Search found 79 matches

by kay27
Sat Oct 24, 2020 15:44
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.68.0]

@goats , thanks so much for the feedback. Yes, Nether portal search can be slow, it depends on the server productivity. May be we should decrease the search area size? It is now 80x128x80, it's defined here . By the way I'd like to add ash/dust particles for Nether :) Experimenting with snow code s...
by kay27
Mon Oct 19, 2020 22:27
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

I tried to paint enchanting table texture 16x16 dots, maybe it's better than usage of REFI, not sure... Anyway, better than the piece of a bedrock. Last time I did so was for ZX-Spectrum, I'm over excited :) https://forum.minetest.net/download/file.php?mode=view&id=22914 But did somebody test it? I ...
by kay27
Sun Oct 18, 2020 22:13
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9714
Views: 1258726

Re: Post your screenshots!

Image
by kay27
Fri Oct 16, 2020 22:46
Forum: Servers
Topic: MineClone 2 0.67.2+ on Minetest 5.3.0
Replies: 27
Views: 1712

Re: MineClone 2 0.67.2+ on Minetest 5.3.0

Added experience from Crafter, respect Oil_boi.
Please let me know if you find any issues with it.
by kay27
Thu Oct 15, 2020 22:52
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

IDK why but I like experience implementation in Crafter... I adopted this mod for MineClone2. https://forum.minetest.net/download/file.php?mode=view&id=22905 2nd picture is partial result which I got when I tried to run /xp but didn't check the magnet :) Now this effect of xmas tree is impossible I ...
by kay27
Wed Oct 14, 2020 21:05
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

According the code , if superflat then y = mcl_vars.mg_bedrock_overworld_max + 3 else y = pr:next(mcl_vars.mg_bedrock_overworld_max+1, mcl_vars.mg_overworld_min+48) end as we don't consider superflat by default anymore , we have what we have... IDK do we need to fix it? I see time to time their ceil...
by kay27
Wed Oct 14, 2020 20:29
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

@goats, thank you so much, I add the fix to the master branch.
What for the number of eyes I'll take a look a bit later :) I found one and only one, several times
by kay27
Wed Oct 14, 2020 13:27
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

Has anyone else had this happen to them when using an eye of ender? I can't find anything stronghold-related outside of this tiny little square. And it is definitely meant to be a stronghold; that eye really wants to go here. Could you please check the fix ? IDK why it could happen but as it looks ...
by kay27
Tue Oct 13, 2020 07:18
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

@AFCM: I'm sorry, the addition of new pickaxes and other digging tools is not supported. This is because of the unique way in which MCL2 handles digging groups. If I understand correctly - it means, it has to be added to MineClone2/mods/CORE/_mcl_autogroup/init.lua too and there's no easy way to do...
by kay27
Fri Oct 09, 2020 13:06
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

Then, why not going back to the previous Minetest version where everything was working and keep on using this version for MineClone2? I would not mind if I had to use one specific version of Minetest to play MineClone. If you explore the issue tracker you'd see 50 opened issues marked as 'needs eng...
by kay27
Tue Oct 06, 2020 08:52
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

I edited this post. Slime block support is added to current version of MineClone 2 as a minor bugfix. So, would somebody mind telling me a simple recipe of some flying machine, just to get started?
by kay27
Fri Oct 02, 2020 22:17
Forum: General Discussion
Topic: Getting tired of it
Replies: 60
Views: 2611

Re: Getting tired of it

Maybe all the fun happens in the unofficial Discord The Dev stuff is on IRC, but much of the interaction with devs from outside occurs through the Discord-IRC bridge. Sorry for interrupting and especially for off topic but I need to ask: WHY...??? I tried IRC once in 1996. It wasn't convenient thro...
by kay27
Wed Sep 30, 2020 17:01
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

I decided to include everything into the official repository. Many thanks!!! As Nether portal update now added to official repo, thanks Wuzzy again, there's a brief change log: + arbitrary-sized Nether portal frames, issue #586 ; + arbitrary-shaped Nether portal frames; + removed hard-defined inter...
by kay27
Tue Sep 29, 2020 21:39
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

