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Re: [Game] Minetest Saturn [Spacesim]

Wow, cool. Always wanted to make a spacesim in minetest. I may send you a pull request one day)
by hunterdelyx1
Sun Oct 30, 2016 18:32
 
Forum: WIP Games
Topic: [Game] Minetest Saturn [Spacesim]
Replies: 46
Views: 7919

Re: [mod] KM Chat [0.2] [kmchat]

stormchaser3000 wrote:can this have ranks in it as well?

You can customize ranks in config zone. I just took ordinary fudge-levels from wiki.
by hunterdelyx1
Sun Nov 23, 2014 01:09
 
Forum: WIP Mods
Topic: [mod] KM Chat [0.2] [kmchat]
Replies: 37
Views: 7197

Re: Nicknames

Oh... I don't know how I missed this file. Thank you.
by hunterdelyx1
Fri Nov 07, 2014 18:24
 
Forum: Partly official engine development
Topic: Nicknames
Replies: 4
Views: 975

Nicknames

Hi, everyone. I need a little help with changing c++ code. I need to hide(or make it non-visible through blocks) nicknames drawn over the players' head. But i can't find place in the code, where these nicknames defined.

Can anyone help me with that?
by hunterdelyx1
Thu Nov 06, 2014 21:38
 
Forum: Partly official engine development
Topic: Nicknames
Replies: 4
Views: 975

Re: [mod] KM Chat [0.2] [kmchat]

Thank you for this update ! (maybe you want rename the title of this topic to "0.3" instead of "0.2" :)) Yes, i want but i cant. Another man created this topic and he is too lazy to try to remember his password ) you can't open it so you broke your leg? O_o This is kind of rolep...
by hunterdelyx1
Sat Nov 01, 2014 02:01
 
Forum: WIP Mods
Topic: [mod] KM Chat [0.2] [kmchat]
Replies: 37
Views: 7197

Re: [mod] KM Chat [0.2] [kmchat]

0.3 added FUDGE dices and dozen of bugfixes

Image
by hunterdelyx1
Thu Oct 30, 2014 17:01
 
Forum: WIP Mods
Topic: [mod] KM Chat [0.2] [kmchat]
Replies: 37
Views: 7197

Re: Post your modding questions here

Hello! For some reason string.char() takes "|" in regexp as char. So i can't realize alternative choosing in capturing group. Is there way to fix it? I think you mean `string.match` (or `string.gsub`). Unfortunately, no. Regexp support in Lua is pretty limited . If you need more comprehen...
by hunterdelyx1
Thu Oct 30, 2014 14:59
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315595

Re: Post your modding questions here

Hello! For some reason string.char() takes "|" in regexp as char. So i can't realize alternative choosing in capturing group. Is there way to fix it?
by hunterdelyx1
Thu Oct 30, 2014 02:47
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315595

Re: Post your modding questions here

*deleted*
by hunterdelyx1
Wed Oct 29, 2014 00:07
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315595

Re: [mod] KM Chat [0.2] [kmchat]

I've removed all escape sequences in patterns. So it should work now.

Redownload it again, please. Apparently you are using a last version of minetest from github, where this bug appeared
by hunterdelyx1
Fri Oct 10, 2014 23:32
 
Forum: WIP Mods
Topic: [mod] KM Chat [0.2] [kmchat]
Replies: 37
Views: 7197

Re: [Mod] Car (Now with more cars and crafting recipes!) [0.

Maybe i would fix it if i found enough time. Will see.
by hunterdelyx1
Mon Aug 18, 2014 02:46
 
Forum: Old Mods
Topic: .
Replies: 46
Views: 20047

Re: [Mod] Car (Now with more cars and crafting recipes!) [0.

Great mod! But it doesn't work good in multiplayer.

1.http://itmages.ru/image/view/1818037/d064dfc4
Player model faces the wrong direction.

