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Re: How to upload animated images into post?

You can upload the image/gif to something like imgur.com, right click and open it/copy the image's url, and then use the (img) (/img) tags to embed it into a post, use square brackets-I just realised I can't actually say them without using normal brackets, oops.
by durtective6
Sun Nov 17, 2019 22:37
 
Forum: General Discussion
Topic: How to upload animated images into post?
Replies: 3
Views: 175

Re: [mod] YATM (Yet Another Tech Mod)

After adding the two trusted mods (and deleting yatm_spacetime as it was pointing to a missing file) the mod loads, also on the release builds of the game. Just from playing around for a few minutes I haven't had any crashes just yet.
by durtective6
Wed Nov 06, 2019 22:03
 
Forum: WIP Mods
Topic: [mod] YATM (Yet Another Tech Mod)
Replies: 10
Views: 695

Re: [mod] YATM (Yet Another Tech Mod)

I downloaded sfan5's LuaJIT build (minetest-5.2.0-f2e6229), installed the mod and tried to run it but got the same error, the error message works however: 2019-11-05 21:15:44: [Main]: Automatically selecting world at [C:\Users\User\Downloads\minetest-5.2.0-f2e6229-win64\bin\..\worlds\yatm] 2019-11-0...
by durtective6
Tue Nov 05, 2019 21:18
 
Forum: WIP Mods
Topic: [mod] YATM (Yet Another Tech Mod)
Replies: 10
Views: 695

Re: [mod] YATM (Yet Another Tech Mod)

Is there a specific way to install this and/or any dependencies? I keep getting this when loading it: 2019-11-04 21:46:12: ERROR[Main]: ModError: Failed to load and run script from C:\Users\User\Desktop\minetest-5.0.1-win64(1)\minetest-5.0.1-win64\bin\..\mods\mt-yatm\yatm_core\init.lua: 2019-11-04 2...
by durtective6
Mon Nov 04, 2019 21:50
 
Forum: WIP Mods
Topic: [mod] YATM (Yet Another Tech Mod)
Replies: 10
Views: 695

Re: [REQUEST] Good mod for mobs_monster

There are mods like Alive AI, which is pretty good and adds some life to your world, it does add quite a bit. Alternatively, PaleoTest is also good, especially if you're into dinosaurs.
There is also a page on the wiki listing different mobs mods for reference here.
by durtective6
Thu Oct 10, 2019 15:31
 
Forum: General Discussion
Topic: [REQUEST] Good mod for mobs_monster
Replies: 3
Views: 645

Re: [WIP]256x256 SteamedPunk Texture-Pack[WIP] github

I love this texture pack! Everything is realistic yet holds a cartoon like feel still, maybe it's the contrast. I especially like the metal block and wood textures. I do however have some concerns about it: -the bronze and mese shovels are round the wrong way, you hold them by the heads. -the inside...
by durtective6
Thu Sep 12, 2019 22:16
 
Forum: Texture Packs
Topic: [WIP corrected sRGB]256x256 SteamedPunk Texture-Pack
Replies: 18
Views: 1212

Re: Crafting holes. (copper, tin, fire.)

This could always be a thread under Feature Discussion I guess metal tool varients would be more "realistic" but some may lack usefulness, like buckets. Why use copper when iron is abundant etc. Wood buckets would be nice though-buts there's a mod for that. Bronze tools are a nice enough b...
by durtective6
Sat Jun 15, 2019 01:21
 
Forum: Problems
Topic: Crafting holes. (copper, tin, fire.)
Replies: 6
Views: 362

Re: I'm trying to host a server with mods but I get this err

Based off of a similar error I got from copying the preview file from \clientmods to \mods and the paths you've specified, do you have the "preview" folder in your \mods path in the root directory of the game? If so try removing it if you're still having this problem.
by durtective6
Sat May 25, 2019 23:32
 
Forum: Problems
Topic: I'm trying to host a server with mods but I get this error
Replies: 3
Views: 440

