Search found 32 matches
- Tue Nov 21, 2023 21:10
- Forum: Mod Releases
- Topic: [Mod] Mobs Redo [1.61] [mobs]
- Replies: 2494
- Views: 633811
Re: [Mod] Mobs Redo [1.61] [mobs]
I have a little problem. When the mobs spawn, and I change of place, the untaimed mobs have disappeared :( !
- Fri Nov 17, 2023 20:18
- Forum: WIP Mods
- Topic: [Mod] Character Animations [character_anim]
- Replies: 38
- Views: 7622
Re: [Mod] Character Animations [character_anim]
The mod is pretty good, but it crashes with APercy mods :( It would be supra-wonderful if I could patch it, or if there could be an update to fix it : 2023-11-17 20:31:11: ERROR[Main]: ServerError: AsyncErr: Lua: Runtime error from mod '' in callback environment_Step(): ...minetest/minetest561/bin/....
- Sat Feb 25, 2023 13:58
- Forum: Mod Releases
- Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
- Replies: 291
- Views: 201665
Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Hi, I used this mod a long time ago on my server but i prefered uninstalling it ... I prefer having a peaceful universe. It was a cool mod, but my players didn't like it. But there are issues on my log : 2023-02-25 14:49:59: ERROR[Server]: LuaEntity name "creatures:zombie" not defined 2023...
- Thu Dec 29, 2022 16:16
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19152
Re: [16px] MysticTempest's REFI_Textures
Well ... I really don't understand too.
My settings are okay, with the default texture it's perfect. Is there something I have to add ?
It's really a shame, I would love to use this pack.
The file is there, il cloned the repo twice ...
My settings are okay, with the default texture it's perfect. Is there something I have to add ?
It's really a shame, I would love to use this pack.
The file is there, il cloned the repo twice ...
- Sun Dec 04, 2022 14:20
- Forum: Texture Packs
- Topic: [16px] MysticTempest's REFI_Textures
- Replies: 31
- Views: 19152
Re: [16px] MysticTempest's REFI_Textures
Pretty cool pack.
But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked.
How can I solve this, so I can see my fishes again ? :)
But I have an issue on my server, the opacity of the water. On my client, it is perfect, but on my server I have the problem. I mention I have the 5.5.1 version, and the option is unchecked.
How can I solve this, so I can see my fishes again ? :)
- Mon Oct 31, 2022 11:52
- Forum: Mod Releases
- Topic: [Mod + Program] Minetest-Discord relay [discordmt] [v0.1]
- Replies: 17
- Views: 5582
Re: [Mod + Program] Minetest-Discord relay [discordmt] [v0.1]
I got an issue launching the program : ubuntu@ns3209760:~/discordmt$ ./server.py Traceback (most recent call last): File "/home/ubuntu/discordmt/./server.py", line 45, in <module> bot = commands.Bot(command_prefix=prefix) TypeError: BotBase.__init__() missing 1 required keyword-only argume...
- Thu Oct 27, 2022 18:56
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 283772
Re: [Mod] Farming Redo [1.47] [farming]
@amelaye - if the recipe exists in a singleplayer game using farming redo then everything is working a-ok, you dont need to remove the default farming mod as it is overwritten when redo is enabled. It really sounds like something in your server world may be interfering with either the recipe, items...
- Wed Oct 26, 2022 14:07
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 283772
Re: [Mod] Farming Redo [1.46] [farming]
Hemp Fibre is made with a water bucket surrounded by hemp leaf. If the recipe does not appear then it means an item is missing so you may be using farming redo alongside a different [game] than the default minetest_game. Hi and thanks What do you mean ? I deleted the farming mod into the mintest_ga...
- Wed Oct 26, 2022 14:00
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 283772
Re: [Mod] Farming Redo [1.47] [farming]
I still have this problem, i don't know the cause ... I updated my mod.
- Sat Jul 09, 2022 19:52
- Forum: WIP Mods
- Topic: [mod] monitoring
- Replies: 23
- Views: 6282
Re: [mod] monitoring
Sorry, I can't delete my messages :) ... I had a question (about advtrains integrations), that I've resolved ... I just had to download the extensions ;)
- Thu Jul 07, 2022 10:07
- Forum: Minetest-related projects
- Topic: Minetest monitoring server
- Replies: 35
- Views: 12281
- Thu Jul 07, 2022 08:59
- Forum: WIP Mods
- Topic: [mod] monitoring
- Replies: 23
- Views: 6282
- Thu Jul 07, 2022 08:52
- Forum: Minetest-related projects
- Topic: Minetest monitoring server
- Replies: 35
- Views: 12281
- Sun Jul 03, 2022 10:12
- Forum: WIP Mods
- Topic: [Mod] Chair Lift [1.0.5] [chair_lift]
- Replies: 17
- Views: 3735
Re: [Mod] Chair Lift [1.0.3] [chair_lift]
Yes, I mean that. I don't understand ... here are the screenshots. I hear the motors, my elements are in status working. What do you call lift-powered gear ? The seat can only be placed in two positions, but no one is convenient :( http://minetest.amelieonline.net/screen/screenshot_20220703_120426.p...
