Search found 27 matches
- Sun Nov 11, 2012 17:52
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
(...) 10:53:16: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc (...) This is not a bug in the simple mobs mod. It is a bug in the Minetest engine. IIRC, it is something with low RAM or something like this. I have had it with this game. Mods breaking the server and the s...
- Sun Nov 11, 2012 10:05
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
Adam, thank you very much for looking into this. ]: WARNING: active block modifiers took 226ms (longer than 200ms) 10:53:16: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b67ffb70: /home/henry/system/games/minetest/src/server.cpp:152: virtual void* ServerThrea...
- Sun Nov 11, 2012 07:32
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
- Sat Nov 10, 2012 04:33
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
- Sun Nov 04, 2012 10:32
- Forum: WIP Mods
- Topic: Forgotten Beast
- Replies: 30
- Views: 9494
- Sun Nov 04, 2012 09:43
- Forum: WIP Mods
- Topic: Forgotten Beast
- Replies: 30
- Views: 9494
- Sun Nov 04, 2012 08:58
- Forum: WIP Mods
- Topic: Forgotten Beast
- Replies: 30
- Views: 9494
- Sun Nov 04, 2012 06:55
- Forum: Modding Discussion
- Topic: Post your mod requests/ideas here
- Replies: 2325
- Views: 444263
Sorry I just posted this and then lost it and had to re-type.
It is a suggestion for collectibles (coins and books)
http://media.w3-net.de/collectibles.pdf
For people who want to develop this I offer a bug tracker, web space, version control (git) and my support.
It is a suggestion for collectibles (coins and books)
http://media.w3-net.de/collectibles.pdf
For people who want to develop this I offer a bug tracker, web space, version control (git) and my support.
- Wed Sep 26, 2012 17:48
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
Hello, due to a malloc my server keeps crashing. Whose fault is it? Mobs or mintests? 19:23:49: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc In thread b65ffb70: /home/henry/system/games/minetest/src/server.cpp:152: virtual void* ServerThread::Thread(): Assertion '0' fa...
- Sun Sep 23, 2012 10:15
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
Hello PilzAdam, nice changes upstream, I especially like that the sheeps are now drowning. What I think needs tuning is the sheep sound. It occurs quite too often. Also the enemies give me damage even when they are not touching me. Sort like a harming aura. I think it would be more reallistic for th...
- Mon Sep 17, 2012 20:18
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
- Mon Sep 17, 2012 19:39
- Forum: Old Mods
- Topic: [Mod] Simple Mobs [mobs]
- Replies: 851
- Views: 405268
- Sat Sep 15, 2012 07:49
- Forum: Mod Releases
- Topic: [Mod] Timber [0.1] [timber]
- Replies: 61
- Views: 32612
any way we can get this to work with growing_trees mod? http://minetest.net/forum/viewtopic.php?id=978 I stitched something together, but it is really brute force. --> inefficient as hell, but seem to get this monsters down. complete content of init.lua: chlue your solution seems to leave the tip o...
- Sat Sep 15, 2012 07:37
- Forum: Old Mods
- Topic: [Mod] growing trees [0.0.9] [growing_trees]
- Replies: 92
- Views: 42761
Somebody did write code to make timber compatible with growing trees here http://minetest.net/forum/viewtopic.php?id=1590&p=2
- Sat Sep 15, 2012 07:02
- Forum: Old Mods
- Topic: [Mod] growing trees [0.0.9] [growing_trees]
- Replies: 92
- Views: 42761
- Sat Sep 15, 2012 05:04
- Forum: Old Mods
- Topic: [Mod] growing trees [0.0.9] [growing_trees]
- Replies: 92
- Views: 42761
The growing cactii look beautiful, even while in the process of growing. The growing trees not as much. For example, what I'm seeing is a trunk that grows to about 12 high with a really small clump of leaves at the top. So it looks like a cotton swab. Then after a while small nubs grow out. That mi...
- Fri Sep 14, 2012 20:36
- Forum: Old Mods
- Topic: [Mod] growing trees [0.0.9] [growing_trees]
- Replies: 92
- Views: 42761
The download-service you are using is making me throw up so I have mirrored the newest release.
http://media.w3-net.de/growing_trees-0.0.5.zip
http://media.w3-net.de/growing_trees-0.0.5.zip
- Wed Aug 29, 2012 20:46
- Forum: Mod Releases
- Topic: [Mod] Farming Plus [farming_plus]
- Replies: 338
- Views: 245647
- Wed Aug 29, 2012 18:44
- Forum: Mod Releases
- Topic: [Mod] Immersive Sounds [.36] [ambience]
- Replies: 308
- Views: 145151
- Wed Aug 29, 2012 18:17
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302387
- Tue Aug 28, 2012 17:42
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302387
- Mon Aug 27, 2012 20:01
- Forum: Mod Releases
- Topic: [Mod] Carts [carts]
- Replies: 597
- Views: 302387
- Sun Aug 26, 2012 05:20
- Forum: Feature Discussion
- Topic: Client CLI : Command Line Interface
- Replies: 3
- Views: 1922
This is not very hard to do. You just have to re-implement a client in the language of your choice. I am not sure if Minetests protocol is documented. But if it is not it you could get all the information you need from the source code and maybe a traffic analyzation tool like wireshark. As always. T...
- Sun Aug 26, 2012 04:31
- Forum: Feature Discussion
- Topic: [Mod] MicroTest [Idea]
- Replies: 11
- Views: 3128
- Sat Aug 18, 2012 15:41
- Forum: WIP Mods
- Topic: [Mod Request] Monsters
- Replies: 5
- Views: 2439
Hello, I enjoy the game very much. But the one thing that lacks a proper implementation is mobs/monsters. Animals mod is the best there is so far. But the only animal that really works and is out of wip in my opinion is the chicken. In my opinion two options: a) Create good textures for Animals mod ...