Re: [Mod] Obsidian Tool Knapping [1.1] [knap]

That might fit well into RealTest (if that ever gets further development) as RealTest already comes with stone age skins and complex crafting. The mod might also be of intrest in other ares. Tools made out of flint would make more sense than tools created from cobble blocks. Hope this gets develope...
by durtective6
Thu Jan 17, 2019 17:01
 
Forum: WIP Mods
Topic: [Mod] Obsidian Tool Knapping [2.1] [knap]
Replies: 3
Views: 666

Re: Angled Walls

There are a few mods for this that I can find/remember, moreblocks (https://forum.minetest.net/viewtopic.php?t=509) has one where you can make lots of different variations of blocks-as long as you don't mind adding more blocks to the game. This is really useful for lots of different things, I use it...
by durtective6
Sat Dec 29, 2018 02:08
 
Forum: General Discussion
Topic: Angled Walls
Replies: 3
Views: 346

Re: Hosting a server on Synology NAS server

Sorry about that, we tried to use the "latest" build when installing linuxserver/minetest from the docker registry, we then created the paths /config/.minetest/main-config, placed the map files in /config/.minetest/worlds/world, added the games subfolder to /config/.minetest/ and ran the c...
by durtective6
Wed Dec 26, 2018 23:05
 
Forum: General Discussion
Topic: Hosting a server on Synology NAS server
Replies: 5
Views: 289

Re: Hosting a server on Synology NAS server

Thanks for the help texmex, we've just tried to run through this-but the instructions are unclear. We've made the required paths (e.g. /config/.minetest/main-config) but the rest of it seems confusing. The world files (map_meta.txt and world.mt) are stored in /config/.minetest as said in the instruc...
by durtective6
Wed Dec 26, 2018 22:40
 
Forum: General Discussion
Topic: Hosting a server on Synology NAS server
Replies: 5
Views: 289

Hosting a server on Synology NAS server

Hopefully this belongs here, My friend recently got a Synology NAS server (1511+ model, running DSM Linux (apparently, couldn't find the distro exactly), Intel atom D525). We've managed to ssh into it using Putty and set up remote file access. However, we'd like to host a small Minetest server on it...
by durtective6
Wed Dec 26, 2018 00:16
 
Forum: General Discussion
Topic: Hosting a server on Synology NAS server
Replies: 5
Views: 289

Re: Minetest sticker designs (for Freenode conference)

Possibly, where the two sides of the tree meet, work the name in there, but following the top edge of each side Mine on the left, test on the right... and make use of the rules of perspective I gotta run out, I'm pushing the clock haha I quickly played around with some perspective and made this, th...
by durtective6
Sun Oct 07, 2018 00:30
 
Forum: General Discussion
Topic: Minetest sticker designs (for Freenode conference)
Replies: 20
Views: 1269

Re: How to post a Minetest world?

If you want to post your world to the forum, first go to your worlds folder (should be under the default directory?). Compress/send your world folder to a zip folder. Create a thread here: https://forum.minetest.net/viewforum.php?f=12. On your post there should be a tab at the bottom to attach a fil...
by durtective6
Tue Aug 21, 2018 19:36
 
Forum: General Discussion
Topic: How to post a Minetest world?
Replies: 4
Views: 256

Re: Re-Orient World

The worldedit mod has support for flipping objects. Don't know if it could handle massive areas at once, but for structures it will be fine. Here's an example https://i.imgur.com/pxTLZU1.gif Use //pos1 and //pos2 to create the positions for editing. Then use //flip x,y or z to flip the selected area...
by durtective6
Tue Aug 21, 2018 14:22
 
Forum: General Discussion
Topic: Re-Orient World
Replies: 4
Views: 455

Re: how can I add attachments to my posts?

