I look forward to the raspberry pie :D
Jokes aside, this mod is great. To make it more interesting, maybe different types of food (e.g. carrot and chocolate cake) can give a slightly different HP/stamina boost.
Search found 13 matches
- Mon Jul 12, 2021 23:15
- Forum: Old Mods
- Topic: [Mod] Sweet Foods [0.2] [food_sweet] – support food 2.3
- Replies: 4
- Views: 8899
- Mon Jul 12, 2021 05:40
- Forum: WIP Mods
- Topic: [Mod] Castle gates [castle_gates]
- Replies: 9
- Views: 4481
Re: [Mod] Castle gates [castle_gates]
Is there a documentation for the mod?
- Mon Jul 12, 2021 05:24
- Forum: WIP Mods
- Topic: [Mod] Castle gates [castle_gates]
- Replies: 9
- Views: 4481
Re: [Mod] Castle gates [castle_gates]
This mod seems to be lacking documentation.
- Fri Jul 09, 2021 17:17
- Forum: WIP Mods
- Topic: [Mod]Super Duck Hydroplane[hidroplane]
- Replies: 92
- Views: 11833
- Thu Jul 08, 2021 02:39
- Forum: WIP Mods
- Topic: [Mod]Super Duck Hydroplane[hidroplane]
- Replies: 92
- Views: 11833
Great, but there is a bug
Hi! Thank you for creating this mod. It is the most detailed vehicle mod in MT I've ever seen.
However, I found that it was impossible to fly the plane on water. I tried it in the ocean or an artificial water airport, but it didn't work out.
However, I found that it was impossible to fly the plane on water. I tried it in the ocean or an artificial water airport, but it didn't work out.
- Mon Jan 04, 2021 04:22
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353714
Re: [Mod] More Blocks [moreblocks]
ModError: Failed to load and run script from /Users/johann/Library/Application Support/minetest/mods/moreblocks/init.lua: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: table index is nil stack traceback: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: in function...
- Mon Jan 04, 2021 04:21
- Forum: Mod Releases
- Topic: [Mod] Abjphabet [abjphabet]
- Replies: 75
- Views: 11430
Re: [Mod] Abjphabet [abjphabet]
I think you can use braille for the recipes.
- Fri Dec 18, 2020 04:19
- Forum: Mod Releases
- Topic: [Mod] More Blocks [moreblocks]
- Replies: 448
- Views: 353714
Re: [Mod] More Blocks [moreblocks]
ModError: Failed to load and run script from /Users/johann/Library/Application Support/minetest/mods/moreblocks/init.lua: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: table index is nil stack traceback: ...t.app/Contents/Resources/builtin/common/misc_helpers.lua:480: in function ...
- Tue Aug 18, 2020 08:45
- Forum: Client-side modding
- Topic: [clientmod] Coloured chat [colour_chat]
- Replies: 31
- Views: 14628
Re: [clientmod] Coloured chat [colour_chat]
Um…
Actually how do I activate the mod? I am a Macintosh user.
Actually how do I activate the mod? I am a Macintosh user.
- Wed May 06, 2020 03:11
- Forum: Servers
- Topic: [Server] Tunnelers' Abyss
- Replies: 211
- Views: 69239
Re: [Server] Tunnelers' Abyss
Hi! I am Johann Lau
- Wed May 06, 2020 03:05
- Forum: Mod Releases
- Topic: [Mod] Inventorybags [inventorybags]
- Replies: 38
- Views: 10565
Re: [Mod] Inventorybags [inventorybags]
What about minetest 5.2.0
Re: Loading
It is Tunnelers Abyss
Loading
The loading goes up to "media - 100%" and it stopped loading, without "intializing nodes".
Can anyone help with this please?
Can anyone help with this please?