Search found 4 matches

by Ranger
Fri Oct 01, 2021 18:06
Forum: Minetest-related projects
Topic: Program to help lookup the names of minetest nodes, craft items etc.
Replies: 4
Views: 3496

Re: Program to help lookup the names of minetest nodes, craft items etc.

Thank you for your response. I don't know javascript or PHP, but I was thinking of making an .exe/release version of the program which might be an improvement over the script. If you made a website version I would be happy to share it as well or I'd be fine if you shared it under your own name.
by Ranger
Wed Jul 28, 2021 00:48
Forum: Minetest-related projects
Topic: Program to help lookup the names of minetest nodes, craft items etc.
Replies: 4
Views: 3496

Program to help lookup the names of minetest nodes, craft items etc.

When making a mod I usually found myself looking up node names, so I made a program to help with it and I thought that it might also help some others, so here it is. Feedback and expansions to the database are welcome, let me know what you think.
https://github.com/SeanKuehl/MinetestLookup
by Ranger
Sat May 23, 2020 12:38
Forum: Mod Releases
Topic: [Mod] Nuke Mod [nukemod]
Replies: 3
Views: 1180

Re: [Mod] Nuke Mod [nukemod]

Thanks for your response. I don't have a mob mod so I haven't tested. The code(which extensively uses the default tnt code) seems to have a way to damage an lua entity(basically a mob of any kind, like a spider). It should hurt all mobs in it's radius just as much as it would the player. It should k...
by Ranger
Fri May 22, 2020 18:37
Forum: Mod Releases
Topic: [Mod] Nuke Mod [nukemod]
Replies: 3
Views: 1180

[Mod] Nuke Mod [nukemod]

This is my first mod and I am new to minetest modding. I just wanted to throw that out there. Adds six new explosives (like TNT). This does not overwrite the default TNT in any way. The default TNT has an explosion radius of 3. Here are the explosives I've added with their explosion radii(first) and...