Search found 56 matches

by racal
Thu Jul 09, 2020 07:11
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Clarification -- fuel cells can't charge a thermal energy storage?
by racal
Wed Jul 08, 2020 12:11
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 10
Views: 876

Re: [Mod] Signs Bot [signs_bot]

joe7575 wrote:
Wed Jul 08, 2020 10:22
The Signs Bot has the same Ethereal problem with the flowers as Techage. It can't work, I have to fix that first...
OK.

The dig command works well, though, as an alternative for the time being. :D
by racal
Wed Jul 08, 2020 09:45
Forum: WIP Mods
Topic: [Mod] Signs Bot [signs_bot]
Replies: 10
Views: 876

Re: [Mod] Signs Bot [signs_bot]

I'm trying to farm/harvest a 3x3 flower bed using signs_bot but can't seem to do so. Here's my setup: https://forum.minetest.net/download/file.php?id=22258 Isn't the set of commands just: turn_right cutting But somehow the cutting command does not work; the bot would just stay there and do nothing. ...
by racal
Tue Jul 07, 2020 09:25
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

I found the grow-light issue. Ethereal was the cause. Try the update from https://github.com/joe7575/techage Thanks, it works now. :) I was waiting for it to fill up the 3x3 compost so I can provide a screenshot but ended up harvesting the flowers instead since they occasionally will disappear(?) o...
by racal
Sun Jul 05, 2020 06:59
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 3
Views: 180

Re: [Mod] TA4 Jetpack [ta4_jetpack]

On ground, yes. Under water, I don't know, I haven't decided yet. Perhaps I will make a special under water jet/scooter... Cool! Some suggestions (if you don't mind) since you have introduced the use of a jet pack, you may want to consider evolving it into a power/exoskeleton suit. Initially, you c...
by racal
Sun Jul 05, 2020 06:18
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Sat Jul 04, 2020 15:05
Do you really have flowers?

When I search for flowers in the inventory, I get this:
Image
Yes, here's mine:

Image
by racal
Sat Jul 04, 2020 07:46
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 3
Views: 180

Re: [Mod] TA4 Jetpack [ta4_jetpack]

+100 Very fun to use once you get the hang of the controls. Good for medium distance and vertical explorations. The training mat is indeed essential for first timers, and for play time by just simply soaring as high as you can and let yourself bounce back on the mat safely. The jetpack lets you move...
by racal
Sat Jul 04, 2020 05:25
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Fri Jul 03, 2020 12:40
racal wrote:
Fri Jul 03, 2020 08:44
[No server crash since the update, but still no flowers. :(
Try the update from https://github.com/joe7575/techage
Same, still no flowers. I'm using this commit version, https://github.com/joe7575/techage/comm ... 8c3425e601.
by racal
Fri Jul 03, 2020 08:44
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

2020-07-02 18:12:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'techage' in callback node_on_timer(): Node name is not set or is not a string! Bug fix added. Was trying to grow flowers. Is the setup correct? Yes, iIf is is garden soil from the mod compost. Th...
by racal
Thu Jul 02, 2020 15:34
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

2020-06-29 V0.14
alternative cement recipe added
Alternative cement recipe is:
+ Spoiler
Tried this recipe version and it consumed the bucket as well. Is this supposed to happen?
by racal
Thu Jul 02, 2020 10:35
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Server crash... 2020-07-02 18:12:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'techage' in callback node_on_timer(): Node name is not set or is not a string! 2020-07-02 18:12:46: ERROR[Main]: stack traceback: 2020-07-02 18:12:46: ERROR[Main]: [C]: in function...
by racal
Thu Jul 02, 2020 09:25
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6569

Re: [Mod] Tower Crane [2.2] [towercrane]

Hm... Can you please repeat the steps: 1. player 1 places the crane 2. player 1 starts and uses the crane 3. player 1 stops the crane 4. player 1 removes the crane And after each step check your privs (command /privs) You should have the fly privs only after step 2 Confirmed - fly privs is only ena...
by racal
Thu Jul 02, 2020 09:05
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

