Search found 7 matches
- Sun May 03, 2020 14:18
- Forum: Modding Discussion
- Topic: Problem with registering hoes
- Replies: 2
- Views: 130
Re: Problem with registering hoes
Most likely that's due to the handling of soil having changed. Try to do it like the farming mod from MTG does: Thank you Sokomine, unfortunately it didn't work. I added the code to my version of farming redo, but neither the original RT hoe nor the farming redo hoes work. I have absolutely no idea...
- Sat May 02, 2020 20:50
- Forum: Modding Discussion
- Topic: Problem with registering hoes
- Replies: 2
- Views: 130
Problem with registering hoes
So, I'm really fond of the RealTest subgame Wuzzy brought to life again and am currently trying to get useful mods working with the game. The last mod I tried to adapt was the farming redo mod by TenPlus. Crops and stuff worked out really well, but I can't get a working hoe. Because metals are diffe...
- Thu Apr 30, 2020 16:31
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.1]
- Replies: 31
- Views: 3846
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]
Great, thank you, Sokomine - Mobs Redo in general and especially Animals is now working for me with RT :) The first problem was the fence registration. I've commented it out for now, but...RT has its own fences. Perhaps TenPlus1 can be convinced to make mobs_redo compatible with RT in that regard. Y...
- Wed Apr 29, 2020 18:58
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.1]
- Replies: 31
- Views: 3846
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]
So, I have tried to make Mobs Redo compatible with Realtest by changing some crafting recipes. It worked, however, I can't interact with the mobs. Does anyone have an idea what the problem is?
- Mon Apr 27, 2020 14:42
- Forum: Game Releases
- Topic: [Game] The RealTest Game (Minetest 5 Edition) [1.2.1]
- Replies: 31
- Views: 3846
Re: [Game] The RealTest Game (Minetest 5 Edition) [1.1.3]
Thank you so much, Wuzzy! Wow, I can still remember playing the old game when I was still in school... I agree that a little extra stuff wouldn't be bad, especially I'm missing the farmable veggies from the maingame - I'm afraid the latest minetest versions spoiled me a bit^^. Let's see, maybe I can...
- Fri Apr 24, 2020 08:13
- Forum: Game Releases
- Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
- Replies: 78
- Views: 29557
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
Ok, so I've had a closer look at the game myself - though I must add, I have absolutely no experience with programming/coding. The origin of recieving damage while damage is actually turned off is the 3d armour mod. So I've made myself a game version without it, just for building/creative mode and i...
- Mon Mar 02, 2020 18:41
- Forum: Game Releases
- Topic: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
- Replies: 78
- Views: 29557
Re: [GAME] [SERVER] Post-Apocalyptic World [aftermath][v1.3]
So, I'm referring to the game, not the server: It's a great game - very detailed. However when I disabled damage (I like to do that to get to know a game), well, I was still receiving damage - I just wasn't able to see how much. I also died two times because of that. And somehow the zombies(?) like ...