Search found 36 matches

by uwu666
Sat Jul 11, 2020 00:09
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.4] [underch]
Replies: 170
Views: 16786

Re: [mod] 62 underground biomes! [1.1.3] [underch]

Still the same error: moreblocks and underch ModError: Failed to load and run script from /home/xxx/.minetest/mods/underch/init.lua: Unknown node: stairs:stair_cobble stack traceback: [C]: in function 'get_content_id' /home/xxx/.minetest/mods/underch/worldgen.lua:12: in main chunk [C]: in function ...
by uwu666
Thu Jul 02, 2020 05:17
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.4] [underch]
Replies: 170
Views: 16786

Re: [mod] 62 underground biomes! [1.1.2] [underch]

Hume2 wrote:
Mon Jun 29, 2020 12:28
I'm releasing the version 1.1.3!
It's mostly about bugfixes.
  • Advtrains platforms are now registered for each type of stone.
  • Slime liquids are no longer renewable.
  • Two typos were fixed.
  • It is now compatible with Minetest 5.2.0.
Try the new release 1.1.3.
Great, Thanks! :)
by uwu666
Wed May 27, 2020 02:08
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 75
Views: 4686

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

TestificateMods wrote:
Sun May 24, 2020 01:16
Ah, sorry. Yes, the snow layers are configurable separately. Go to regional_weather/abms/snow_cover.lua and you will find the same type of configuration at line 103.
thanks :)
by uwu666
Mon May 25, 2020 23:37
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 8410

Re: [Mod] Multi dimensions V2.3 [multidimensions]

PolySaken wrote:
Mon May 25, 2020 21:36
Oh, I forgot that multidimensions handles ores on its own. Definitely use AiTechEye's solution.
thanks anyway!
by uwu666
Mon May 25, 2020 23:37
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 8410

Re: [Mod] Multi dimensions V2.3 [multidimensions]

did you add it to the mod depends ? (like default or fire is added) if not the ores are not able in the mod and cant be added cuz those doesn't exists. added ores somewhat like this? the number is chance to be generated. multidimensions.register_dimension("name",{ stone_ores = { ["xt...
by uwu666
Mon May 25, 2020 17:18
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 8410

Re: [Mod] Multi dimensions V2.3 [multidimensions]

Most ores have a y_min and y_max element. If y_max is below the bottom of your dimension, or y_min is above the top of your dimension, no ores will spawn in it. Making y_min = the lowest point of your dimension and adding this new y_min to the old y_max will make the ores spawn as normal in your di...
by uwu666
Sun May 24, 2020 22:30
Forum: Mod Releases
Topic: [Mod] Multi dimensions V2.3 [multidimensions]
Replies: 36
Views: 8410

Re: [Mod] Multi dimensions V2.3 [multidimensions]

how can I add ores from other mods like moreores or xtraores? i tried to add ores from xtraores and not working
by uwu666
Fri May 22, 2020 22:46
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 75
Views: 4686

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

I made the white list but the snow layer still appears
by uwu666
Fri May 22, 2020 20:47
Forum: Mod Releases
Topic: [Mod] Dwarf Fortress style caverns [dfcaverns]
Replies: 79
Views: 14956

Re: [Mod] Dwarf Fortress style caverns [dfcaverns]

EDIT: It doesn't matter anymore, I'll leave it as it is :)
apparently this mod causes the coalblock to burn out and no longer serve to make permanent flame, how can I make permanent flame now?
by uwu666
Fri May 22, 2020 20:10
Forum: Problems
Topic: I can't make permanent fire, the coal block is consumed
Replies: 4
Views: 314

Re: I can't make permanent fire, the coal block is consumed

apparently the error is caused by the df_trees mod of Dwarf Fortress style caverns [dfcaverns], this apparently replaces the default:coalblock by df_trees:coalblock and no longer serves to make permanent flame, even so I do not know how to make permanent flame with this mod enabled
by uwu666
Fri May 22, 2020 03:05
Forum: Problems
Topic: I can't make permanent fire, the coal block is consumed
Replies: 4
Views: 314

Re: I can't make permanent fire, the coal block is consumed

I just tried it in a game without mods and it worked fine, it seems some mod is causing the problem, well, I'll have to try every mod
by uwu666
Thu May 21, 2020 20:21
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 75
Views: 4686

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

TestificateMods wrote:
Thu May 21, 2020 15:57
uwu666 wrote:
Wed May 20, 2020 20:18
I did what you said and it gave me the next error

