Search found 4 matches

by HimbeerserverDE
Wed Jun 03, 2020 16:53
Forum: Mod Releases
Topic: [Mod] StreetsMod [2.0.1] – create modern cities
Replies: 354
Views: 149107

Re: [Mod] StreetsMod [2.0.1] – create modern cities

I'd love to see pedestrian signals with countdown timers (the roads mod already has them)!
by HimbeerserverDE
Wed May 20, 2020 15:48
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1419
Views: 228373

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Great to see you're updating this! I've been waiting for this feature for ages. I really like the idea of interlocking systems. What about a seperate simple distant signal (not a Ks one)? Also I noticed one problem: I cannot activate the new_lzb version for some reason.
by HimbeerserverDE
Mon May 18, 2020 14:04
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1419
Views: 228373

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I added this somewhere around line 470 in advtrains_interlocking/signal_api.lua: if suppasp.dst.free == nil then local st = 2 if isasp and not isasp.dst.free then st = 1 end form = form.."label[2.3,3;== Distant Signal ==]" form = form.."dropdown[3,3.5;2;dst_free;danger,free;"..st.."]" end In line 52...
by HimbeerserverDE
Thu May 14, 2020 07:17
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.4]
Replies: 1419
Views: 228373

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When can we expect to see distant signals?

EDIT: I managed to implement this myself. If you want my modified file, please let me know, then I'll publish it.