Search found 38 matches
- Sun Feb 04, 2024 06:37
- Forum: WIP Mods
- Topic: [mod] Real estate [realestate]
- Replies: 6
- Views: 1246
Re: [mod] Real estate [realestate]
but with the additional "source format" Thank you, though I don't find any "source format" files (only PNGs are found). I will just include those PNGs in my fork, and if I am wrong, please correct me. (And if I do any changes to them afterwards, I will include my own "sourc...
- Sat Feb 03, 2024 13:01
- Forum: WIP Mods
- Topic: [mod] Real estate [realestate]
- Replies: 6
- Views: 1246
- Tue Jan 30, 2024 12:26
- Forum: WIP Mods
- Topic: [Mod] Trainblocks [0.4] [trainblocks]
- Replies: 23
- Views: 5557
Re: [Mod] Trainblocks [0.4] [trainblocks]
I have added your changes.
- Tue Jan 30, 2024 11:41
- Forum: WIP Mods
- Topic: [Mod] Trainblocks [0.4] [trainblocks]
- Replies: 23
- Views: 5557
Re: [Mod] Trainblocks [0.4] [trainblocks]
And here is my own fork . I asked gpcf to consider it on LinuxForks, but he was too busy and/or worried about regressions, including nostalgia for the missing texture on the Sbahnblock. Perhaps we should look at merging improvements from both some time? Sure, let me see what changes have been made ...
- Fri Jan 05, 2024 12:52
- Forum: WIP Mods
- Topic: [Mod] Trainblocks [0.4] [trainblocks]
- Replies: 23
- Views: 5557
Re: [Mod] Trainblocks [0.4] [trainblocks]
The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks
- Thu Jul 06, 2023 23:42
- Forum: WIP Mods
- Topic: [Modpack] Zero [1.0.0] [zero]
- Replies: 9
- Views: 2383
Re: [Modpack] Zero [1.0.0] [zero]
How do I use the script to convert a mod to zero? I tried running it with 3d_armor but it still prompt a message: default dependency is missing. After running the script, you should remove "default" from the list of dependencies from mod.conf, and add the zero mods that are really require...
- Sat Aug 13, 2022 03:55
- Forum: Servers
- Topic: [Server] LinuxForks (Lots of trains)
- Replies: 493
- Views: 92393
Re: [Server] LinuxForks (Lots of trains)
Trainzzzzzzzz!
- Mon Jul 11, 2022 22:48
- Forum: Old Mods
- Topic: [Mod] Pride Flags [pride_flags]
- Replies: 20
- Views: 8174
Re: [Mod] Pride Flags [pride_flags]
Converting this to an API library is in my to-do list. Nice job!
- Tue Sep 14, 2021 10:39
- Forum: Mod Releases
- Topic: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]
- Replies: 14
- Views: 4716
Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]
I Have an updated version that replaced some old calls: I tried it and see no effect, except for 'bridge wood' in the inventory. I was using MG7 in a newly created world. Could we get a fly-through video of what we should be seeing? Actually, you will see no difference between the two pathv7 versio...
- Sat Jul 17, 2021 04:27
- Forum: Mod Releases
- Topic: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]
- Replies: 14
- Views: 4716
Re: [Mod] Mgv7 road / bridge / tunnel generator [0.1.5] [pathv7]
I Have an updated version that replaced some old calls: https://content.minetest.net/packages/E ... st/pathv7/
- Sat Jun 19, 2021 07:54
- Forum: Engine Builds
- Topic: [macOS Big Sur, Mavericks w/ JIT] Jordach's Universal Binaries + Homebrew Self Compilation Guide
- Replies: 15
- Views: 7030
Re: [macOS Big Sur] Jordach's Universal Binaries + Homebrew Self Compilation Guide
I can neither upgrade my mac, install XCode them compile it myself, nor installing homebrew, but I want to run MT 5.4.1 (or later) on my mac. What can I do?
- Fri Apr 30, 2021 03:01
- Forum: Minetest-related projects
- Topic: Public Remote Media Server Project
- Replies: 141
- Views: 43083
Re: Public Remote Media Server Project
I did it on C&C Servers
- Sun Mar 28, 2021 00:28
- Forum: Minetest-related projects
- Topic: Public Remote Media Server Project
- Replies: 141
- Views: 43083
Re: Public Remote Media Server Project
Mods with git repo list:
https://toyshost2.ddns.net/tmp/lmU0sMSDuy.txt
https://toyshost2.ddns.net/tmp/lmU0sMSDuy.txt
- Thu Mar 25, 2021 02:08
- Forum: Servers
- Topic: [Server] Xanadu
- Replies: 4180
- Views: 637902
Re: [Server] Xanadu
Is it allowed to use CSMs that never hack?