Code: Select all

daylight	= 15
You have a syntax error. This line needs to be ended with a comma, like this daylight = 15,
Thank you, now it worked :)
by uwu666
Thu May 21, 2020 07:32
Forum: Problems
Topic: I can't make permanent fire, the coal block is consumed
Replies: 4
Views: 314

I can't make permanent fire, the coal block is consumed

the coal block is consumed after a time of having ignited the flame and disappears I installed some mods lately and I thought that one of the mods was causing the problem, so I played an old game where the permanent fire worked, I broke the coal block that was there and placed a new one and it didn'...
by uwu666
Wed May 20, 2020 20:18
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 75
Views: 4686

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

The weather presets are based on humidity and temperature instead of being biome-locked. This *can* happen if the wordgen decides to put a rain forest in colder spot than usual. Unfortunately, there's no easy setting to change that. But if it bothers you, then you could add a whitelist of biomes to...
by uwu666
Wed May 20, 2020 07:41
Forum: WIP Mods
Topic: [Modpack] Regional Weather Bundle [climate] [1.0.4]
Replies: 75
Views: 4686

Re: [Modpack] Regional Weather Bundle [climate] [1.0.2]

this mod is just what my game was missing and it's very good, but... Is it normal for it to snow on the savannah or in the jungle? How can I disable the snow on certain biomes?
by uwu666
Sat May 16, 2020 18:38
Forum: General Discussion
Topic: How can I make the biomes bigger?
Replies: 8
Views: 489

Re: How can I make the biomes bigger?

Ignore me, I already found it, thanks :)
by uwu666
Sat May 16, 2020 18:29
Forum: General Discussion
Topic: How can I make the biomes bigger?
Replies: 8
Views: 489

Re: How can I make the biomes bigger?

sfan5 wrote:
Sat May 16, 2020 11:00
Open map_meta.txt, find mg_biome_np_heat and mg_biome_np_humidity and for both of them edit the line that says
  spread = (1000,1000,1000)
to
  spread = (2000,2000,2000)
Where can I find that file?
by uwu666
Sat May 16, 2020 02:48
Forum: General Discussion
Topic: How can I make the biomes bigger?
Replies: 8
Views: 489

How can I make the biomes bigger?

How can I get larger biomes generated?
I wish the minetest game and ethereal mod biomes were a little bigger
Is there a way to do this?
by uwu666
Fri May 15, 2020 19:28
Forum: Mod Releases
Topic: [mod] 62 underground biomes! [1.1.4] [underch]
Replies: 170
Views: 16786

Re: [mod] 62 underground biomes! [1.1.2] [underch]

getting similar error ModError: Failed to load and run script from /home/c28xs/.minetest/mods/underch/init.lua: Unknown node: stairs:stair_cobble stack traceback: [C]: in function 'get_content_id' /home/c28xs/.minetest/mods/underch/worldgen.lua:10: in main chunk [C]: in function 'dofile' /home/c28x...
by uwu666
Thu May 14, 2020 23:31
Forum: WIP Mods
Topic: [Mod] lib_ecology [lib_ecology][git]
Replies: 65
Views: 9422

Re: [Mod] lib_ecology [lib_ecology][git]

What are the modifications that need to be made to Australia and Aeotora for this mod to work well?
by uwu666
Thu May 14, 2020 22:11
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 97361

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

darkzumi: here's the section that places webs for spiders: https://notabug.org/TenPlus1/nssm/src/m ... os.lua#L64 you can change it to something like this to slow down the spread: do_custom = function(self,dtime) self.web_timer = (self.web_timer or 0) + dtime if self.web_timer < 1 then return end -...
by uwu666
Thu May 14, 2020 21:59
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 97361

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

uwu666 wrote:
Thu May 14, 2020 21:56
How can I keep the world from being filled with so many cobwebs?
Forget what I said! I didn't see the previous comment
by uwu666
Thu May 14, 2020 21:56
Forum: Mod Releases
Topic: [Mod] Not So Simple Mobs [3.0] [nssm]
Replies: 429
Views: 97361

Re: [Mod] Not So Simple Mobs [3.0] [nssm]

How can I keep the world from being filled with so many cobwebs?
by uwu666
Wed May 13, 2020 22:52
Forum: Mod Releases
Topic: [Mod] Jukebox [2.0] [jukebox]
Replies: 21
Views: 10734

Re: [Mod] Jukebox [2.0] [jukebox]

is there any way to get the discs on survival mode?
by uwu666
Mon May 11, 2020 20:51
Forum: Problems
Topic: server don't work with ethernet cable
Replies: 14
Views: 626

Re: server don't work with ethernet cable

Well I think I'll settle for how it works for now, since I can play with some friends at least, thanks a lot for your help! :)