Search found 22 matches

by Emojiminetest
Thu Aug 13, 2020 11:07
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 104
Views: 22826

Re: [Mod] Hoppers [hopper]

Can this mod add pipework support?
(Hopper can send item to pipes, pipes can send item to hoppers)
by Emojiminetest
Tue Aug 04, 2020 09:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 9673
Views: 1240569

Re: Post your screenshots!

Image
Some Buildings on my own server
host: toyshost2.ddns.net
port 30010
by Emojiminetest
Sat Aug 01, 2020 09:19
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Blockhead wrote:
Sat Aug 01, 2020 07:14
Emojiminetest wrote:
Fri Jul 31, 2020 10:59
Okay, how can i place a lot of rail with short time?
Other options are to use the Tunnelmaker mod or the digtron mod.
I know digtron can place blocks, which of track shoud i place? (advtrains:dtrack_placer or advtrains:dtrack_st
by Emojiminetest
Fri Jul 31, 2020 10:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When i try to use worldedit to edit rail's param2, it sometimes not work. Is it an advtrain bug? Or a worldedit bug? I said this multiple times in this thread, and I imagine it was also written in the manual. So here I say it again: Do not use worldedit to edit advtrains nodes! Reason: advtrains ke...
by Emojiminetest
Fri Jul 31, 2020 10:57
Forum: WIP Mods
Topic: [Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]
Replies: 0
Views: 272

[Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]

This mod added some chests to the minetest-game . WARNING: Don't use with mineclone2 game! Chests Shulker box ( mcl_chests:(color)_shulker_box ) Chests that can link to other chest: ( mcl_chests:chest , mcl_chests:trapped_chest ) Ender chest ( mcl_chests:ender_chest ) Links Github: https://github.co...
by Emojiminetest
Sat Jul 25, 2020 23:31
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When i try to use worldedit to edit rail's param2, it sometimes not work.
Is it an advtrain bug? Or a worldedit bug?
by Emojiminetest
Mon Jul 20, 2020 11:31
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 206
Views: 91451

Re: [Mod] Advanced area protection [areas]

My server have an error: Players can dig blocks in a area, but they have no protect bypass privs!
My server is a creative server, so they have the creative privs.
Server Version: 5.3.0
by Emojiminetest
Sun Jul 19, 2020 00:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion. I never see a LuaAutomation ATC Rail to be a switch! How to use a L...
by Emojiminetest
Thu Jul 16, 2020 07:46
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I think this mod can add a Luacontrolled rail (with switch support) The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion....
by Emojiminetest
Thu Jul 16, 2020 07:45
Forum: WIP Mods
Topic: [Mod] Pencil [pencil]
Replies: 1
Views: 183

Re: [Mod] Pencil [pencil]

My mod's 2.0-dev have an error. What wrong with my code? Link = https://github.com/Emojigit/minetest-pencil/blob/2.0-dev/pencil/init.lua Error = 2020-07-16 15:28:21: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'pencil' in callback on_joinplayer(): /usr/share/min...
by Emojiminetest
Wed Jul 15, 2020 10:24
Forum: Mod Releases
Topic: Topic move requests
Replies: 41
Views: 39679

Re: Topic move requests

Please move viewtopic.php?f=9&t=25076&p=377477 to mod releases, thanks.
License: MIT
License (Media): Multi, all OSI
by Emojiminetest
Wed Jul 15, 2020 10:22
Forum: WIP Mods
Topic: [Mod] Pencil [pencil]
Replies: 1
Views: 183

[Mod] Pencil [pencil]

I made a mod pencil that can change the infotext in a node's meta tag.

Link: https://github.com/Emojigit/minetest-pencil
License: MIT
License (Media): Multi
by Emojiminetest
Wed Jul 15, 2020 10:19
Forum: Mod Releases
Topic: [Mod] MoreMesecons [moremesecons]
Replies: 78
Views: 14870

Re: [Mod] MoreMesecons [moremesecons]

I think can add a block call "adjustable insulated mese", that can let the user choose which port link to another port, like link west port to top port.

How to craft:
^ = Luacontroller
* = mesecons_insulated:insulated_off
$ = blank

Code: Select all

---------------
$  *  $
*  ^  *
$  *  $
by Emojiminetest
Wed Jul 15, 2020 10:05
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.1.1]
Replies: 1403
Views: 222736

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

I think this mod can add a Luacontrolled rail (with switch support)

Craft Way:
* = Blank
^ = Luacontroller (From Mesecons)
% = Rail

Code: Select all

----------------
%  %  %
*  ^  *
*  *  *
----------------
by Emojiminetest
Mon Jul 13, 2020 13:13
Forum: General Discussion
Topic: Which Version of minetest is the oldest version that support Windows?
Replies: 1
Views: 147

Which Version of minetest is the oldest version that support Windows?

Which Version of minetest is the oldest version that support Windows?
by Emojiminetest
Thu Jul 09, 2020 10:15
Forum: Servers
Topic: [Server] VanessaE's Survival Server [5.1.0-dev]
Replies: 637
Views: 91564

Re: [Server] VanessaE's Survival Server [5.1.0-dev]

Good server!
Useful Materials, and Beautiful Cities!
I think this server can add mobs like sheep, cow, etc.
by Emojiminetest
Fri Jun 19, 2020 22:34
Forum: Servers
Topic: [Server] C&C Creative Server
Replies: 3
Views: 320

Re: [Server] C&C Creative Server

The bug fixed and I changed a new map that uses mapgen v7.
by Emojiminetest
Fri Jun 19, 2020 22:23
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 269
Views: 32987

Re: [Server] LinuxForks (Lots of trains)

I banned on this server. It says the Expires is Fri 17 Jul 2020 11:46:34 AM CEST, but the time now is Sat 20 Jul 2020 06:22 HKT (Sat 20 Jul 2020 00:22 CEST), why I still can't enter the server?
by Emojiminetest
Fri Jun 12, 2020 08:47
Forum: Servers
Topic: [Server] C&C Creative Server
Replies: 3
Views: 320

Re: [Server] C&C Creative Server

Some Problem viewtopic.php?t=24904 makes the server can't run.
by Emojiminetest
Fri Jun 12, 2020 08:45
Forum: Problems
Topic: Can't enter my server
Replies: 2
Views: 211

Can't enter my server

I installed a lot of mod in C&C Creative Server. But I can't log in to it, just stuck when the load bar show "node definition"(no percentage). Here is the log(verbose): (360MB log file, HUGE!) https://drive.google.com/file/d/1qPEZ6UV5IFWszRMheM078eO8-2NllZJY/view?usp=sharing here is the mod list: ht...
by Emojiminetest
Thu Jun 11, 2020 08:30
Forum: Servers
Topic: [Server] C&C Creative Server
Replies: 3
Views: 320

C&C Creative Server : Landmarks

This message is about landmarks on the old server, so it is outdated.

There are some landmarks on this server.
1. Spawn Station and Spawn Mall
Go out from spawn. walk across the road. you will enter the spawn station and spawn mall.
by Emojiminetest
Thu Jun 11, 2020 08:19
Forum: Servers
Topic: [Server] C&C Creative Server
Replies: 3
Views: 320

[Server] C&C Creative Server

Welcome to our creative server C&C Creative Server! We have a lot of mods, but the most important thing is we use flat mapgen, that suitable for a creative server. Information: hostname: toyshost.ddns.net port: 30000 maximum players: 12 Rules: Don't say rudely in the chatroom. Build creatively, don'...