2. if i punch car with player, it will drop and player will become invisible.
by hunterdelyx1
Sat Aug 02, 2014 01:24
 
Forum: Old Mods
Topic: .
Replies: 46
Views: 20047

The game doesn't start if the path contains non-ASCII symbol

I'm making bug report for my friend which is too lazy to create forum-account. ;)

shib wrote:The game doesn't start if the path contains non-ASCII symbols on Windows.
+ Spoiler



I know that this is not critical bug but it's better to fix it.
by hunterdelyx1
Mon Jul 28, 2014 17:04
 
Forum: Problems
Topic: The game doesn't start if the path contains non-ASCII symbol
Replies: 1
Views: 320

Re: Android Builds (ARM, x86, MIPS)

I tested 0.4.10 on Samsung SM-P600 Galaxy Note 10.1. Everything works fine but there are 2 issue. 1. UI (like scrolls and radio) extremely small on devices with high resolution( by the way they are small on low resolution devices too but not such small ) and doesn't scale with gui_scaling. 2. I can'...
by hunterdelyx1
Sun Jul 13, 2014 20:53
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

Can i host a server on my device? It can be usefull for playing with frends in local network.
by hunterdelyx1
Thu Jun 26, 2014 05:49
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

Ok, sapier. I guessed that you know about this bug but better to say than not to say.
by hunterdelyx1
Mon Jun 23, 2014 18:56
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

Next bug. "Sound Volume" menu doesn't work on my tab 3. It is opened but doesn't react on touch. By the way, game doesn't seem to be crashed. There is nothing interesting in debug.txt but i added it just in case: ------------- Separator ------------- Irrlicht log: Irrlicht Engine version 1...
by hunterdelyx1
Mon Jun 23, 2014 16:46
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

Yeah, sapier, it works now! Thanks!

I have about 25-30 fps on my Samsung Galaxy Tab 3 in singleplayer. I think it will be better on the external server.
by hunterdelyx1
Sun Jun 22, 2014 19:56
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

Thanks, sapier. I'll wait.
by hunterdelyx1
Sun Jun 22, 2014 11:49
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Re: Android Builds (ARM, x86, MIPS)

I have a problem on my Samsung Galaxy Tab 3. I told about it in this discussion but stu just forgot about me. I hope that this conversation will be more productive. 1. This apk: http://www.mediafire.com/download/s7ld8e7bld7hequ/Minetest-release_20140621_armeabi.apk 2. Samsung Galaxy Tab 3 3. Screens...
by hunterdelyx1
Sat Jun 21, 2014 23:16
 
Forum: Builds
Topic: [Android] Builds for ARM, x86 and MIPS
Replies: 146
Views: 30998

Why is nobody reading https://github.com/minetest/minetest/blob/master/doc/lua_api.txt?

>/worlds/*WORLDNAME*/worldmods
Both mods in this folder and global mods will work.

>/worlds/*WORLDNAME*/game/mods
Creating special game for this world. Only mods from this folder will work.
by hunterdelyx1
Fri Mar 14, 2014 13:52
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315595

Topic: How to make a visual effect "a small block within a glass block"? Reason: Creating texture for 6 sides is not what I want. More Info(optional): The glass block is normal-size {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} and the small block is half-size {-0.25,-0.25,-0.25,0.25,0.25,0.25}. However, the p...
by hunterdelyx1
Thu Mar 13, 2014 06:48
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 315595

[spoiler] http://cs616420.vk.me/v616420429/7094/2xGfUPzPir0.jpg http://cs616420.vk.me/v616420429/709d/qOse41uvmOU.jpg [/spoiler] That's what i got on my tab 3 7.0". I used both apk from this topic and builded by myself. If you need logs or something i can provide it. But it looks like one famous ir...
by hunterdelyx1
Wed Mar 12, 2014 05:19
 
Forum: Partly official engine development
Topic: Android port efforts
Replies: 132
Views: 27474

[spoiler] http://cs616420.vk.me/v616420429/7094/2xGfUPzPir0.jpg http://cs616420.vk.me/v616420429/709d/qOse41uvmOU.jpg [/spoiler] That's what i got on my tab 3 7.0". I used both apk from this topic and builded by myself. If you need logs or something i can provide it. But it looks like one famous irr...
by hunterdelyx1
Tue Mar 11, 2014 20:10
 
Forum: Partly official engine development
Topic: Android port efforts
Replies: 132
Views: 27474

Yeah. I've already fixed it. Vegasd just decided to be on the safe side and added escape sequence to "!".

There wasn't error on linux.
by hunterdelyx1
Sun Feb 09, 2014 12:38
 
Forum: WIP Mods
Topic: [mod] KM Chat [0.2] [kmchat]
Replies: 37
Views: 7197
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