In case if Wuzzy will hopefully read this once, the commit log briefly remarked: What I did in GH fork only: 10. Prevent opening double chests with solid block(s) on the top, c01c53a 9. sl4v & Nicu: Don't open chests if there is a full block above them, for 1-node normal & trapped chests, 3cd30a5 8....
by kay27
Tue Sep 29, 2020 20:47
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

Would it complicate things code-wise to make this behave as it should? Nope, it seems to be rather simple, if you'd take a look, 3cd30a5 . But maybe we need to add the same for double-sized chests and Shulker boxes, IDK... BTW, I couldn't talk to Wuzzy about my Nether portal updates despite tha fac...
by kay27
Tue Sep 29, 2020 18:27
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: Bug report, I guess?

chests cant open if there is a full block above them. For some reason this isn't the case in Mineclone 2. Really feels unnatural, and it might cause problems when building specific redstone contraptions that depend on that. This chest still opens in Minecraft from some angle: https://forum.minetest...
by kay27
Fri Sep 25, 2020 22:50
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 657

Re: Mesehub is down

It would be nice if somebody would point me to some cached MineClone 2 issue tracker :)
BTW what happened to Mesehub? Will it back to life?
by kay27
Thu Sep 24, 2020 20:19
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 657

Re: Mesehub is down

thunderdog1138 wrote:
Thu Sep 24, 2020 18:39
Has this happened before?
Haven't noticed that before, only some slowdowns...
by kay27
Thu Sep 24, 2020 18:04
Forum: General Discussion
Topic: Mesehub is down
Replies: 10
Views: 657

Re: Mesehub is down

Yep, so uncomfortably.
I'm thinking why not to use github to fork some project which I kept locally... Crafter, MCL2...
by kay27
Wed Sep 23, 2020 23:56
Forum: Servers
Topic: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]
Replies: 5
Views: 551

Re: [Server] Clamity Anarchy! [Chaos] [MT 5.2.0/MCL2 0.66.0]

I like this server and I even feel some kind of envy :)
Good job, @ClamityOwner, thank you so much.
by kay27
Wed Sep 23, 2020 07:06
Forum: Servers
Topic: MineClone 2 0.67.2+ on Minetest 5.3.0
Replies: 27
Views: 1712

Re: MineClone 2 0.67.2+ on Minetest 5.3.0

Feature branch 'bzoss_player' is added too.
Server was off for some hours due to the power outage, sorry for that.
by kay27
Tue Sep 15, 2020 04:52
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

Well that's a bummer. If the engine doesn't allow it, then it is what it is. Could it be worked around by having some invisible textbox thing selected while in an inventory screen? Maybe user input could be captured with such a textbox. I don't know. Just talkin out of my hindquarters rn. If the en...
by kay27
Mon Sep 14, 2020 07:33
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

Guys sorry for bugging you but if somebody would have some time to test updated nether portals from this branch and write your opinion it would help to decide whether it's time to merge it or it still needs some fixes :) It solves various issues such as fast travelling, building large frames, creati...
by kay27
Mon Sep 14, 2020 07:11
Forum: WIP Games
Topic: [Game] MineClone 2 [0.68.0]
Replies: 2040
Views: 323623

Re: [Game] MineClone 2 [0.67.2]

2. Pressing numbers on the keyboard while in an inventory screen should swap the contents of that number's corresponding hotbar slot and the whatever slot the mouse is currently hovering over. Anybody playing PvP or Manhunt or anything like that will be able to benefit from this. Im not 100% sure b...
by kay27
Thu Sep 10, 2020 21:24
Forum: Servers
Topic: MineClone 2 0.67.2+ on Minetest 5.3.0
Replies: 27
Views: 1712

Re: MineClone 2 0.67.0+ on Minetest 5.3.0

Try to rename the topic to make it match server name.
MineClone 2 updated to latest master as usual.
Also here is an experimental branch kay27_nether_portal applied.