Search found 72 matches

by racal
Tue Aug 25, 2020 06:22
Forum: Mod Releases
Topic: [Mod] Goblins [goblins]
Replies: 279
Views: 64746

Re: [Mod] Goblins [goblins] [WIP]

I was among the many in the San Lorenzo Valley in California that had to evacuate due to the August Lightning Complex fire. There may be somewhat less activity with my mods while we recover. My family is safe and relocated so I feel very fortunate despite likely losing our home. Thank you for your ...
by racal
Fri Aug 07, 2020 09:18
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

Clarification -- does the hot biome temperature requirement also applies to TA4 street lamp solar cells, https://github.com/joe7575/techage/blob ... solar-cell?

Thanks.
by racal
Tue Aug 04, 2020 08:54
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Mon Aug 03, 2020 15:40
Thanks but this patch was provided by Thomas-S, not me :)
Thank you, Thomas--S! :D
by racal
Tue Aug 04, 2020 07:23
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 39
Views: 10305

Re: [Modpack] MicuPack [micupack]

I guess I will have to update my code as well as TechAge is a superb mod and deserves more support by the community. That would be very cool! I'm kind of missing the miner's chest and a couple of biogas machines -- freezer and compactor. These machines/tools would still fit Tech Age. Correct - but ...
by racal
Mon Aug 03, 2020 11:19
Forum: Mod Releases
Topic: [Modpack] MicuPack [micupack]
Replies: 39
Views: 10305

Re: [Modpack] MicuPack [micupack]

Hi micu, I want to register baborium ore found in techage mod, https://forum.minetest.net/viewtopic.php?f=9&t=24619, on the minertools ore list. Is it just simply adding these lines on minertools/init.lua : if minetest.global_exists("techage") then find_ore_list[#find_ore_list + 1] = &...
by racal
Sun Aug 02, 2020 10:05
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

I only got the cobblestone and no cables after digging the plastered cable. Is this the expected behavior? Yes, you have the use the trowel again to "unplaster" the cable and to get the cobblestone back. Cool update fix/patch -- plaster node can't be inadvertently removed. Liking it a lot...
by racal
Thu Jul 30, 2020 17:22
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

Clarification -- the maximum length of ta4 tubes ( techage:ta4_tubeS ) is 200 blocks, right? If I wanted to extend the length, say, as far as another hundred blocks, will putting a chest-pusher combo between the 200-block and 100-block lengths somehow extend it? If so, do I need to place a force blo...
by racal
Wed Jul 29, 2020 12:06
Forum: Mod Releases
Topic: [Mod] Hyperloop [hyperloop]
Replies: 59
Views: 19554

Re: [Mod] Hyperloop [hyperloop]

FYI - Elavotor (hyperloop:elevator_bottom) eats up front grating (techpack_stairway:grating) whenever I use and/or remove (punch) it.
Image
by racal
Tue Jul 28, 2020 16:35
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

Odd block, techage:lightblock . Got this from a T4 quarry machine. Grabbed it, gave it a few right clicks and it disappeared. The block texture changed from water to torch, and back. It's invisible as an inventory item. 2020-07-29 00:15:03: ACTION[Server]: xyz places node techage:lightblock at (585,...
by racal
Thu Jul 23, 2020 15:05
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7284

Re: [Mod] Signs Bot [signs_bot]

To increase the power capacity / endurance, change the line 26 in basis.lua signs_bot.MAX_CAPA = 600 But I will make it configurable. Got it, thanks. The command low_batt <percent> is used to query the battery charge in percent. If the value falls below this, the bot switches off. Here are the comm...
by racal
Tue Jul 21, 2020 07:26
Forum: Mod Releases
Topic: [Mod] Ropes and rope ladders [ropes]
Replies: 17
Views: 7304

Re: [Mod] Ropes and rope ladders [ropes]

Cool and great mod -- pretty handy in descending caverns and chambers. :)

FYI -- ropes:ropesegment has the same crafting recipe as default:paper.
by racal
Mon Jul 20, 2020 11:02
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7284

Re: [Mod] Signs Bot [signs_bot]

Couple of queries... I'm trying to dig a 16 x 16 x 1 area (where 1 is the height of the area) using the "sign command" but the signs bot just ends up digging just half of the area. I've also tried laying blocks (same dimensions, 16 x 16 x 1) and it also ends up placing blocks almost half o...
by racal
Sat Jul 18, 2020 08:50
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 15
Views: 2329

