apr 09, 2023 19:10
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 82100

Re: [Game] Repixture [3.9.0]

I just downloaded the game to get a feel for it as I write about it in the blog. Overall, the sounds are nice, but I think the eat sound is pretty weird. Also, some of the animals sounds like the sheep and the pig come too often.
by MisterE
Sat Mar 18, 2023 14:05
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 633854

Re: [Mod] Mobs Redo [1.56] [mobs]

TenPlus1 wrote:
Thu Mar 16, 2023 08:11
@MisterE - Is this ok ? https://github.com/minetest/blog/issues/93
yes very much, thank you!
by MisterE
Thu Mar 16, 2023 02:09
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

so instead of writing to the database constantly, could you keep the database in memory, and then use an async environment to update the database?
by MisterE
Wed Mar 15, 2023 20:44
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 633854

Re: [Mod] Mobs Redo [1.56] [mobs]

@MisterE - I'll leave that solely up to those writing for the blog itself :P Ok, I think it is blog worthy, since there are many server owners that will want to update to use the feature. Would you be willing to create an issue on the blog with a screenshot? https://github.com/minetest/blog/issues/...
by MisterE
Wed Mar 15, 2023 20:34
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2285
Views: 488124

Re: [Mod] Advanced Trains [advtrains] [2.4.2]

Advtrains 2.4.2 Hi all, I am happy to inform you that I recently completed my degree. In the next few weeks I want to take some time to catch up on the developments in the Minetest community and advance with my plans for advtrains. As a starting point, I published a new release of advtrains. Since ...
by MisterE
Tue Mar 14, 2023 03:22
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.61] [mobs]
Replies: 2494
Views: 633854

Re: Update:

- Added 'mob_hit_effect' switch so that punching a mob highlights them (requested feature). - Added 'injured' animation when mob damage > 1 hp point (defaults to 'walk' if not found). - Fixed env_damage check to run every 1 second even when mobs running away or being ridden. @Nik09 - You could look...
by MisterE
Tue Mar 14, 2023 03:19
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 82100

Re: [Game] Repixture [3.9.0]

It's like a world of difference. The previous sounds, especially footsteps, were so bad im comparison. It's basically just loud stomps everywhere. Also, all ambience sounds were low-quality recordings with a really bad noise reduction. I just checked out 3.8.0 again, and I never want to go back aga...
by MisterE
Sun Mar 12, 2023 18:12
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 82100

Re: [Game] Repixture [3.9.0]

If you would like to give input on how the sounds update is reported in the blog,
https://github.com/minetest/blog/issues/82

Also, I don't suppose this particular update will have any screenshots lol. If I'm wrong, a screenshot would be appreciated.
by MisterE
Sun Mar 12, 2023 17:58
Forum: News
Topic: February - Last Month in Minetest
Replies: 2
Views: 1542

Re: February - Last Month in Minetest

FYI, there will be a 5.7 release post, as well as a March Last Month in Minetest. As far as the post being a bit light, I put in the news people send me over on github. I also end up finding some news myself, although I prefer to have people bring me their news on the issue tracker. https://github.c...
by MisterE
Sun Mar 12, 2023 16:16
Forum: WIP Mods
Topic: [Mod] Pizzaria [1.0] [jelys_pizzaria]
Replies: 5
Views: 1600

Re: [Mod] Pizzaria [1.0] [jelys_pizzaria]

Consider making an issue for the march blog post.
https://blog.minetest.net/about/
by MisterE
Sun Mar 12, 2023 16:14
Forum: WIP Mods
Topic: [Mod] AP Airship [ap_airship]
Replies: 23
Views: 3126

Re: [Mod] AP Airship [ap_airship]

Consider making an issue for the march blog post.
https://blog.minetest.net/about/
by MisterE
Thu Mar 09, 2023 14:20
Forum: Modding Discussion
Topic: How do I tie a registered dbgm song to a function?
Replies: 2
Views: 537

Re: How do I tie a registered dbgm song to a function?

my advice would be to implement the dynamic media yourself. dbgm is a mod to abstract away all the decision-making for when to play a song.
by MisterE
Thu Feb 23, 2023 13:32
Forum: Game Releases
Topic: [Game] Repixture [3.12.1]
Replies: 224
Views: 82100

Re: [Game] Repixture [3.8.0]

Wait, now so is the blog a shilling platform or not? I am getting mixed messages here. I thought you wanted me to write the blog post for you (that is, part of it). Now you ... don't? ??????? from the guidelines: Do not post about extremely trivial updates. Actually share project status updates, ne...