Search found 38 matches

by Emojiminetest
Sun Feb 04, 2024 06:37
Forum: WIP Mods
Topic: [mod] Real estate [realestate]
Replies: 6
Views: 1246

Re: [mod] Real estate [realestate]

but with the additional "source format" Thank you, though I don't find any "source format" files (only PNGs are found). I will just include those PNGs in my fork, and if I am wrong, please correct me. (And if I do any changes to them afterwards, I will include my own "sourc...
by Emojiminetest
Sat Feb 03, 2024 13:01
Forum: WIP Mods
Topic: [mod] Real estate [realestate]
Replies: 6
Views: 1246

Re: [mod] Real estate [realestate]

gpcf wrote:
Fri Jan 26, 2018 13:58
License: AGPLv3
I retrieved the mod from LinuxForks's mod collection. However, I do not see any statement on the license applied to the textures.

What is the license applied to them? It seemed awkward to apply (A)GPL onto the textures.
by Emojiminetest
Tue Jan 30, 2024 12:26
Forum: WIP Mods
Topic: [Mod] Trainblocks [0.4] [trainblocks]
Replies: 23
Views: 5557

Re: [Mod] Trainblocks [0.4] [trainblocks]

I have added your changes.
by Emojiminetest
Tue Jan 30, 2024 11:41
Forum: WIP Mods
Topic: [Mod] Trainblocks [0.4] [trainblocks]
Replies: 23
Views: 5557

Re: [Mod] Trainblocks [0.4] [trainblocks]

And here is my own fork . I asked gpcf to consider it on LinuxForks, but he was too busy and/or worried about regressions, including nostalgia for the missing texture on the Sbahnblock. Perhaps we should look at merging improvements from both some time? Sure, let me see what changes have been made ...
by Emojiminetest
Fri Jan 05, 2024 12:52
Forum: WIP Mods
Topic: [Mod] Trainblocks [0.4] [trainblocks]
Replies: 23
Views: 5557

Re: [Mod] Trainblocks [0.4] [trainblocks]

The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks
by Emojiminetest
Thu Jul 06, 2023 23:42
Forum: WIP Mods
Topic: [Modpack] Zero [1.0.0] [zero]
Replies: 9
Views: 2383

Re: [Modpack] Zero [1.0.0] [zero]

How do I use the script to convert a mod to zero? I tried running it with 3d_armor but it still prompt a message: default dependency is missing. After running the script, you should remove "default" from the list of dependencies from mod.conf, and add the zero mods that are really require...
by Emojiminetest
Sat Aug 13, 2022 03:55
Forum: Servers
Topic: [Server] LinuxForks (Lots of trains)
Replies: 493
Views: 92393

Re: [Server] LinuxForks (Lots of trains)

Trainzzzzzzzz!
by Emojiminetest
Mon Jul 11, 2022 22:48
Forum: Old Mods
Topic: [Mod] Pride Flags [pride_flags]
Replies: 20
Views: 8174

Re: [Mod] Pride Flags [pride_flags]

Converting this to an API library is in my to-do list. Nice job!
by Emojiminetest
Tue Sep 14, 2021 10:39
Forum: Mod Releases
Topic: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]
Replies: 14
Views: 4716

Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]

I Have an updated version that replaced some old calls: I tried it and see no effect, except for 'bridge wood' in the inventory. I was using MG7 in a newly created world. Could we get a fly-through video of what we should be seeing? Actually, you will see no difference between the two pathv7 versio...
by Emojiminetest
Sat Jun 19, 2021 07:54
Forum: Engine Builds
Topic: [macOS Big Sur, Mavericks w/ JIT] Jordach's Universal Binaries + Homebrew Self Compilation Guide
Replies: 15
Views: 7030

Re: [macOS Big Sur] Jordach's Universal Binaries + Homebrew Self Compilation Guide

I can neither upgrade my mac, install XCode them compile it myself, nor installing homebrew, but I want to run MT 5.4.1 (or later) on my mac. What can I do?
by Emojiminetest
Fri Apr 30, 2021 03:01
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 141
Views: 43083

Re: Public Remote Media Server Project

I did it on C&C Servers
by Emojiminetest
Thu Mar 25, 2021 02:08
Forum: Servers
Topic: [Server] Xanadu
Replies: 4180
Views: 637902

Re: [Server] Xanadu

Is it allowed to use CSMs that never hack?

