Search found 18 matches

by Nebbie
Sun Apr 11, 2021 23:46
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.71.0]

In regards to the screwdriver, it is very frustrating in Minecraft to make technical builds without a modified client. I don't think it's all that bad to have that around, so long as it can be relied upon to not commonly have exploits with it.
by Nebbie
Wed Mar 31, 2021 23:23
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.71.0]

... In reply to #Nebbie regarding the nether, sometimes you end up in lava, sometimes not. I found building the Overworld portal too deep seems to place the Nether portal way down in the lava, and the subsequent Overworld portal pops out above ground. Building the 1st Overworld portal in a mountain...
by Nebbie
Sat Mar 27, 2021 08:32
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.71.0]

Glad to see this is still getting releases, especially with villagers. I would like to note that the Nether is probably the area I'd like to see most fixed; it and the End, as Minecraft's two other dimensions, serve to provide a lot of the excitement of exploration in Minecraft, so it's kind of sad ...
by Nebbie
Fri Sep 25, 2020 23:16
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.67.2]

Water slowing needs to be in in some form, as it is a crucial aspect of Minecraft gameplay. Sure, you might not have it so a single pixel of water eliminates all fall damage, like Minecraft does, but something to where a full-health player can land in a single block of water atop the ground and surv...
by Nebbie
Sun Aug 09, 2020 22:53
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.66.2]

.... I made a fix in my forked repo , tested it and found that TNT still ignites by buttons in protected areas, and I don't know whether it must be so (in protected areas it is now exploding only itself). ... This is actually a problem in Minecraft itself; buttons can be used to bypass villagers di...
by Nebbie
Tue Jun 23, 2020 07:49
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.66.2]

I think MineClone 2 is pretty seriously incomplete to be abandoned (you can't even "beat" the game, run a village, or enchant items, which are like the only 3 basic endgame goals Minecraft even has!) As for mobs, I don't really see the point of it? Most of Minecraft's mobs are rather gener...
by Nebbie
Tue May 26, 2020 00:13
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

In a way that allows for random generation of pathways from a starting structure, so that every time it is created, it is different? Well, using structures for pathways is quite an unorthodox thing to do, but yes. You can assign probability values to nodes in schematics. Here's a 1 node tall struct...
by Nebbie
Sun May 24, 2020 01:49
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

bzt wrote:
Sat May 23, 2020 11:07
Nebbie wrote:
Fri May 22, 2020 20:46
pain to draft without being able to use schematics.
You can use schematics! ...
In a way that allows for random generation of pathways from a starting structure, so that every time it is created, it is different?
by Nebbie
Fri May 22, 2020 20:46
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

Speaking of structures, I suppose everything with random expanding generation needs hardcoding, since there's nothing akin to Minecraft 1.14's jigsaw block? I had some ideas on Minecraft-alike Nether Fortresses, but they might be quite a pain to draft without being able to use schematics.
by Nebbie
Sat May 16, 2020 02:52
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

So what about the liquid stuff? I must reiterate that was the biggest issue. Old, old bug in the engine. Sorry for the double post. I was in the #minetest IRC channel and after asking about this issue it seems that the problem was identified by sfan5 and he submitted a PR. Hopefully this bug can fi...
by Nebbie
Fri May 15, 2020 22:41
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

WarHawk wrote:
Fri May 15, 2020 09:28
so are iron golems supposed to take dmg from falling or not?
Supposed to not (that's the Minecraft behavior).
by Nebbie
Tue May 12, 2020 02:04
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

Nebbie: Lua's boolean operators (and, or etc) all take advantage of lazy evaluation . This means that there is absolutely no difference between: if a_complex_check() then if another_complex_check() then do_something() end end And the better, and shorter: if a_complex_check() and another_complex_che...
by Nebbie
Mon May 11, 2020 17:43
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

Actually, another issue with the code handling mobs being damaged by what they're standing in: The three conditions check two things at once each, which means that information about the node isn't used to stop the chain early. Consider the following cases: Mob vulnerable to fire/lava, not water (nor...
by Nebbie
Mon May 11, 2020 05:17
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

So about the mob code, I'm looking at trying to implement mob burning, and I noticed this pattern repeated three times (water, lava, fire): if self.water_damage > 0 and nodef.groups.water then if self.water_damage ~= 0 then Since the damage must be greater than 0 to enter the then, isn't the check t...
by Nebbie
Mon May 11, 2020 02:28
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

In regards to the graphics, coming from completely vanilla Minecraft in 1.16, here are my thoughts: In the overworld, textures look pretty good except certain textures like grass sides, zombies, and sheep fluff, which are too noisy and dark, giving a very grimy feel. I'd say most everything else loo...
by Nebbie
Sun May 10, 2020 22:09
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

So something really felt wrong about movement when I was jumping around, like part of my horizontal movement was being negated during jumping, but I thought it was just cause of the "floaty" nature of being able to zoom up hillsides. There seems to be some kind of issue with player placeme...
by Nebbie
Sun May 10, 2020 17:23
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.2]

I think 8 is actually a symptom of issues with mob spawning and despawning. There were only 2 slimes (and a bat) in that cave despite it being massive. The mobs up on the surface in the water seemed to really not want to despawn, as I saw the same two creepers there from one day to the next after sp...
by Nebbie
Sun May 10, 2020 01:22
Forum: WIP Games
Topic: [Game] MineClone 2 [0.71.0]
Replies: 2313
Views: 411865

Re: [Game] MineClone 2 [0.65.1]

So I took a break from playing a bit of Minecraft in hardcore mode in its most recent snapshots to check this out, and I went from spawning with nothing in seed 0 to having at least 1 blaze rod and 1 ender pearl (using that as a benchmark because it's how you get to the End, which I know isn't curre...