- Sat Jul 02, 2022 17:51
- Forum: Mod Releases
- Topic: [Mod] Farming Redo [1.48] [farming]
- Replies: 643
- Views: 283772
Re: [Mod] Farming Redo [1.46] [farming]
Hi,
How do you make hemp fibre ? There is no recipe !
Thanks
How do you make hemp fibre ? There is no recipe !
Thanks
- Sat Jul 02, 2022 16:57
- Forum: WIP Mods
- Topic: [Mod] Chair Lift [1.0.5] [chair_lift]
- Replies: 17
- Views: 3735
Re: [Mod] Chair Lift [1.0.3] [chair_lift]
Hi,
Cool mod, but one thing ...
Impossible to rotate the chair -_- ... i'm fed up with this, tried to put one while 1/4 hour, impossible to add it on the right side ... I gave up.
Cool mod, but one thing ...
Impossible to rotate the chair -_- ... i'm fed up with this, tried to put one while 1/4 hour, impossible to add it on the right side ... I gave up.
- Wed Jun 22, 2022 16:02
- Forum: WIP Mods
- Topic: [Mod] Means of transport tracking lines [linetrack]
- Replies: 45
- Views: 9646
Re: [Mod] Means of transport tracking lines [linetrack]
Thanks for your answer. I'll try your patch.
- Mon Jun 20, 2022 17:34
- Forum: WIP Mods
- Topic: [Mod] Means of transport tracking lines [linetrack]
- Replies: 45
- Views: 9646
Re: [Mod] Means of transport tracking lines [linetrack]
Hi,
Any update for this mod ?
First, the thumbnail for the bus is wrong, i had to put another image.
Second, the bus does not climb on slopes, am I the only one ?
Thanks :)
Any update for this mod ?
First, the thumbnail for the bus is wrong, i had to put another image.
Second, the bus does not climb on slopes, am I the only one ?
Thanks :)
- Fri May 28, 2021 13:34
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488078
Re: [Mod] Advanced Trains [advtrains] [2.2.1]
Yes I found the repo. unfortunately, the other trains mods do not work anymore (zugspitzbahn, orient express ...) : 2021-03-14 15:17:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_run_simple_callback(): Invalid position coordinate 'x' ...
- Sun Mar 14, 2021 14:20
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488078
Re: [Mod] Advanced Trains [advtrains] [2.2.1]
Yes I found the repo. unfortunately, the other trains mods do not work anymore (zugspitzbahn, orient express ...) : 2021-03-14 15:17:32: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_run_simple_callback(): Invalid position coordinate 'x' (...
- Sun Mar 14, 2021 14:00
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488078
Re: [Mod] Advanced Trains [advtrains] [2.2.1]
Hi,
Where are the trains ???
I made an update to 5.4 and updated the mods, I can't find the subway, japanese train mods etc ... what the hell ? please, what's going on ?
Edit : found it http://git.bananach.space/basic_trains.git/
Where are the trains ???
I made an update to 5.4 and updated the mods, I can't find the subway, japanese train mods etc ... what the hell ? please, what's going on ?
Edit : found it http://git.bananach.space/basic_trains.git/
- Sat Jan 16, 2021 17:27
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488078
Re: [Mod] Advanced Trains [advtrains] [2.1.4]
But my image is blank ! Why ? Thanks ! Have you checked the actual SVG output file? If that is not blank, the problem is not that it's blank, it's that the lines are so thin you can't see them. Open the SVG in an editor that allows a high level of zoom (so not e.g. Firefox). Zoom in a bit and scrol...
- Fri Jan 15, 2021 21:16
- Forum: Modding Discussion
- Topic: Advtrains Automation
- Replies: 3
- Views: 706
Re: Advtrains Automation
Hi, it's okay ! I made a system completely based on interlocking :)
Thanks !
Thanks !
- Fri Jan 15, 2021 21:09
- Forum: Mod Releases
- Topic: [Mod] Advanced Trains [advtrains] [2.4.3]
- Replies: 2285
- Views: 488078
Re: [Mod] Advanced Trains [advtrains] [2.1.4]
Hi, i got an issue with advtrains_netmapper. I looked at the version of lua, 5.1 so ok. The log is ok : amelaye@drakarys:~/.minetest/mods/advtrains/lifo-advtrains_netmapper$ luajit main.lua ../../../worlds/adventure/ nodedb: read 3360 nodes. Progress 3305+15/3360=98% Wrote 126 polylines. Processed 3...
- Tue Jan 05, 2021 20:26
- Forum: Mod Releases
- Topic: [Mod] Internet Relay Chat bridge [irc]
- Replies: 133
- Views: 58822
Re: [Mod] Internet Relay Chat [irc]
Thanks, but I don't understand, I have luasocket and i recursively cloned my git source ...
Can you please tell me where to find you on IRC please .
Can you please tell me where to find you on IRC please .