My CSM:
  • Get physical override (for debug)
  • Get message send time
by Emojiminetest
Mon Dec 14, 2020 05:24
Forum: Minetest-related projects
Topic: Public Remote Media Server Project
Replies: 141
Views: 43083

Re: Public Remote Media Server Project

Can you add these mods? These mods come from C&C City Server. 3d_armor 3d_armor_sfinv 3d_armor_stand 3d_armor_ui advtrains advtrains_interlocking advtrains_line_automation advtrains_luaautomation advtrains_platform advtrains_signals_ks advtrains_train_industrial advtrains_train_japan advtrains_t...
by Emojiminetest
Mon Nov 02, 2020 11:16
Forum: Servers
Topic: [Outdated] C&C Creative Server
Replies: 4
Views: 929

Re: [Server] C&C Creative Server

Outdated. for the newest servers, go to viewtopic.php?f=10&t=25588
by Emojiminetest
Mon Nov 02, 2020 11:16
Forum: Servers
Topic: [Server] C&C Servers
Replies: 0
Views: 474

[Server] C&C Servers

C&C Servers: C&C City Server: toyshost2.ddns.net:30010 C&C Creative Server: toyshost2.ddns.net:30000 C&C Surival Server: toyshost2.ddns.net:30020 Rules: Please refer to the rules at the spawn of these servers. Website: toyshost2.ddns.net/mts Admins: Cato (City,Creative,Surival) Cyrus...
by Emojiminetest
Thu Aug 13, 2020 11:07
Forum: Mod Releases
Topic: [Mod] Hoppers [hopper]
Replies: 112
Views: 37298

Re: [Mod] Hoppers [hopper]

Can this mod add pipework support?
(Hopper can send item to pipes, pipes can send item to hoppers)
by Emojiminetest
Tue Aug 04, 2020 09:56
Forum: General Discussion
Topic: Post your screenshots!
Replies: 11114
Views: 2064926

Re: Post your screenshots!

Image
Some Buildings on my own server
host: toyshost2.ddns.net
port 30010
by Emojiminetest
Sat Aug 01, 2020 09:19
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495278

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

Blockhead wrote:
Sat Aug 01, 2020 07:14
Emojiminetest wrote:
Fri Jul 31, 2020 10:59
Okay, how can i place a lot of rail with short time?
Other options are to use the Tunnelmaker mod or the digtron mod.
I know digtron can place blocks, which of track shoud i place? (advtrains:dtrack_placer or advtrains:dtrack_st
by Emojiminetest
Fri Jul 31, 2020 10:59
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495278

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When i try to use worldedit to edit rail's param2, it sometimes not work. Is it an advtrain bug? Or a worldedit bug? I said this multiple times in this thread, and I imagine it was also written in the manual. So here I say it again: Do not use worldedit to edit advtrains nodes! Reason: advtrains ke...
by Emojiminetest
Fri Jul 31, 2020 10:57
Forum: WIP Mods
Topic: [Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]
Replies: 2
Views: 1385

[Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]

This mod added some chests to the minetest-game . WARNING: Don't use with mineclone2 game! Chests Shulker box ( mcl_chests:(color)_shulker_box ) Chests that can link to other chest: ( mcl_chests:chest , mcl_chests:trapped_chest ) Ender chest ( mcl_chests:ender_chest ) Links Github: https://github.co...
by Emojiminetest
Sat Jul 25, 2020 23:31
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495278

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

When i try to use worldedit to edit rail's param2, it sometimes not work.
Is it an advtrain bug? Or a worldedit bug?
by Emojiminetest
Mon Jul 20, 2020 11:31
Forum: Mod Releases
Topic: [Mod] Advanced area protection [areas]
Replies: 218
Views: 130472

Re: [Mod] Advanced area protection [areas]

My server have an error: Players can dig blocks in a area, but they have no protect bypass privs!
My server is a creative server, so they have the creative privs.
Server Version: 5.3.0
by Emojiminetest
Sun Jul 19, 2020 00:07
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
Replies: 2303
Views: 495278

Re: [Mod] Advanced Trains [advtrains] [2.1.1]

The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion. I never see a LuaAutomation ATC Rail to be a switch! How to use a L...