Search found 12 matches

by Yeti
Mon Sep 14, 2020 12:30
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Seconded...what sorcerykid said.

Thanks for your contributions IcyDiamond, I have really enjoyed playing with your mods and I'm sorry to see you go.

I also wish you all the best and will hopefully see you back in this community again. Good luck to you.
by Yeti
Sun Aug 23, 2020 03:16
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Hi hotcyr,

I have this working fine but my pumps are in the water. I'm not sure how that pipe underneath will affect it. I also have multiple pumps to keep up the volume required. Perhaps try that and see if it helps.

I have attached a screen shot to show my layout.
screenshot_20200823_105902.png
(983.68 KiB) Not downloaded yet
by Yeti
Wed Aug 19, 2020 14:05
Forum: Mod Releases
Topic: [Mod] Modding Library [modlib]
Replies: 5
Views: 666

Re: [Mod] Modding Library [modlib]

Sounds interesting. Any chance that things like the gatling gun can be used on monsters and not just on other players. I've played around with a detector grid around my factory and automated weapons would just be the bees knees. Either way, I'm looking forward to what you've come up with. Cheers and...
by Yeti
Mon Aug 17, 2020 01:38
Forum: Mod Releases
Topic: [Mod] Modding Library [modlib]
Replies: 5
Views: 666

Re: [Mod] Modding Library [modlib]

Latest update breaks the Advanced Weapons mod.

I had to rollback to the previous version to start the server.
by Yeti
Thu May 21, 2020 15:52
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

One other issue I could raise (and perhaps I'm not doing things correctly) my fission reactor is sitting in the middle of it's cooling pond and in order to see how each module is performing, I have to enter the cooling pond or the distance is too great. Is there any remote interface facility and if...
by Yeti
Thu May 21, 2020 00:54
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Thanks for your help! I didn't know about the screwdriver, but it seems my problem persists, The pump won't stay atop no matter which position I take to try to put it (tried from all places and positions). That fluid pump looks like it is in the correct position but not the correct orientation. The...
by Yeti
Wed May 20, 2020 16:53
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

I hope that helps you out. The issue I have with the mining setup is the miner controller keeps deciding the inventory is full and you need to stand by the miner to keep restarting it. Theres a bug in there somewhere I think I figured out why that happens. There is a random chance that the mining o...
by Yeti
Wed May 20, 2020 10:33
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Hi! It's me again! I'm sorry, I've another question... How's the water accumulator/pump/fluid transfer pump is supposed to work? I crafted all three to use on my miner, but can't seem to install it correctly. The fluid transfer pump is specially annoying as it won't install on top of neither the pu...
by Yeti
Mon May 11, 2020 13:26
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Hi, it's me again. I've been trying my hand at building everything that's available just to see how they work and I've struck a couple of issues that I can't work my way around. 1. I made an upgrade circuit board (save 25% power) but I seem unable to install it. I'm assuming at this point that it's ...
by Yeti
Fri May 01, 2020 15:54
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Just to let you know, your suggestion worked really well.

Takes a bit of time getting there and back but maybe I can build a hyperloop one day.

Thanks for your help
by Yeti
Fri May 01, 2020 11:38
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

Thanks for that. I'll give that a go and see what happens.

Appreciate your rapid response.
by Yeti
Fri May 01, 2020 10:39
Forum: WIP Mods
Topic: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]
Replies: 195
Views: 17450

Re: [Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

I'm enjoying using this mod but I'm having a problem that I hope you can resolve for me. I've installed the mod (several times) in an established game on my home PC and some of the mod is working (ie iron lump = iron and not steel) but the ores don't spawn anywhere....and I've been looking for a lon...