Welcome to the forums,
At the bottom of the new post menu (full editor for replies) there should be a tab labeled "upload attachment". You'll be given the option to upload a file. Choose a file, then press "add the file".
Image
by durtective6
Mon Aug 20, 2018 00:26
 
Forum: General Discussion
Topic: how can I add attachments to my posts?
Replies: 2
Views: 205

[Mod] Obsidian Tool Knapping [2.1] [knap]

Saw some videos of this being done on YouTube and thought it would be a good idea for a Minetest mod and a way to get back into making things for the game after a long time. This mod adds the ability to knap (more information: https://en.wikipedia.org/wiki/Knapping) obsidian to create tools. Current...
by durtective6
Tue Aug 14, 2018 15:46
 
Forum: WIP Mods
Topic: [Mod] Obsidian Tool Knapping [2.1] [knap]
Replies: 3
Views: 666

Re: Minetest with Raspberry Pi's new Opengl driver

Hi again, thanks for the help. I ran sudo apt-get install minetest however this error message came up: E: Failed to fetch http://mirrordirector.raspbian.org/raspbian/pool/main/i/irrlicht/libirrlicht1.8_1.8.1+dfsg1-1_armhf.deb Temporary failure resolving 'mirrordirector.raspbian.org' E: Failed to fet...
by durtective6
Sat Feb 13, 2016 13:55
 
Forum: General Discussion
Topic: Minetest with Raspberry Pi's new Opengl driver
Replies: 3
Views: 857

Minetest with Raspberry Pi's new Opengl driver

It's been a while since I posted here but I was checking the blog on the Raspberry Pi website and saw that there has been an Opengl driver added to Raspbian (this only works on the Pi 2B model). This in turn has meant many more graphical programs can be run smoothly; what caught my eye was that some...
by durtective6
Fri Feb 12, 2016 20:27
 
Forum: General Discussion
Topic: Minetest with Raspberry Pi's new Opengl driver
Replies: 3
Views: 857

Re: Post your modding questions here

Hello, I've been trying to make some tools in a mod I am making but I am having trouble making two of them. How would I make it so a pickaxe drops the smelted product of whatever it digs? Also how would I make it so when a ore is dug by a certain pickaxe it drops a different item (e.g. gold ore--> g...
by durtective6
Fri Aug 08, 2014 10:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 4208
Views: 330682

Re: [16x] Simple Pixels

CraigyDavi wrote:Just attach them to a reply on this topic


K, here it is. Moreores still needs the tools done though. It has mese crystal ore in the folder, however it is just a darker shade of yellow from gold ore.

EDIT: Removed the attachment
by durtective6
Fri May 09, 2014 18:48
 
Forum: Texture Packs
Topic: [16x] SimplePixels [simplepixels]
Replies: 24
Views: 11273

Re: [16x] Simple Pixels

CraigyDavi wrote:Sounds great! I'd love to include them in this texture pack.
You can send me them via PM if you like


I can't seem to attach files to the PM, is there a way to do this or do i need to attach it to a post?
by durtective6
Fri May 09, 2014 18:15
 
Forum: Texture Packs
Topic: [16x] SimplePixels [simplepixels]
Replies: 24
Views: 11273

Re: [16x] Simple Pixels

I made some textures for mods so stuff in my world blended in. These included moreores, technic (some machines and ores) and morertrees (trunks and leaves). Can i submit these to you please? I did some lumps, including technic/moreores.
By the way, loving the tools :D
by durtective6
Fri May 09, 2014 16:29
 
Forum: Texture Packs
Topic: [16x] SimplePixels [simplepixels]
Replies: 24
Views: 11273

Re: [Mod] Coloured stone [1.1] [clstone]

philipbenr wrote:hey durtective: what is the overall license, code and all? WTFPL?

The original texture for stone was WTFPL and the code is presumably the same (I did it myself). So im guessing its all WTFPL.
by durtective6
Wed May 07, 2014 21:52
 
Forum: WIP Mods
Topic: [Mod] Coloured stone [1.1] [clstone]
Replies: 8
Views: 2183
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