Search found 39 matches
- Sun Jan 17, 2021 21:03
- Forum: Partly official engine development
- Topic: An interesting approach to 2D/3D sprites that could be interesting to look into
- Replies: 1
- Views: 1287
Re: An interesting approach to 2D/3D sprites that could be interesting to look into
It won't be an addition, you would just use that tool to make 3d models to use.
- Sun Jan 17, 2021 20:53
- Forum: Servers
- Topic: Testing maximum numbers of players
- Replies: 13
- Views: 2970
Re: Testing maximum numbers of players
I should mention that there is huge potential to optimize web traffic on servers by compressing textures and models for all of the mods. Thanks to exe_virus#4413 https://github.com/ExeVirus/Compress-Obj so max allowable compression of mtg objs: 71.5% of original size Absolute Best PNG compressor: ht...
- Sun Jan 10, 2021 11:59
- Forum: General Discussion
- Topic: Adventures in Minetest (tell your gameplay stories)
- Replies: 42
- Views: 8835
Re: Adventures in Minetest (tell your gameplay stories)
On Civtest, nations rose https://civclassic.miraheze.org/wiki/Mt_Chungusta
and "nations" fell https://civclassic.miraheze.org/wiki/Th ... man_Empire
and "nations" fell https://civclassic.miraheze.org/wiki/Th ... man_Empire
- Fri Jan 08, 2021 22:51
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245530
Re: [Mod] Petz [v18.5] [petz]
Draconis has recently gone over petz https://content.minetest.net/packages/?type=mod&sort=score&order=desc I don't get why you choose to post that in here, what kind of response were you expecting? Seems like you were trying to start something. I admit it was immature, all things considered...
- Fri Jan 08, 2021 21:14
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245530
Re: [Mod] Petz [v18.5] [petz]
The32bitguy: Why did you come into this thread to just say that a certain mod was placed over another one, as if that was important? Just to piss off runs? And runs, take up your qualms with moderators / admins, not making wild accusations in thread. Because the input was joke and the output funny,...
- Fri Jan 08, 2021 19:55
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245530
Re: [Mod] Petz [v18.5] [petz]
Draconis has recently gone over petz https://content.minetest.net/packages/?type=mod&sort=score&order=desc It all smells very bad to me. You only need to see the last positive comments on the same day , including yours, henchman. You can see that everything is an orchestrated campaign to ri...
- Thu Jan 07, 2021 22:09
- Forum: Mod Releases
- Topic: [Mod] Petz [DEPRECATED] [petz]
- Replies: 1496
- Views: 245530
Re: [Mod] Petz [v18.5] [petz]
Draconis has recently gone over petz https://content.minetest.net/packages/? ... order=desc
- Mon Dec 21, 2020 20:56
- Forum: General Discussion
- Topic: Minetest Discord
- Replies: 25
- Views: 4113
Re: Minetest Discord
- Sat Dec 19, 2020 20:24
- Forum: General Discussion
- Topic: Minetest Discord
- Replies: 25
- Views: 4113
Re: Minetest Discord
I warn you, do not go there. They'll bulling you if they see you stand out, like they did to me. Run away and don't look back! I am honestly stunned that you are so oblivious. This: https://youtu.be/kuuxMJMLudY ..was not the worst of it. Just before runs was banned he was talking about "strict...
- Sat Dec 05, 2020 01:42
- Forum: General Discussion
- Topic: Minetest is not and likely never will be a game engine
- Replies: 48
- Views: 4753
- Fri Dec 04, 2020 22:55
- Forum: General Discussion
- Topic: Minetest is not and likely never will be a game engine
- Replies: 48
- Views: 4753
Re: Minetest is not and likely never will be a game engine
I mean minetest the 'engine' not minetest_game. It might not have much content, but the things it does have (built in hotbar, life,breath,wielditem, movement system,even the crosshair) are all things that are game-specific, and put it squarely on the game side of the equation. This to me means that...
- Fri Dec 04, 2020 22:53
- Forum: General Discussion
- Topic: Minetest is not and likely never will be a game engine
- Replies: 48
- Views: 4753
Re: Minetest is not and likely never will be a game engine
I mean minetest the 'engine' not minetest_game. It might not have much content, but the things it does have (built in hotbar, life,breath,wielditem, movement system,even the crosshair) are all things that are game-specific, and put it squarely on the game side of the equation. This to me means that...
- Tue Oct 27, 2020 15:32
- Forum: Feature Discussion
- Topic: More mature content
- Replies: 20
- Views: 3935
Re: More mature content
You do you runs, we will all have our popcorn at the ready.