My CSM:
My CSM:
- Get physical override (for debug)
- Get message send time
- Mon Dec 14, 2020 05:24
- Forum: Minetest-related projects
- Topic: Public Remote Media Server Project
- Replies: 141
- Views: 43083
Re: Public Remote Media Server Project
Can you add these mods? These mods come from C&C City Server. 3d_armor 3d_armor_sfinv 3d_armor_stand 3d_armor_ui advtrains advtrains_interlocking advtrains_line_automation advtrains_luaautomation advtrains_platform advtrains_signals_ks advtrains_train_industrial advtrains_train_japan advtrains_t...
- Mon Nov 02, 2020 11:16
- Forum: Servers
- Topic: [Outdated] C&C Creative Server
- Replies: 4
- Views: 929
Re: [Server] C&C Creative Server
Outdated. for the newest servers, go to viewtopic.php?f=10&t=25588
- Mon Nov 02, 2020 11:16
- Forum: Servers
- Topic: [Server] C&C Servers
- Replies: 0
- Views: 474
[Server] C&C Servers
C&C Servers: C&C City Server: toyshost2.ddns.net:30010 C&C Creative Server: toyshost2.ddns.net:30000 C&C Surival Server: toyshost2.ddns.net:30020 Rules: Please refer to the rules at the spawn of these servers. Website: toyshost2.ddns.net/mts Admins: Cato (City,Creative,Surival) Cyrus...
- Thu Aug 13, 2020 11:07
- Forum: Mod Releases
- Topic: [Mod] Hoppers [hopper]
- Replies: 112
- Views: 37298
Re: [Mod] Hoppers [hopper]
Can this mod add pipework support?
(Hopper can send item to pipes, pipes can send item to hoppers)
(Hopper can send item to pipes, pipes can send item to hoppers)
- Tue Aug 04, 2020 09:56
- Forum: General Discussion
- Topic: Post your screenshots!
- Replies: 11114
- Views: 2064926
- Sat Aug 01, 2020 09:19
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495278
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
I know digtron can place blocks, which of track shoud i place? (advtrains:dtrack_placer or advtrains:dtrack_stBlockhead wrote: ↑Sat Aug 01, 2020 07:14Other options are to use the Tunnelmaker mod or the digtron mod.
- Fri Jul 31, 2020 10:59
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495278
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
When i try to use worldedit to edit rail's param2, it sometimes not work. Is it an advtrain bug? Or a worldedit bug? I said this multiple times in this thread, and I imagine it was also written in the manual. So here I say it again: Do not use worldedit to edit advtrains nodes! Reason: advtrains ke...
- Fri Jul 31, 2020 10:57
- Forum: WIP Mods
- Topic: [Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]
- Replies: 2
- Views: 1385
[Mod] Advanced Chest (Clone From Mineclone2) [mcl_chest_for_mt_game]
This mod added some chests to the minetest-game . WARNING: Don't use with mineclone2 game! Chests Shulker box ( mcl_chests:(color)_shulker_box ) Chests that can link to other chest: ( mcl_chests:chest , mcl_chests:trapped_chest ) Ender chest ( mcl_chests:ender_chest ) Links Github: https://github.co...
- Sat Jul 25, 2020 23:31
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495278
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
When i try to use worldedit to edit rail's param2, it sometimes not work.
Is it an advtrain bug? Or a worldedit bug?
Is it an advtrain bug? Or a worldedit bug?
- Mon Jul 20, 2020 11:31
- Forum: Mod Releases
- Topic: [Mod] Advanced area protection [areas]
- Replies: 218
- Views: 130472
Re: [Mod] Advanced area protection [areas]
My server have an error: Players can dig blocks in a area, but they have no protect bypass privs!
My server is a creative server, so they have the creative privs.
Server Version: 5.3.0
My server is a creative server, so they have the creative privs.
Server Version: 5.3.0
- Sun Jul 19, 2020 00:07
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2303
- Views: 495278
Re: [Mod] Advanced Trains [advtrains] [2.1.1]
The LuaAutomation ATC Rail is what you are looking for. More information on the wiki: https://advtrains.de/wiki/doku.php?id=usage:atlatc:latcrail Unfortunately it doesn't have a crafting recipe yet. I might pick up your suggestion. I never see a LuaAutomation ATC Rail to be a switch! How to use a L...