Search found 390 matches

by cuthbertdoublebarrel
Fri Oct 29, 2021 18:08
Forum: General Discussion
Topic: Why should anyone become involved in minetest?
Replies: 68
Views: 9154

Re: Why should anyone become involved in minetest?

we need games? ok then start making simple, small games that you can get a first release out in about a month. you really think making more silly sub games with no depth is the way foward ? but where minetest shines is on the servers... example Yourland server, which has a very strong community aro...
by cuthbertdoublebarrel
Sat Sep 18, 2021 13:36
Forum: WIP Games
Topic: [Game] MineClone 5
Replies: 231
Views: 64005

Re: [Game] MineClone 5 [0.71.6]

JiCeyCraft wrote:
Thu Aug 19, 2021 16:16

loosing control of the movements of my character. It is walking BY ITSELF in every direction for a long time and I have only the Option to EXIT (escape) the game to stop that.
Explanation?
check your key bindings sounds like you are triggering auto move
by cuthbertdoublebarrel
Tue Sep 14, 2021 02:12
Forum: General Discussion
Topic: What are the best open-source games? Minetest #6
Replies: 7
Views: 1843

Re: What are the best open-source games? Minetest #6

On the other hand, the more original Minetet Game died. It did? Minetest Game + Ethereal + Farming redo is an incredible game. the forum has become stagnated and sadly there is little love shown for the original minetest game that has now been abandoned , but as you say its still and incredible gam...
by cuthbertdoublebarrel
Sat Sep 04, 2021 12:54
Forum: General Discussion
Topic: A new name for Minetest
Replies: 70
Views: 11541

Re: A new name for Minetest

The Engine of Malice And Discontent .
Warning this is not a game .
by cuthbertdoublebarrel
Wed Sep 01, 2021 23:46
Forum: General Discussion
Topic: What are the best open-source games? Minetest #6
Replies: 7
Views: 1843

Re: What are the best open-source games? Minetest #6

Warzone 2100 0 A.D. OpenTTD Battle for Wesnoth imo are best in show great replay value very stable and easy to install new content . I would say minetest blows them all way if it was not such a badly run shambles that is hugely frustrating to set up . really sad to see as it had so much potential i ...
by cuthbertdoublebarrel
Wed Sep 01, 2021 15:27
Forum: Feature Discussion
Topic: Use SuperTuxKart's Irrlicht fork for Minetest?
Replies: 42
Views: 8010

Re: Use SuperTuxKart's Irrlicht fork for Minetest?

if new shaders/lighting methods are implemented they should probably be optional settings Useful new features (ie. dynamic lighting, user-based shaders, real shadows, reflections, etc.) should be opt-out instead opt-in. in and ideal situtation you would not need to . the engine would optimumize the...
by cuthbertdoublebarrel
Mon Aug 30, 2021 12:46
Forum: WIP Mods
Topic: [MOD] Indy JoneZ [jonez] (v3.4)
Replies: 82
Views: 12261

Re: [MOD] Indy JoneZ [jonez] (v2.9)

Nathan has posted a review on youtube
https://www.youtube.com/watch?v=LCemI9zHTjg
looks good in the Vid Runs .it would be nice to have mod megapack for your mods for easy install though .
by cuthbertdoublebarrel
Sat Aug 28, 2021 20:10
Forum: General Discussion
Topic: When MTG dropped?
Replies: 19
Views: 5637

Re: When MTG dropped?

MTG+MODS is still the greatest o.s sandbox survival engine experience of all time . Its not a "game" . imo a "game" has a start and an end and you are driven to complete it . A survival "experience" is staying alive and not finishing therefore there is no need for game ...
by cuthbertdoublebarrel
Thu Apr 15, 2021 13:16
Forum: Feature Discussion
Topic: Mods 2.0 - A Revolution [Concept]
Replies: 43
Views: 6785

Re: Mods 2.0 - A Revolution [Concept]

According to Reddit MTG was included by default due to popular demand This is incorrect, MTG has been the default since it was created hence why the removal of MTG was out voted by popular demand . the majority are not interested in playing quirky subgames. seen the same scenario happen within othe...
by cuthbertdoublebarrel
Thu Apr 15, 2021 09:47
Forum: Feature Discussion
Topic: Mods 2.0 - A Revolution [Concept]
Replies: 43
Views: 6785

Re: Mods 2.0 - A Revolution [Concept]

Runs was referring to minetest_game, which Is technically dead since it's now in support-only development. Hopefully it will be replaced at least (I'd rather there be no default game at all) but for now it's still the most used and most modded game. There are some very popular games that are techni...
by cuthbertdoublebarrel
Fri Apr 09, 2021 21:10
Forum: Feature Discussion
Topic: Mods 2.0 - A Revolution [Concept]
Replies: 43
Views: 6785

Re: Mods 2.0 - A Revolution [Concept]

. And most people who are sane or are not insecure should ignore it imo. i suggest you refrain from Insinuating that other members have mental health issues. That's because of his "helpful" personality. You can not add him to the foe list by the way (see attachment). mt-forum_can_not_bloc...
by cuthbertdoublebarrel
Fri Apr 09, 2021 14:27
Forum: General Discussion
Topic: Minecraft stealing more features
Replies: 5
Views: 1475

Re: Minecraft stealing more features

PolySaken wrote:
Thu Apr 08, 2021 00:08
they just changed ores to drop lumps like mtg after 12 years of having it drop just the block :)
That all ? I thought it was somthing serious such as adding survival mode as an after thought
by cuthbertdoublebarrel
Fri Apr 09, 2021 13:37
Forum: General Discussion
Topic: Anyone wanna help with an idea [cancelled]
Replies: 39
Views: 4442