- Mon Oct 05, 2020 21:14
- Forum: General Discussion
- Topic: hacked PunTrue client
- Replies: 13
- Views: 2293
Re: hacked PunTrue client
By comparison with real life: If someone would enter my home without permission just because it thinks its okay because the door was unlocked or "pick-able" "pick-able" is a very loose term. Most tumbler locks like the ones in cheap/old external doors can be picked within 20 sec...
- Tue Aug 25, 2020 01:08
- Forum: General Discussion
- Topic: The core team might think about theese things ...
- Replies: 18
- Views: 1764
Re: The core team might think about theese things ...
If THEN still the clients hardware is too slow ... the idea of app running on older hardware, failed. You have no idea of what you are talking about. If Minetest does not run well on your 100 dollar budget celeron laptop from 2016 then nothing can be done, the CPU and GPU are simply too weak and we...
- Fri Aug 21, 2020 13:02
- Forum: Servers
- Topic: [Server] Conrad's Survival Server [5.1.0-dev]
- Replies: 8
- Views: 1758
Re: [Server] Conrad's Survival Server [5.1.0-dev]
If fires might be a problem, then why have the mod on the server?
Sent, with pain, from my nintendo 3DS.
Sent, with pain, from my nintendo 3DS.
- Thu Aug 20, 2020 22:08
- Forum: Problems
- Topic: What is causing these issues ?
- Replies: 3
- Views: 525
Re: What is causing these issues ?
The owner should switch from 0.4.x to 5.x. As a sidenote item definitions changed from those versions although this issue is absolutely server side.
Sent, with pain, from my 3DS
Sent, with pain, from my 3DS
- Thu Aug 20, 2020 20:46
- Forum: WIP Mods
- Topic: [Mod] Steelplus v0.2
- Replies: 1
- Views: 472
Re: [Mod] Steelplus
I like the textures, I might use them for a subgame of my own. If you need any modding help the minetest discord is better than the forums.
Send from, with pain, my 3DS
Send from, with pain, my 3DS
- Wed Aug 05, 2020 19:10
- Forum: WIP Games
- Topic: [Game] Exile 0.2.2
- Replies: 145
- Views: 24825
Re: [Game] Exile 0.2
Are you considering hosting a server? If not, is there anyone out there who would host a server with this game? It would be nice to play multiplayer (maybe change the skin so it has underwear on by default tho, for a server) I'm not able to host one. I would love to see it on a server though. But r...
- Sun Jul 19, 2020 10:24
- Forum: General Discussion
- Topic: Karma mod?
- Replies: 3
- Views: 681
Re: Karma mod?
There is such no system in LotT. It is a decent RPG subgame.
- Thu Jul 16, 2020 22:23
- Forum: General Discussion
- Topic: Karma mod?
- Replies: 3
- Views: 681
Re: Karma mod?
You sound very frivolous. Good team? Bad team? The world is not so black and white, and that means more than just good people do bad things. Another thing, are you referring to the engine itself? I could not think of a use case of such a mod except in some kind of very expansive RPG subgame, but the...
- Mon Jul 06, 2020 08:11
- Forum: Modding Discussion
- Topic: Change hand tool range without overriding hand tool
- Replies: 3
- Views: 611
Re: Change maximum placing and digging distance.
You modify the "hand tool" in tools.lua. It should be at the top.
- Mon Jul 06, 2020 07:36
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3421
Re: HELP I have a mod idea and but i cant program it please help me
I unterstood but it was no excuse i just want to say, that i did good as nothing in Lua. but back to my idea do you have any tips for me how i cold start programing this mod? I recommend looking at rubenwardy's modding guide as it covers the minetest API which is needed to register nodes, items and...
- Sun Jul 05, 2020 16:23
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3421
Re: HELP I have a mod idea and but i cant program it please help me
okay but i have there a little problem i cant program lua i mean im 13 years old and my biggest success was make some configurations on a mod. There are many people one or two years older than you who have released multiple logic heavy mods on contentdb. If you want to use minetest as an engine for...
- Sun Jul 05, 2020 12:49
- Forum: WIP Mods
- Topic: HELP I have a mod idea and but i cant program it please help me
- Replies: 24
- Views: 3421
Re: HELP I have a mod idea and but i cant program it please help me
A unique idea for a subgame but you will have to make it yourself in Lua. This guide details the basics of the minetest API https://rubenwardy.com/minetest_modding_book/en/index.html Textures are pretty easy to make and if you need to use media from other mods make sure to give credit following the ...