Re: [Mod] TA4 Jetpack [ta4_jetpack]

settingtypes.txt is only a definition file. It is parsed by the main menu settings dialogue to list mod-specific settings in the "Mods" category. So, you have to change that in the main menu settings. Oh right... thanks! Also, just found out you can do the tweak via minetest.conf : ta4_je...
by racal
Thu Jul 16, 2020 10:52
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7284

Re: [Mod] Signs Bot [signs_bot]

How far can signs bots build/move -- how many mapblocks? Will they build/move on/through loaded/unloaded mapblocks?
by racal
Thu Jul 16, 2020 10:37
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 15
Views: 2329

Re: [Mod] TA4 Jetpack [ta4_jetpack]

Tried to increase the inventory items (so players can bring along essential stuff, e.g. food, water (thirsty mod), light source, orienteering tools (orienteering mod), binoculars, and/or death compass). It seems tweaking it via settingtypes.txt does not work: ta4_jetpack_max_num_inv_items (maximum n...
by racal
Mon Jul 13, 2020 15:11
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

My hydrogen tank farm... https://forum.minetest.net/download/file.php?id=22282 https://forum.minetest.net/download/file.php?id=22283 https://forum.minetest.net/download/file.php?id=22284 Wanted to monitor the tanks' load (percentage) from a single perspective -- the Lua Controller came to the rescue...
by racal
Thu Jul 09, 2020 07:11
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

Clarification -- fuel cells can't charge a thermal energy storage?
by racal
Wed Jul 08, 2020 12:11
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7284

Re: [Mod] Signs Bot [signs_bot]

joe7575 wrote:
Wed Jul 08, 2020 10:22
The Signs Bot has the same Ethereal problem with the flowers as Techage. It can't work, I have to fix that first...
OK.

The dig command works well, though, as an alternative for the time being. :D
by racal
Wed Jul 08, 2020 09:45
Forum: Mod Releases
Topic: [Mod] Signs Bot [signs_bot]
Replies: 33
Views: 7284

Re: [Mod] Signs Bot [signs_bot]

I'm trying to farm/harvest a 3x3 flower bed using signs_bot but can't seem to do so. Here's my setup: https://forum.minetest.net/download/file.php?id=22258 Isn't the set of commands just: turn_right cutting But somehow the cutting command does not work; the bot would just stay there and do nothing. ...
by racal
Tue Jul 07, 2020 09:25
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

I found the grow-light issue. Ethereal was the cause. Try the update from https://github.com/joe7575/techage Thanks, it works now. :) I was waiting for it to fill up the 3x3 compost so I can provide a screenshot but ended up harvesting the flowers instead since they occasionally will disappear(?) o...
by racal
Sun Jul 05, 2020 06:59
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 15
Views: 2329

Re: [Mod] TA4 Jetpack [ta4_jetpack]

On ground, yes. Under water, I don't know, I haven't decided yet. Perhaps I will make a special under water jet/scooter... Cool! Some suggestions (if you don't mind) since you have introduced the use of a jet pack, you may want to consider evolving it into a power/exoskeleton suit. Initially, you c...
by racal
Sun Jul 05, 2020 06:18
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Sat Jul 04, 2020 15:05
Do you really have flowers?

When I search for flowers in the inventory, I get this:
Image
Yes, here's mine:

Image
by racal
Sat Jul 04, 2020 07:46
Forum: WIP Mods
Topic: [Mod] TA4 Jetpack [ta4_jetpack]
Replies: 15
Views: 2329

Re: [Mod] TA4 Jetpack [ta4_jetpack]

+100 Very fun to use once you get the hang of the controls. Good for medium distance and vertical explorations. The training mat is indeed essential for first timers, and for play time by just simply soaring as high as you can and let yourself bounce back on the mat safely. The jetpack lets you move...
by racal
Sat Jul 04, 2020 05:25
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

joe7575 wrote:
Fri Jul 03, 2020 12:40
racal wrote:
Fri Jul 03, 2020 08:44
[No server crash since the update, but still no flowers. :(
Try the update from https://github.com/joe7575/techage
Same, still no flowers. I'm using this commit version, https://github.com/joe7575/techage/comm ... 8c3425e601.
by racal
Fri Jul 03, 2020 08:44
Forum: Mod Releases
Topic: [Mod] Tech Age [techage]
Replies: 475
Views: 89819

Re: [Mod] Tech Age [techage]

2020-07-02 18:12:46: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'techage' in callback node_on_timer(): Node name is not set or is not a string! Bug fix added. Was trying to grow flowers. Is the setup correct? Yes, iIf is is garden soil from the mod compost. Th...