Re: Anyone wanna help with an idea (yep its another fork)

[*] Minetest is specialized. It has far too many game-specific features, all of which need to go. [*] Minetest is horribly niche and old fashioned in terms of branding and appeal. It's unpolished in terms of the application, the sites, and its entire presence. (except for the CDB of course.) [*] Mi...
by cuthbertdoublebarrel
Fri Apr 09, 2021 12:58
Forum: Feature Discussion
Topic: New features and how you are using them
Replies: 9
Views: 1835

Re: New features and how you are using them

In this topic i think we can post things we are doing with new features. would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for othe...
by cuthbertdoublebarrel
Fri Apr 09, 2021 11:25
Forum: Feature Discussion
Topic: Mods 2.0 - A Revolution [Concept]
Replies: 43
Views: 6785

Re: Mods 2.0 - A Revolution [Concept]

philipbenr wrote:
Thu Apr 08, 2021 02:22
. And most people who are sane or are not insecure should ignore it imo.
i suggest you refrain from Insinuating that other members have mental health issues.
by cuthbertdoublebarrel
Thu Apr 08, 2021 16:11
Forum: General Discussion
Topic: A new name for Minetest
Replies: 70
Views: 11541

Re: A new name for Minetest

I read the first post, but I'm saying the name I would choose is Minetest. I like it. I think it's the best name for us. Fairplay . It is aptly descriptive .. to "mine" gather resources and "test" to test creative and survival skills ... if you were describing a game .but does i...
by cuthbertdoublebarrel
Tue Apr 06, 2021 20:38
Forum: General Discussion
Topic: Funny things, that should (not) be implemented in minetest
Replies: 23
Views: 2848

Re: Funny things, that should (not) be implemented in minetest

/ Health and safety .
spawns signs along clifftops warning you of the danger of falling.
when you are within 5 miles of any creature bigger than a snail it sounds an alarm and shouts caution animals are roaming freely in this area until you leave.
by cuthbertdoublebarrel
Mon Apr 05, 2021 21:58
Forum: WIP Mods
Topic: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]
Replies: 127
Views: 39982

Re: [mod]ranged weapons[2021.03.05] [0.4] [rangedweapons]

initially we don't need a kill counter or a timer, these are great features but still not a game changing. there is a kill counter and a timer mod so that is hopefully covered . there is also wuzzys treasure chest despenser that hides chest randomly . you also have the villages and settlements mods...
by cuthbertdoublebarrel
Mon Apr 05, 2021 21:34
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 119
Views: 39107

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

If anyone knows of a good giant spider mob I'd be glad to rig the webs up to cause those to spawn in their vicinity. how about the tarantula from not so simple monsters ? https://github.com/NPXcoot/nssm/blob/master/mobs/tarantula.lua. https://wiki.minetest.net/Mods:Mobs#Not_So_Simple_Mobs_.5Bnssm.5...
by cuthbertdoublebarrel
Mon Apr 05, 2021 20:55
Forum: Feature Discussion
Topic: Main menu overhaul and scaling feature needed
Replies: 18
Views: 2506

Re: Main menu overhaul and scaling feature needed

I can't figure out how to do any of that besides setting it to fullscreen go to all settings type "screen size" in the search . I could not get it to scale right in previous versions so i know how frustrating it is , took a lot of fiddling about with the settings before i was happy with t...
by cuthbertdoublebarrel
Mon Apr 05, 2021 16:37
Forum: Feature Discussion
Topic: needing updates
Replies: 11
Views: 1597

Re: needing updates

The condecending and arrogant attitude towards mtg and new users in the community is absolutely disgusting . Hate against MTG is always justified. :D You approve of a toxic community then . thats interesting . i have been researching Minetest history, death threats and all . - The vanilla, unmodded...
by cuthbertdoublebarrel
Mon Apr 05, 2021 12:37
Forum: Mod Releases
Topic: [Mod] X Farming [x_farming]
Replies: 32
Views: 7688

Re: [Mod] X Farming [x_farming]

Content is available under Creative Commons Attribution-NonCommercial-ShareAlike unless otherwise noted. That is the licens of the wiki itself. I don't think that relates to the games where the sprites originate from. but what is displayed is the content .there is no disclaimer stating otherwise as...
by cuthbertdoublebarrel
Mon Apr 05, 2021 12:10
Forum: Mod Releases
Topic: [Mod] X Farming [x_farming]
Replies: 32
Views: 7688

Re: [Mod] X Farming [x_farming]

So I noticed that some of these fish look familiar. Turns out the Minecraft mod from which you have them took a lot of images from the game Stardew valley: https://stardewcommunitywiki.com/Collections#Fish Tried to look around for it, but didn't see under which license they are. Also pretty sure th...
by cuthbertdoublebarrel
Mon Apr 05, 2021 10:47
Forum: Mod Releases
Topic: [Mod] X Farming [x_farming]
Replies: 32
Views: 7688

Re: [Mod] X Farming [x_farming]

this looks very interesting from the list expecially the fishing . gave it whirl with 1-2 of the mtg games and kept crashing due to ice sound giving a nil value . no error when i tried using it with MTG base with just your mod loaded though . but not had time to compile it with just MTG and other mo...
by cuthbertdoublebarrel
Mon Apr 05, 2021 10:23
Forum: Feature Discussion
Topic: Main menu overhaul and scaling feature needed
Replies: 18
Views: 2506

Re: Main menu overhaul and scaling feature needed

Or perhaps windowed mode is preventing that auto-detection, if there is a full screen mode that works better? yeah stick it in fullscreen, option on the main settings page. i am using fhd 1920 - 1080 gforce gtx 970m the 1920 registers but have to add the 1080 manually otherwise i get a strip along ...