Search found 4 matches

by Qarmus
Wed Apr 15, 2020 23:13
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.2.2] [underch]
Replies: 201
Views: 38834

Re: [mod] 62 underground biomes! [1.1.2] [underch]

This mod seems to be incompatible with Minetest 5.2.0. When I try to start the game I get the following error message: ModError: Failed to load and run script from /home/administrator/.minetest/mods/underch/init.lua: Unknown node: underch:ryby_ore stack traceback: [C]: in function 'get_content_id' /...
by Qarmus
Wed Apr 15, 2020 09:56
Forum: WIP Games
Topic: [Game] SkyFactory [0.2.1a]
Replies: 42
Views: 26336

Re: [Game] SkyFactory [0.2.1a]

I believe this mod no longer works since the Minetest 5.2.0 update. That's seems correct, I've tested it and came to the same conclusion: I've created a new world and as soon as I attempted to start the game I got the following error message: ModError: Failed to load and run script from /home/admin...
by Qarmus
Tue Apr 14, 2020 13:34
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835757

Re: [Game] MineClone 2 [0.64.0]

In Minetest and in Minecraft ores appear in (smaller or bigger) clusters. However in Minetest the ore-blocks inside of those clusters are mixed with stone and often don't touch each other where as in Minecraft they always touch each other either face to face or (rarely) over the edges. As MineClone ...
by Qarmus
Fri Apr 10, 2020 18:53
Forum: WIP Games
Topic: [Game] VoxeLibre (formerly known as MineClone2) [0.86]
Replies: 3017
Views: 835757

Re: [Game] MineClone 2 [0.63.0]

meise21: Are you aware of the difference between creative mode and damage in Minetest? If you just enable creative mode damage might still be enabled.
Make sure that the following line is in your world's world.mt file in order to disable damage:

Code: Select all

enable_damage = false