The Techage Modpack 2020-06-29 is available on ContentDB and GitHub Found an error after updating via GitHub. Yields the same error even if update is done via the "Content" tab. 2020-07-02 15:18:55: ERROR[Main]: mod "ta4_jetpack" has unsatisfied dependencies: "3d_armor" Second, if you use the "Enab...
by racal
Wed Jul 01, 2020 15:59
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Bit of confused in obtaining lye. I followed the chemical reactor setup from the construction board/plan (and even verified it here, https://forum.minetest.net/viewtopic.php?p=374002#p374002). Somehow I was not able to obtain lye using this configuration but had to invert the positions of the silo a...
by racal
Tue Jun 30, 2020 12:41
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Due to the lack of resource handling of the Minetest API, it is impossible to guarantee compatibility and interoperability with all of these mods. I'll see what I can do... No pressure. Just pleased we're enjoying the techage modpack and give back by reporting bugs, incompatibilities, and/or issues...
by racal
Tue Jun 30, 2020 12:26
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6569

Re: [Mod] Tower Crane [2.2] [towercrane]

joe7575 wrote:
Tue Jun 30, 2020 11:50
Sorry, "tool" was the wrong wording here. I meant "tools" like the node replacement tool from https://github.com/Sokomine/replacer, WorldEdit or other similar mods.
Nope. Didn't use any of those node replacement tools/mods.
by racal
Tue Jun 30, 2020 10:48
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

The Techage Modpack 2020-06-29 is available on ContentDB and GitHub +1, grats on this updated release! mod stamina added (adapted to the player physics lockout mechanism) Just found out that the stamina mod does not play well with hudbars. We're also using hudbars along with hbhunger, hbsprint, and...
by racal
Tue Jun 30, 2020 09:21
Forum: Mod Releases
Topic: [Mod] Tower Crane [2.2] [towercrane]
Replies: 44
Views: 6569

Re: [Mod] Tower Crane [2.2] [towercrane]

You will become the owner when you place the towercrane block. If you dig the block and someone else places the block again, he will become the owner. Only one player can be the owner and use the crane. If both can use the crane, then there went something wrong: - did you remove the crane with any ...
by racal
Mon Jun 29, 2020 10:21
Forum: WIP Mods
Topic: [Mod] Tea [tea]
Replies: 4
Views: 275

Re: [Mod] Tea [tea]

Nice! Also a nice recipe. But sadly all food items suffer from food not beeing needed that much. If there's hunger, it's usually most pratical to settle for one food source and collect a lot of it. Your tea would be too expensive in that regard. But of course it may also be seen as a special item w...
by racal
Sun Jun 28, 2020 10:54
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Can't seem to find the spray gun (?) on the crafting guide. TechAge Signal Lamp The signal lamp can be switched on or off with the on / off command. This lamp does not need electricity and can be colored with the spray gun. https://github.com/joe7575/techage/blob/master/manuals/manual_ta3_EN.md#tech...
by racal
Sat Jun 27, 2020 12:05
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Are chests (TA versions) and pushers backward compatible with each other, with different age-tier machines? In other words, for example, can I combine/interchange/use a TA3 chest/machine/pusher with a TA2 chest/machine/pusher, and vice versa?

Thanks.
by racal
Sat Jun 27, 2020 11:54
Forum: WIP Mods
Topic: [MOD] Void Chest [void_chest]
Replies: 4
Views: 413

Re: [MOD] Void Chest [void_chest]

+1

Reminds me of the Resident Evil storage chest. :D
by racal
Sat Jun 27, 2020 11:29
Forum: WIP Mods
Topic: [Mod] Minecart [minecart]
Replies: 49
Views: 2231

Re: [Mod] Minecart [minecart]

Cross-posting these here for reference...

viewtopic.php?p=376448#p376448
viewtopic.php?p=376453#p376453
by racal
Sat Jun 27, 2020 10:44
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Okay. So, it turns out my other tank cart was not using a "recorded route", i.e. stations are not connected. My bad. :P No, both should work, but I should exactly know what happened to be able to reproduce the issue. It still gets stuck on a certain position. Anyway, can we use cart detectors to ad...
by racal
Sat Jun 27, 2020 08:56
Forum: WIP Mods
Topic: [Mod] Tech Age [techage]
Replies: 104
Views: 2658

Re: [Mod] Tech Age [techage]

Server crashed... 2020-06-27 16:49:43: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'minecart' in callback on_chat_message(): ...est/1521/bin/../share/minetest/builtin/common/vector.lua:59: attempt to index local 'a' (a nil value) 2020-06-27 16:49:43: ERROR[Main]...