Search found 28 matches
- Wed Dec 06, 2023 17:06
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I hope the game is not abandoned as the last message was posted a long time ago. Well... It is... Sorry. Thing is, lately I don't really play that much. Even less Minetest. Well basically none... I went ahead and updated the entire doors mod to fix it - but preserved the changes in Extended such as...
- Mon May 03, 2021 07:21
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Hi PetiAPocok, Could it be that there is no lava at all? I dug down to -600 blocks and been searching for lava, but nothing. Or is it just extremely rare? I found really HUGE caves down here (ca. 1 km²). With lava this could give a nice hell/nether experience. Running MT 5.4.1 Server+Client (Linux ...
- Thu Apr 01, 2021 07:02
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Released 1.2
- Tue Feb 09, 2021 20:48
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
In the current development version you get the crafting guide as a starting equipment. But in the 1.1 version you have to craft it. 9 reed to 3 paper. 3 paper to a book. Book to crafting guide. (Or in the chat /give singleplayer craftguide:book If it says you have no permission to run this command t...
- Sun Feb 07, 2021 11:40
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635362
Re: [Mod] Mobs Redo [1.54] [mobs]
I checked it. It's supported but if there are two transparent TEXTURES next to each other and you look trough the first, the second one is invisible.
- Thu Dec 31, 2020 11:22
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 635362
Re: [Mod] Mobs Redo [1.54] [mobs]
Hi!
Is there a chance that in the future the "use_texture_alpha" will be supported?
Is there a chance that in the future the "use_texture_alpha" will be supported?
- Tue Dec 22, 2020 13:44
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I've been running into a problem though: sometimes my clock just... stops. And the only thing that seems to turn it on again is to open the programming window and hit "program" again. Hi! This is a Mesecons related "problem". I'm just using that mod. (Maybe modified some things ...
- Mon Dec 21, 2020 19:37
- Forum: Mod Releases
- Topic: [Mod] HUD Bars [2.3.5] [hudbars]
- Replies: 246
- Views: 86936
Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi guys! Hi, I'm running Minetest 5.3.0, Hudbars 2.3.3 along with various other mods, most importantly HBSprint and HungerNG. As of Minetest 5.3.0, my hud bars have an extra unfilled space at the end of the bar, even though I am at full health and satiation: https://www.dropbox.com/s/3frdsgd7nelia5q...
- Sun Nov 01, 2020 14:11
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I'm running Minetest 5.3.0 (flatpak version) and I get this error trying to run this game: ModError: Failed to load and run script from /home/robins80/.minetest/games/minetest_extended/mods/fishing/init.lua: ....minetest/games/minetest_extended/mods/fishing/baits.lua:11: attempt to index field 'far...
- Sat Oct 31, 2020 14:44
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I'm running Minetest 5.3.0 (flatpak version) and I get this error trying to run this game: ModError: Failed to load and run script from /home/robins80/.minetest/games/minetest_extended/mods/fishing/init.lua: ....minetest/games/minetest_extended/mods/fishing/baits.lua:11: attempt to index field 'far...
- Wed Sep 23, 2020 15:50
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Trouble is, eggs are a bit thin on the ground, though I have seen a few chickens wandering around. Can they be encouraged to lay? If you tame them (hit, then feed them with its preferred food) they will no longer disappear and you will be able to pick them up with a leash and put them somewhere saf...
- Sat Sep 12, 2020 16:01
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Changing the subject completely, I've been trying the packer, trying to bag some rice. I open up the packer, load it with two bags in the lower box, and some rice in the upper box. Nothing appears in the output. I remove the items from the packer, and I get this error: 2020-08-26 16:53:28: ACTION[S...
- Fri Aug 21, 2020 14:58
- Forum: Problems
- Topic: Random server segmentation fault
- Replies: 5
- Views: 741
Re: Random server segmentation fault
Thanks for the tips and the help, I have found the culprit. It's one of my own mods.
- Mon Aug 17, 2020 19:57
- Forum: Problems
- Topic: Random server segmentation fault
- Replies: 5
- Views: 741
Random server segmentation fault
It doesn't matter how many player is connected to the server. There is no Lua error message. With gdb I could get this: #0 0x0000555555949132 in Metadata::getString(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, unsigned short) const () No symbol table in...
- Sun Aug 16, 2020 06:34
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I released 1.1.
- Thu Aug 13, 2020 15:15
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Aaand, it's fixed! (I hope so...)PetiAPocok wrote: ↑Wed Aug 12, 2020 14:10Second, sadly I know about this bug... And I know what causes it, but if I fix it with the simple method, that leads to a bigger, more annoying bug... And I haven't figoured out a better solution... But it is on my todo list.
- Wed Aug 12, 2020 14:10
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I've been having a problem with that walking light. I keep flying into patches of darkness: First, your feedback is appreciated and makes me happy and proud that you enjoy my game. Second, sadly I know about this bug... And I know what causes it, but if I fix it with the simple method, that leads t...
- Tue Aug 04, 2020 11:11
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
I have taken notes. These I will make in a future version. Thanks for the ideas.
- Sat Aug 01, 2020 11:39
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Yes, it's to see where is the walking_light:light node, and if it's removed.goldcrest42 wrote: ↑Tue Jul 28, 2020 11:14But it seems to be 'followed' by a large red cross. I take it that's a development thing?
- Sun Jul 26, 2020 14:40
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
You can enable and disable noclip mode (default: H key) if you have the permission, and you can fly through thing. Would you please check if it is the case?goldcrest42 wrote: ↑Sun Jul 26, 2020 10:44I have a strange problem. I can fly through walls! I noticed this on MEx before - but it didn't go when I upgraded.
- Sat Jul 25, 2020 10:05
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
PetiAPocok: Looks like this game does not work in Minetest 5.3.0 due to recent additions in the "on_step" function. Please update "default". Oh, so 5.3.0 is out... Well, that is lovely. I'm gonna update things in minetest_extended_1.1. It is currently under testing and I'm makin...
- Fri Jul 24, 2020 09:09
- Forum: WIP Games
- Topic: [Game] Minetest Extended
- Replies: 49
- Views: 13313
Re: [Game] Minetest Extended
Dear goldcrest42! I can tell you that the 1.1 version of the game is currently under internal testing and that version is containing the walking_light mod's rewritten version (and much more). If you would like to try the unreleased testing version, it's on github https://github.com/PetiAPocok/minete...
- Mon Jun 01, 2020 10:55
- Forum: Modding Discussion
- Topic: Nodebox inventory image
- Replies: 9
- Views: 1583
Re: Nodebox inventory image
Sadly I don't want to show them in a formspec. I'm trying to upgrade the frame mod (https://github.com/minetest-mods/frame). So far everything works, but the nodes with nodebox drawtype are shown incorrectly. And I want to get the inventory image of them, so I can display it in the frame.
- Sat May 16, 2020 12:58
- Forum: Modding Discussion
- Topic: Nodebox inventory image
- Replies: 9
- Views: 1583
Re: Nodebox inventory image
I think the only option right now is to take a screenshot, though there is a PR adding a feature where you could save the inventory images. Well, I've thought about the screenshots... But it isn't just one or two nodes... I have used Nodebox editor for some inventory images, but it's not ideal if y...
- Fri May 15, 2020 16:09
- Forum: Modding Discussion
- Topic: Nodebox inventory image
- Replies: 9
- Views: 1583
Nodebox inventory image
If you register a node which drawtype is "nodebox" and don't define an inventory image, then the engine(?) generates an inventory image for the node automatically, if I understand everything correctly... My question is, can I get that generated inventory image somehow? Is there a method fo...